Patent classifications
A63F2300/80
BILLIARD LIGHT
A lighting system for a billiard table comprising a frame, a plurality of lights disposed in the frame, and at least one lens coupled to the frame. The at least one lens is configured to focus a light produced by at least one light disposed in the frame.
COLLECTION SYSTEM, PROGRAM FOR TERMINAL, AND COLLECTION METHOD
Without carrying out an analysis process of a photographic image, to identify a type of a subject which a terminal device has photographed. On the basis of subject appearance information which specifies a display device 40 whereupon a subject video is to be displayed, a type of a subject to be displayed upon the display device, and a display time of the video of the subject of said type, a management device 20 causes the specified display device 40 to display the video of the subject of the specified type for the specified display time. A terminal device 10 specifies a photography location and a photography time at which photography has been taken by a photography unit 14. With the present system, on the basis of the subject appearance information, an assessment is made as to whether the photography location of a given terminal device 10 belongs to the same area as the display device 40 and whether the photography time of the terminal device matches the display time of the video of the subject of the specified type upon the display device. If it is assessed that said match is true, it is determined that the video of the subject of the specified type has been photographed by the terminal device.
Unified platform for a plurality of titles and gaming devices
A unified platform supports a plurality of game titles and diverse gaming devices to provide publishers and developers with a software development kit (SDK) including application programming interfaces (APIs) for creating multiplayer tournaments. Developers use the SDK to create tournament definitions and permission levels for tournament organizers. Tournament definitions specify configuration values as parameters the unified platform uses to create instances of multiplayer tournaments. Permission levels can define which tournament organizers are able to set up and manage tournaments and can define parameters to which they must adhere. The unified platform can store tournament definitions that are created by game publishers, game developers, or tournament organizers and can use the stored definitions to create tournament instances. The unified platform can use APIs to expose created tournament instances for registration of spectators and players and can use APIs to track tournament play and provide updates corresponding to the progress.
ENDPOINT VULNERABILITY ANALYSIS PLATFORM WITH INTELLIGENT THREAT ACTORS
The present invention relates to methods, network devices, and machine-readable media for an integrated environment for a method of environment security validation through controlled computer network exploitation. A set of parameters is received from an operator over the network. Based on these parameters an attack campaign is performed on the environment. In the course of the campaign, vulnerable hardware and software in the attacked network are identified. In another scenario, vulnerable hardware and software are mitigated until vendors provide official patches.
SYSTEMS AND METHODS OF VIRTUAL BILLBOARDING AND COLLABORATION FACILITATION IN AN AUGMENTED REALITY ENVIRONMENT
Systems and methods of virtual billboarding and collaboration facilitation in an augmented reality environment are disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, to facilitate collaboration in an augmented reality environment through a virtual object that is shareable. The method can further include one or more of, identifying a first user and a second user of the augmented reality environment between whom to facilitate the collaboration on the virtual object, implementing a first edit on the virtual object in the augmented reality environment, made by the first user using the edit function, to generate a first edited version of the virtual object, and/or causing to be perceptible, the first edited version of the virtual object, to the second user, via a second user view of the augmented reality environment
SYSTEMS AND METHODS OF REWARDS OBJECT SPAWNING AND AUGMENTED REALITY COMMERCE PLATFORM SUPPORTING MULTIPLE SELLER ENTITIES
Systems and methods of Rewards Object Spawning And Augmented Reality Commerce Platform Supporting Multiple Seller Entities are disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, to associating a virtual object with a physical location in a real world environment. The method can further include one or more of, rendering a model of the product offering, in the virtual object, enabling user interaction with the model of the product offering via the virtual object and/or updating the rendering of the model of the product offering, in the augmented reality environment, in response to the user interaction. The model of the product offering depicted in the virtual object can be rendered in 3D or substantially in 360 degree.
SYSTEMS AND METHODS OF SHAREABLE VIRTUAL OBJECTS AND VIRTUAL OBJECTS AS MESSAGE OBJECTS TO FACILITATE COMMUNICATIONS SESSIONS IN AN AUGMENTED REALITY ENVIRONMENT
Systems and methods of shareable virtual objects and virtual objects as message objects to facilitate communications sessions in an augmented reality environment are disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, to facilitate sharing of an object in an augmented reality environment of a real world environment. The method can further include world-locking the object or user-locking the object in accordance with a request of the object to be posted in the augmented reality environment for a given user. In world-locking the object, the object is enabled to be interacted with by the given user if and when the given user is at or in the vicinity of the given location. In user-locking the object, the object is enabled to be interacted with by the given user regardless of where the given user is physically located in the real world environment.
Computer implemented system and method for collecting, trading, crafting non-fungible digital tokens, and playing fantasy game using said non-fungible digital tokens
The present invention provides a system for trading and crafting the said non-fungible digital tokens, and playing a fantasy game using the non-fungible digital tokens, over a computer network. The system includes a blockchain network including a register for storing information related to the non-fungible digital tokens. The system further includes a minting module configured to mint the tokens. Further, the system includes a bundle generator module configured to generate bundles of the minted tokens. The system further includes a fantasy application that includes a trading module facilitates the users to buy and sell the tokens. The application further includes a crafting module that is configured to facilitate the users to craft the tokens of higher rarity using the tokens of lower rarity. The application includes a fantasy team generator module for allowing the users to create a fantasy team using said tokens and play the fantasy game.
Allocation method and apparatus for virtual reward resources, electronic device, computer-readable storage medium, and computer program product
A method for allocating virtual reward resources performed by an electronic device are provided. The method includes: obtaining behavior information of each virtual character in a target camp during a teamfight of a game, the target camp including at least one virtual character, the behavior information being a behavior applied by each virtual character in the target camp to a virtual object, and the virtual object being a virtual character in at least one of the target camp or an enemy camp; determining, according to the behavior information, contribution information achieved by each virtual character in the target camp during the teamfight; determining, according to the contribution information, a target virtual character and a target virtual reward resource corresponding to the target virtual character from at least one virtual character included in the target camp; and updating attribute information of the target virtual character according to the target virtual reward resource.
Information storage medium program, information processing device, and control method for information processing device
A deck constructed according to a deck recipe corresponding to each level of each CPU player is similar to a CPU player deck corresponding to the CPU player and the level. Thus, a player can understand how to use cards in the deck constructed according to the deck recipe corresponding to the CPU player and the level in the course of repeatedly playing battles against the CPU player at the level. Thus, in this embodiment, it becomes easier for the player to use decks constructed according to deck recipes corresponding to individual levels of individual CPU players in battles.