A63H3/003

HYPNOTHERAPY SYSTEM UTILIZING AN INTERACTIVE DOLL AND METHOD OF HYPNOTHERAPY FOR CHILDREN
20210077770 · 2021-03-18 ·

The present invention relates in general to the field of hypnotherapy, and more specifically, to a hypnotherapy system for children that utilizes an interactive doll connected to a website and/or downloadable computer software application (app), and a method of hypnotherapy for children using the system. One aspect of the present disclosure includes an interactive doll that is configured to play a variety of hypnosis scripts to the child through an audio playback device. The hypnosis scripts may be downloaded to the audio playback device through the connected website/app, wherein the hypnosis scripts are directed to address particular behavioral or emotional issues in the child. The purpose of the invention is to provide a hypnotherapy system and method of hypnotherapy for children that may be conveniently administered to the child in a safe and familiar environment, such as in the child's home or bedroom, without requiring the presence of a hypnotherapist. An additional purpose of the invention is to provide a hypnotherapy system and method of hypnotherapy for children that utilizes an interactive doll that is comforting to the child and that helps retain the attention and focus of the child during a hypnosis session.

FAMILY HAND PUPPET
20210039003 · 2021-02-11 ·

A family hand puppet. A substantially solid body is provided in the shape of a human hand, the body having a main portion and a plurality of separate fingers extending therefrom, each finger having a distal end. A set of separate attachments is also provided, and a fastening mechanism such as hook and loop fasteners or adhesive tape releasably connects the set of separate attachments to corresponding distal ends of the fingers. In another embodiment, the puppet has a hollow body, forming a glove for articulation by a human hand inserted therein.

DECORATIVE ROTATING LAWN SPRINKLER
20210213468 · 2021-07-15 ·

Implementations of a decorative rotating lawn sprinkler are provided. In some implementations, the decorative rotating lawn sprinkler comprises a rotating sprinkler head, a figurine, piping, and a support.

In some implementations, an example method of use of the decorative rotating lawn sprinkler comprises anchoring or otherwise supporting the decorative rotating lawn sprinkler on a lawn or other surface, connecting the decorative rotating lawn sprinkler to a water source, and operating the decorative rotating lawn sprinkler to disperse water from the connected water source over a circular or semi-circular area of the lawn or other vegetation.

WOUND MATERIALS TOY WITH INTERNAL FIGURES AND USER ENGAGEMENT CRAFTS
20210205718 · 2021-07-08 ·

An apparatus for a wound materials toy with internal figures and user engagement crafts may include a toy figure. The apparatus may include an elongated wrapping member selectably disposed around the toy figure. The elongated wrapping member, when disposed around the toy figure, may at least partially cover the toy figure. The apparatus may include a toy accessory detachably disposed on the elongated wrapping member. The elongated wrapping member, when disposed around the toy figure, may at least partially cover the toy accessory.

System, apparatus, and method for creating an interactive augmented reality experience to simulate medical procedures for pediatric disease education

An interactive augmented reality system for simulating medical procedures for pediatric disease education includes a plush toy having one or more patches disposed on a body of the plush toy in one or more corresponding locations each associated with an area of the body of the plush toy that is comparable to an area of a human body. An interactive medical procedure simulation logic section operable within a mobile device causes a particular patch within a series of live images to be scanned, and initiates an interactive augmented reality experience to simulate a medical procedure for pediatric disease education. Comfort is provided to children struggling with a disease. Children learn how to manage their chronic illness by enabling them to practice their medical procedures and receive feedback related to correct and incorrect care. A low-cost disease education delivery mechanism is provided directly to children through game-play.

Removable cover for a robotic cleaning device

A device for covering a plurality of different sized robotic systems. The device can include a cover sized to at least partially fit over the robotic system; one or more sidewalls extended from the cover, wherein the one or more sidewalls is configured to removably engage with each of the plurality of different sized robotic systems; and one or more apertures in the cover and/or the one or more sidewalls. The one or more apertures are selectively positioned and sized so as to prevent obstructing the one or more onboard sensors of the respective robotic system when the device is in an assembled state with the respective robotic system.

COGNITIVE AID DEVICE AND METHOD FOR ASSISTING

A cognitive aid device is disclosed, including a shell configured as a plush toy and a management system located at least partially within the shell. The management system includes a control module, a position module, a communication module, a proximity module, and an audio/visual (A/V) module. The cognitive aid device is arranged and configured to execute the instructions, and executing the instructions includes the cognitive aid device prompting an individual using the cognitive aid to perform an exercise or other cognitive movement routine described by the cognitive aid device, monitoring the individual, processing data received, and providing responsive stimulus to the individual indicating successful completion of the exercise or other cognitive movement routine or further prompting the individual to perform the exercise or other cognitive movement routine. A method for assisting an individual with the exercise or other cognitive movement routine is disclosed including providing the cognitive aid device.

Stuffed animal bottle holder apparatus
10881586 · 2021-01-05 ·

A stuffed animal bottle holder apparatus for securing a baby bottle to a car seat or stroller includes a stuffed torso. A pair of hind legs and a head are coupled to the torso. The head has a pair of eyes, a pair of ears, and a nose coupled to a snout portion. The snout portion has a bottle cavity extending into the torso that is configured to receive the baby bottle. A bottle ring is coupled to the head. A pair of arms coupled to the torso and a pair of hands coupled to the pair of arms are used to secure the apparatus to the car seat. Each of the pair of hands comprises a palm and a plurality of fingers coupled to the palm. The torso, the pair of hind legs, the head, the pair of arms, and the pair of hands form a stuffed animal.

STUFFED ANIMAL BOTTLE HOLDER APPARATUS
20200397664 · 2020-12-24 ·

A stuffed animal bottle holder apparatus for securing a baby bottle to a car seat or stroller includes a stuffed torso. A pair of hind legs and a head are coupled to the torso. The head has a pair of eyes, a pair of ears, and a nose coupled to a snout portion. The snout portion has a bottle cavity extending into the torso that is configured to receive the baby bottle. A bottle ring is coupled to the head. A pair of arms coupled to the torso and a pair of hands coupled to the pair of arms are used to secure the apparatus to the car seat. Each of the pair of hands comprises a palm and a plurality of fingers coupled to the palm. The torso, the pair of hind legs, the head, the pair of arms, and the pair of hands form a stuffed animal.

SYSTEM OF MONITORING, PROCESSING, ANALYSIS AND STORAGE OF THE PHYSIOLOGICAL SIGNS FOR THE RECOGNITION OF EMOTIONS

The invention relates to a system, a method and a computer readable medium for monitoring, processing, analyzing and storing physiological signals for the recognition of emotions of at least one user, the monitoring is performed by at least one sensor of a plurality of sensors, monitoring signals corresponding but not limited to the heart rate, temperature, neuronal activity, electro-dermal activity, among others, so that after performing the processing of the signals, the emotional state of the user can be determined and with this information can modify the operation of different devices, which can be a car of different type, for when the user is a driver, a video game, for when the user is playing, an ATM, for when the user is going to make use of it, a toy, an appliance, home automation device, or any device or object that can be connected to the Internet.