A63H3/003

CHARACTER PILLOW SYSTEM AND APPARATUS
20170319973 · 2017-11-09 ·

Embodiments of the present invention are directed to a pillow representative of a fantasy character, a pet character or an animal character and a sleeping bag aesthetically matching the pillow in terms of the fantasy character, the pet character or the animal character. The pillow includes a plurality of appendages that are at least one of arms and legs of the fantasy character, the pet character or the animal character. The sleeping bag is detachably connected to the pillow. The pillow is further configured to be used as a standard arm pillow or as a seat, and the sleeping bag in a foldable configuration enables the slumber bag system to be displayed vertically.

APPARATUS, SYSTEMS, AND METHODS FOR SIMULATING LIFE-LIKE HUMAN EMOTIONAL STATES
20220044594 · 2022-02-10 ·

A method, apparatus, and system according to which a patient simulator includes one or more of the following: a left eye assembly including a simulated left pupil, a simulated left eyelid, and/or a simulated left iris; a right eye assembly including a simulated right pupil, a simulated right eyelid, and/or a simulated right iris; a neck assembly including a simulated neck; a left brow assembly including a simulated left brow; a right brow assembly including a simulated right brow; a tear duct assembly including simulated left and right cheeks through which artificial pores are formed; and a mouth assembly including a simulated mouth. In various embodiments, any one, or a combination, of these assemblies may be, include, or be part of, a manikin in the form of a human face, and may therefore be activated simultaneously to realistically simulate life-like human emotional states.

SYSTEM AND METHOD FOR A DIGITALLY-INTERACTIVE PLUSH BODY THERAPEUTIC APPARATUS
20220233804 · 2022-07-28 ·

A system and method for a therapeutic apparatus that includes an external casing of a first therapeutic apparatus, wherein the external casing comprises of a plush body, the external casing comprising at least one compartment; a therapeutic module system that comprises of a set of interaction devices and a wireless communication system, wherein the therapeutic module system may be removably oriented into the at least one compartment; the set of interaction devices comprising of: sensing inputs that comprise of a auditory sensing system, a haptic sensing system, an olfaction sensing system, and other biosensing systems, and output systems that comprise of at least an auditory feedback and haptic feedback systems; and a processing system that comprises configuration to assess the state of a subject through the sensing inputs and control the output systems in response to the sensing inputs.

HUGGABLE PLUSH TOY ADAPTED TO HOLD ASSISTIVE TECHNOLOGY
20220233966 · 2022-07-28 ·

A huggable communications device display includes a plush toy with a transparent pocket attached. The transparent pocket contains a communications device, freeing a user's hands while the communications device is displaying an image and/or emitting sound, so that the image is viewable and the sound is audible to the user.

Sock Plush Toys
20220226743 · 2022-07-21 ·

The present invention relates to a plush toy. The plush toy is shaped as a doll, toy, cartoon or any other shape. The plush toy comprises a face portion, a torso portion, a plurality of appendages in the form of arms, legs, ears, tail and/or antennas. The plush toy has a single sock-like fabric outer housing filled with a soft stuffing material. The plush toy can be held in a hand, attached to a keychain or a necklace, and/or have a magnetic attachment. The size of the plush toy varies depending on the size of the sock-like fabric being used.

Sculpture device mountable to electronic device having built-in camera
11202966 · 2021-12-21 ·

A sculpture device has a base, a figurine, a control element, a cover, and a device attachment clip. The control element has a magnetic mechanism for moving the figurine along an upper surface of the base in correspondence with movement of the control element along a lower surface of the base. The cover is coupled to the base and encloses a device interior of the sculpture device. The device attachment clip is coupled to the cover and has a through-hole or a sculpture lens. The device attachment clip removably attaches the sculpture device to an electronic device in a manner such that the through-hole or the sculpture lens is aligned with a camera lens of the electronic device allowing an operator to view the figurine and the device interior on a display screen of the electronic device when the camera is activated.

Infant pacifier holder and teether
RE048840 · 2021-12-07 ·

A teething device that is configured to retain a pacifier in a central aperture of the teething device. The teething device has a plurality of lobes at a first end, with the lobes having a plurality of nubs for teething. The aperture and latch are configured to universally retain the edges of a pacifier shield or handle such that the nipple of the pacifier may be presented to a child utilizing the device. The device may also include a plush toy attached to an attachment ledge of the teething device. The plush toy includes an internal pocket for storing a pacifier.

Plush toy system
11192042 · 2021-12-07 ·

A plush toy system is provided that can be selectively securable to an object. The system may comprise a main body comprising a fabric cover at least partially defining an enclosed area. A first portion of the fabric cover may comprise a first connectable fabric operable to releasably attach to a second connectable fabric. The system may include a label having a first section fixed to the fabric cover and a second section removably coupled to the fabric cover. The system may also include a second portion comprising a first side and an opposing second side. The second side may comprise the second connectable fabric. The toy may be releasably coupled to the second portion when the first connectable fabric of the fabric cover is joined to the second connectable fabric.

LIVE TOY SYSTEM
20210370182 · 2021-12-02 ·

The live toy system as described affords a user with an experience of interacting with a physical toy as if it were a live toy by communicating and interacting with the toy and its game version (avatar) via a game application. Unlike other products, the system provides a near identical or virtual representation of the physical toy in the online application. The online application provides a virtual world and/or game environment in which the game avatar exists and participates in part by input received from the user. Some of this input is provided to the physical toy from the user who can affect the appearance or behavior of the game avatar. The user can play and interact with both their physical toy in the real world and its game avatar in an online world—which provides an experience of a single live toy for the user.

HYGIENE DOLL APPARATUS AND SYSTEM AND METHODS FOR PRACTICING HYGIENE THEREOF
20210375156 · 2021-12-02 ·

A hygiene doll apparatus and system for practicing hygiene and the related methods for training or practicing hygiene on a doll apparatus. The doll apparatus comprises a microprocessor and memory, along with multiple sensors, and may comprise audio and/or video capabilities for instructing the user and tracking the use of the doll apparatus for the practice of, or training for, hygiene techniques, mostly for young children or those with mental or physical handicaps, i.e., students.