A63G31/16

Motion Simulator

A motion simulator includes a base plate, a motion platform, a first actuator, a base, a second actuator and a carrying platform. The motion platform is arranged on the base plate and movably connected to the base plate. The first actuator is arranged on the motion platform, movably connected to the motion platform. The base has a base body extending in a length direction and a base extension surface extending in a width direction. The first actuator is movably connected to the base extension surface. The second actuator is movably arranged on the base. The carrying platform is movably connected to the second actuator. Through a connection relationship between the base and the second actuator, the first actuator performs a left-right movement of the carrying platform relative to the motion platform and the second actuator performs the forward-backward movement of the carrying platform relative to the motion platform.

Motion Simulator

A motion simulator includes a base plate, a motion platform, a first actuator, a base, a second actuator and a carrying platform. The motion platform is arranged on the base plate and movably connected to the base plate. The first actuator is arranged on the motion platform, movably connected to the motion platform. The base has a base body extending in a length direction and a base extension surface extending in a width direction. The first actuator is movably connected to the base extension surface. The second actuator is movably arranged on the base. The carrying platform is movably connected to the second actuator. Through a connection relationship between the base and the second actuator, the first actuator performs a left-right movement of the carrying platform relative to the motion platform and the second actuator performs the forward-backward movement of the carrying platform relative to the motion platform.

Synchronization device having a base station for synchronizing head-mounted displays with a virtual world in an amusement ride, amusement ride having a synchronization device of this type, and method for operating an amusement ride of this type
11471781 · 2022-10-18 · ·

The invention relates to a synchronization device for synchronizing head-mounted displays (22) with a virtual world in an amusement ride (10), comprising at least one head-mounted display (22) with which a virtual reality can be represented, a base station (24) for storing the head-mounted display (22), the base station (24) having receiving means with which the head-mounted display (22) can be stored in a defined position and orientation in the base station (24), and a display position detection device (28) for detecting the position and orientation of the head-mounted display (22), the synchronization device (12) being set up in such a way that the virtual reality is synchronized with the head-mounted display (22), taking into account the position and orientation of the head-mounted display (22) detected by the display position detection device (28) in relation to the position and orientation of the head-mounted display (22) in the base station (24), as soon as the head-mounted display (22) is removed from the base station (24). The invention also relates to an amusement ride (10) having a synchronization device (12) of this type. The invention also relates to a method for operating an amusement ride (10) of this type.

Synchronization device having a base station for synchronizing head-mounted displays with a virtual world in an amusement ride, amusement ride having a synchronization device of this type, and method for operating an amusement ride of this type
11471781 · 2022-10-18 · ·

The invention relates to a synchronization device for synchronizing head-mounted displays (22) with a virtual world in an amusement ride (10), comprising at least one head-mounted display (22) with which a virtual reality can be represented, a base station (24) for storing the head-mounted display (22), the base station (24) having receiving means with which the head-mounted display (22) can be stored in a defined position and orientation in the base station (24), and a display position detection device (28) for detecting the position and orientation of the head-mounted display (22), the synchronization device (12) being set up in such a way that the virtual reality is synchronized with the head-mounted display (22), taking into account the position and orientation of the head-mounted display (22) detected by the display position detection device (28) in relation to the position and orientation of the head-mounted display (22) in the base station (24), as soon as the head-mounted display (22) is removed from the base station (24). The invention also relates to an amusement ride (10) having a synchronization device (12) of this type. The invention also relates to a method for operating an amusement ride (10) of this type.

Systems and methods for enhancing attitude awareness in ambiguous environments
11601772 · 2023-03-07 · ·

Systems and methods for using auditorily-induced vection (AIV) to enhance a person's attitude awareness are provided herein. In at least one embodiment, an auditory object is projected based on the orientation of the person or a vehicle and the projected auditory is provided to the person. By projecting the auditory object, the attitude of the person or the vehicle can be conveyed to the person to enhance the person's attitude awareness.

