Patent classifications
A63H3/001
Large Language Model-Based AI-Powered Interactive Doll
The present invention is a Large Language Model-Based AI-powered interactive doll that provides personalized content, education, companionship, entertainment and emotional support to children. The doll connects to a large language model (LLM) and uses a microphone, video camera, touch screen and speaker to interact with the child. The integrated LLM provides real-time video analysis capabilities. The accompanying app provides a full suite of customization options for parents to tailor the doll's interactions to their child's needs and preferences. The doll provides a wide range of content, including educational content, homework assistance, entertainment, AI art, video and music generation, companionship and emotional support, and can suggest activities, tell personalized interactive stories, assisting with language learning, play games, and interact with the child in various other ways. The doll can also be used as a monitor, allowing parents to listen in on the child's interactions, and in another embodiment, to livestream video via an internal camera.
ACTUATABLE TOY ANIMAL
Children can love, nurture, and feed their toy puppy and then monitor the appearance of growth. After feeding, the toy puppy can defecate. Educational efforts have been taken to teach children of the interconnection of separate biological and/or chemical processes without the need for employing the same. The toy animal can employ sound effects based upon the biological and/or chemical processes.
Device for reproducing a heartbeat pattern to memorialize a loved one
Devices, systems, and methods for reproducing or simulating a heartbeat pattern in accordance with aspects of the present disclosure. In particular aspects, a device is configured to reproduce a tactile, auditory, and/or visual output representing a heartbeat pattern of a loved one. A user may perceive, during operation, the reproduced heartbeat pattern reproduced by the device. For example, the user may touch the device (e.g., may wrap a hand around the device, may pressed the device against any part of the user's body, etc.), the device may be activated (e.g., by the user's touch) and may reproduce an output (e.g., tactile, auditory, and/or visual) causing the user to perceive the heartbeat pattern. The heartbeat pattern may be one stored in the device, an external device and provided to the device via a link, or generated by the device dynamically during operation.
Interactive toy figurine
A plurality of toy and accessory figurines are provided which may be arranged in any number of configurations to provide a response upon the formation of a closed electrical circuit. The toy figurines comprise two electrical contacts which, when closed with an external connection source, provide a response stimuli, such as one or a combination of light, sound and/or motion. The toy figurines may be configured to provide the closed electrical circuit. Alternatively, direct skin contact with the electrical contacts may provide the closed electrical circuit. The accessory figurines provide a further level of interaction. The accessory toy figurines comprise a magnetic switch which is actuated between an open configuration and a closed configuration. The magnetic switch is actuated to a closed configuration to close the electrical circuit when in proximity with a conductive metal, such as the electrical contact of the toy figurine, to deliver a response stimuli.
Breathing lamp
The present invention relates to the field of lamp technologies, and discloses a breathing lamp, including a housing, a base, and a light-emitting component. The housing is connected to the base. The light-emitting component is mounted on the base. The housing is made of a flexible material. A drive mechanism and a transmission mechanism are further mounted on the base. A pull rod is connected between the transmission mechanism and the housing. The drive mechanism drives the pull rod through the transmission mechanism to induce deformation of the housing. This application features a simple structure, convenient mounting, and great fun. Driven by the drive mechanism, the pull rod of the device induces deformation of the housing to form a dynamic breathing effect, and the pull rod and the housing can be automatically reset.
Plush Comforting Device
A plush comforting device, which is a stuffed toy designed to help babies and children sleep better by creating the feel of a heartbeat using sound and vibration. The plush comforting device comprises a plush component that is configured in the shape of a teddy bear or other animal or other suitable shape. The plush component comprises a removable sound mechanism control box which comprises replaceable batteries, built-in speakers, and a vibration motor. The control box has an internal activation switch, separate controls for the heartbeat sound and vibration, and automatically shuts off after an allotted amount of time. The control box can be removed so the plush component can be washed.
Dynamic and variable controlled information system and methods for monitoring and adjusting behavior
The disclosed embodiments provide an apparatus and methods for assisting individuals in controlling respiratory rates. For example, a respiratory regulation apparatus is provided in the form of a plush animal toy that operates components to simulate the breathing rate of anxious individuals. The apparatus may include actuators that are controlled by a slotted cam that is dynamically rotated at varying speeds in a determined rotational direction. The actuators move inward and outward in relative directions to move a torso of the plush animal toy to simulate breathing. In certain aspects, actuators may expand outward while at the same time another actuator contracts inward to cause the torso to simulate realistic breathing movements. A processor controls the speed of the cam such that the simulated breathing of the animal toy apparatus can be reduced at a controlled rate to assist an individual in reducing their breathing rate to a calmer state.
ROBOT CONTROL DEVICE, ROBOT, AND ROBOT CONTROL METHOD
A robot control device includes one or more processors configured to cause a robot to perform processing corresponding to an external stimulus detected by a sensor. The one or more processors disable the robot from performing processing corresponding to the external stimulus detected by the sensor, stop the sensor from detecting the external stimulus, or decrease a detection sensitivity of the external stimulus by the sensor, depending on a type of a gesture being currently performed by the robot.
Comfort system
A comfort system to address the anxieties and emotional needs of children undergoing treatment for cancer is disclosed. The comfort system may include a toy friend, a simulated infusion set, a simulated IV bag, tubing, and a storage bag. The simulated infusion set may be shaped to resemble a butterfly or similar winged insect. The comfort system may also include one or more hats or head coverings that may be worn by the toy friend and/or the cancer patient.
Interactive and Customizable Dolls
An interactive doll can include an audio device. The interactive doll can be associated with a computing device. In some embodiments, the computing device includes an interactive doll app associated with the interactive doll. In some embodiments, the interactive doll is customizable. In some embodiments, the doll utilizes AI and/or machine-learning.