Patent classifications
A63G31/02
Virtual experience imaging products
Systems and methods for virtual experience video generation are disclosed herein. The system can include a passenger vehicle including a plurality of passenger locations, a content presentation system for presenting images from a virtual world to passengers in the passenger vehicle, at least one camera for capturing video of the passenger locations, and a processor. The processor can: capture video data of a passenger of a passenger vehicle during a ride experience, identify portions of captured video data for inclusion in the virtual experience video, select video data generated from a virtual world, and combine captured video data and generated video data.
Secondary bar securing device
A secondary bar securing device (3) of a safety bar (4) of an amusement ride has a primary securing device that keeps the safety bar (4) in an angular position adapted to the anatomy of the passenger during travel of the amusement ride, and first and second blocking elements (21, 22) arranged at a distance (25) to each other. In the event of a malfunction of the primary securing device, the safety bar (4) can be moved in a tolerance opening angle, which correlates to the distance (25) between the blocking elements (21, 22). If the tolerance opening angle is exceeded, one of the blocking elements (21, 22) block the safety bar (4).
Secondary bar securing device
A secondary bar securing device (3) of a safety bar (4) of an amusement ride has a primary securing device that keeps the safety bar (4) in an angular position adapted to the anatomy of the passenger during travel of the amusement ride, and first and second blocking elements (21, 22) arranged at a distance (25) to each other. In the event of a malfunction of the primary securing device, the safety bar (4) can be moved in a tolerance opening angle, which correlates to the distance (25) between the blocking elements (21, 22). If the tolerance opening angle is exceeded, one of the blocking elements (21, 22) block the safety bar (4).
Motion Simulator
A motion simulator includes a base plate, a motion platform, a first actuator, a base, a second actuator and a carrying platform. The motion platform is arranged on the base plate and movably connected to the base plate. The first actuator is arranged on the motion platform, movably connected to the motion platform. The base has a base body extending in a length direction and a base extension surface extending in a width direction. The first actuator is movably connected to the base extension surface. The second actuator is movably arranged on the base. The carrying platform is movably connected to the second actuator. Through a connection relationship between the base and the second actuator, the first actuator performs a left-right movement of the carrying platform relative to the motion platform and the second actuator performs the forward-backward movement of the carrying platform relative to the motion platform.
Motion Simulator
A motion simulator includes a base plate, a motion platform, a first actuator, a base, a second actuator and a carrying platform. The motion platform is arranged on the base plate and movably connected to the base plate. The first actuator is arranged on the motion platform, movably connected to the motion platform. The base has a base body extending in a length direction and a base extension surface extending in a width direction. The first actuator is movably connected to the base extension surface. The second actuator is movably arranged on the base. The carrying platform is movably connected to the second actuator. Through a connection relationship between the base and the second actuator, the first actuator performs a left-right movement of the carrying platform relative to the motion platform and the second actuator performs the forward-backward movement of the carrying platform relative to the motion platform.
Information processing system
Each of three floors is adjacent to the other two floor robots so that a position at which three vertices selected each from the three floor robots face each other is set as a central point, and an information processing apparatus includes a floor robot guidance unit to specify an advancing direction and a walking speed of a walking person based on pressures detected by the floor robots when the walking person walks, to move the three floor robots at the specified walking speed in an opposite direction to the specified advancing direction, to specify, as a target vertex, a vertex that can be determined to lie in the specified advancing direction, other than the three vertices, and rotate at least one of the three floor robots so that the position of the target vertex is set as a new central point.
Modular amusement park systems and methods
A system in accordance with present embodiments includes an amusement park system having one or more hardware components and a controller. The controller includes a memory device having a game layer and a software layer stored thereon. The game layer includes game logic, and the software layer includes a game API communicatively coupled to the game layer, a wrapper API communicatively coupled to the game API, and multiple wrappers communicatively coupled to the wrapper API. The controller further includes a processor configured to execute instructions to cause the processor to receive a signal indicative of a change in the hardware components, and, based on the signal indicative of the change in the hardware components, communicate with the hardware components via a wrapper to receive an input from the hardware components, or drive operation of the hardware components.
Modular amusement park systems and methods
A system in accordance with present embodiments includes an amusement park system having one or more hardware components and a controller. The controller includes a memory device having a game layer and a software layer stored thereon. The game layer includes game logic, and the software layer includes a game API communicatively coupled to the game layer, a wrapper API communicatively coupled to the game API, and multiple wrappers communicatively coupled to the wrapper API. The controller further includes a processor configured to execute instructions to cause the processor to receive a signal indicative of a change in the hardware components, and, based on the signal indicative of the change in the hardware components, communicate with the hardware components via a wrapper to receive an input from the hardware components, or drive operation of the hardware components.
MOTION PLATFORM
The present invention relates to a motion platform that moves in two degrees of rotational freedom that can be used to simulate board activities such as skateboarding and surfing and is readily extended to simulate other experiences such as skiing, driving, flying, and even boxing, through the attachment of the appropriate apparatus. The motion platform comprises a pivotable table attached to a base with two toothed belts attached at quadrants of the table, with the belts attached to a pair of ball-screws mounted orthogonally in the base. Pulleys mounted in the quadrants of the base redirect the belts so that they travel parallel to the ball screws. Cams maintain proper tension in the belts as the table pivots. The motion platform includes a programmable controller that can drive the table in terms of position but can also drive the platform according to a mathematical model where the physical table is attached to a virtual table through virtual springs with dynamic virtual spring rates and virtual dampers with dynamic virtual coefficients of damping. Here, position commands are applied not to the physical table but to the virtual table with the final position of the physical table determined through the solution of spring-mass-damper equations of motion using the dynamic spring rates, dynamic coefficients of damping, measured torque on the table, and where the mass corresponds to virtual moments of inertia of a simulated board such as a paddle board with the moment of inertia of the physical table and connected moving parts factored out; the mathematical model able to simulate a variety of environments such as a paddle board on water with waves, a snowboard on fresh powder, or even quicksand.
MOTION PLATFORM
The present invention relates to a motion platform that moves in two degrees of rotational freedom that can be used to simulate board activities such as skateboarding and surfing and is readily extended to simulate other experiences such as skiing, driving, flying, and even boxing, through the attachment of the appropriate apparatus. The motion platform comprises a pivotable table attached to a base with two toothed belts attached at quadrants of the table, with the belts attached to a pair of ball-screws mounted orthogonally in the base. Pulleys mounted in the quadrants of the base redirect the belts so that they travel parallel to the ball screws. Cams maintain proper tension in the belts as the table pivots. The motion platform includes a programmable controller that can drive the table in terms of position but can also drive the platform according to a mathematical model where the physical table is attached to a virtual table through virtual springs with dynamic virtual spring rates and virtual dampers with dynamic virtual coefficients of damping. Here, position commands are applied not to the physical table but to the virtual table with the final position of the physical table determined through the solution of spring-mass-damper equations of motion using the dynamic spring rates, dynamic coefficients of damping, measured torque on the table, and where the mass corresponds to virtual moments of inertia of a simulated board such as a paddle board with the moment of inertia of the physical table and connected moving parts factored out; the mathematical model able to simulate a variety of environments such as a paddle board on water with waves, a snowboard on fresh powder, or even quicksand.