SYSTEMS AND METHODS FOR INCORPORATING PNEUMATIC ROBOTIC SYSTEMS INTO AMUSEMENT PARK ATTRACTIONS

A system may include an inflatable assembly having a plurality of members. The system may also include a plurality of sensors disposed at a plurality of positions inside or around the inflatable assembly, such that the plurality of sensors may acquire data related to a shape of the inflatable assembly. The system also includes one or more valves, each configured to direct a fluid into a corresponding member of the plurality of members of the inflatable assembly. The system also includes a processor that adjusts positions of the one or more valves to cause the fluid to be directed into the corresponding member of the plurality of members of the inflatable assembly based on the data and a desired shape of the inflatable assembly.

SYSTEMS AND METHODS FOR INCORPORATING PNEUMATIC ROBOTIC SYSTEMS INTO AMUSEMENT PARK ATTRACTIONS

A system may include an inflatable assembly having a plurality of members. The system may also include a plurality of sensors disposed at a plurality of positions inside or around the inflatable assembly, such that the plurality of sensors may acquire data related to a shape of the inflatable assembly. The system also includes one or more valves, each configured to direct a fluid into a corresponding member of the plurality of members of the inflatable assembly. The system also includes a processor that adjusts positions of the one or more valves to cause the fluid to be directed into the corresponding member of the plurality of members of the inflatable assembly based on the data and a desired shape of the inflatable assembly.

MOTION PLATFORM
20230061598 · 2023-03-02 ·

The present invention relates to a motion platform that moves in two degrees of rotational freedom that can be used to simulate board activities such as skateboarding and surfing and is readily extended to simulate other experiences such as skiing, driving, flying, and even boxing, through the attachment of the appropriate apparatus. The motion platform comprises a pivotable table attached to a base with two toothed belts attached at quadrants of the table, with the belts attached to a pair of ball-screws mounted orthogonally in the base. Pulleys mounted in the quadrants of the base redirect the belts so that they travel parallel to the ball screws. Cams maintain proper tension in the belts as the table pivots. The motion platform includes a programmable controller that can drive the table in terms of position but can also drive the platform according to a mathematical model where the physical table is attached to a virtual table through virtual springs with dynamic virtual spring rates and virtual dampers with dynamic virtual coefficients of damping. Here, position commands are applied not to the physical table but to the virtual table with the final position of the physical table determined through the solution of spring-mass-damper equations of motion using the dynamic spring rates, dynamic coefficients of damping, measured torque on the table, and where the mass corresponds to virtual moments of inertia of a simulated board such as a paddle board with the moment of inertia of the physical table and connected moving parts factored out; the mathematical model able to simulate a variety of environments such as a paddle board on water with waves, a snowboard on fresh powder, or even quicksand.

MOTION PLATFORM
20230061598 · 2023-03-02 ·

The present invention relates to a motion platform that moves in two degrees of rotational freedom that can be used to simulate board activities such as skateboarding and surfing and is readily extended to simulate other experiences such as skiing, driving, flying, and even boxing, through the attachment of the appropriate apparatus. The motion platform comprises a pivotable table attached to a base with two toothed belts attached at quadrants of the table, with the belts attached to a pair of ball-screws mounted orthogonally in the base. Pulleys mounted in the quadrants of the base redirect the belts so that they travel parallel to the ball screws. Cams maintain proper tension in the belts as the table pivots. The motion platform includes a programmable controller that can drive the table in terms of position but can also drive the platform according to a mathematical model where the physical table is attached to a virtual table through virtual springs with dynamic virtual spring rates and virtual dampers with dynamic virtual coefficients of damping. Here, position commands are applied not to the physical table but to the virtual table with the final position of the physical table determined through the solution of spring-mass-damper equations of motion using the dynamic spring rates, dynamic coefficients of damping, measured torque on the table, and where the mass corresponds to virtual moments of inertia of a simulated board such as a paddle board with the moment of inertia of the physical table and connected moving parts factored out; the mathematical model able to simulate a variety of environments such as a paddle board on water with waves, a snowboard on fresh powder, or even quicksand.

MODULAR AUGMENTED AND VIRTUAL REALITY RIDE ATTRACTION

An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.