A63H3/16

System for removably interlocking at least two independent figurines
11383176 · 2022-07-12 ·

A system for removably interlocking at least two independent figurines is composed of stacked or continuous, circular ovoid members having space in-between. Each of the two independent figurines includes at least two crimped layers which serve as an interlocking mechanism. One figure is then inserted into and interfitted with the other figure to form a single unified structure. The crimped layers of each figurine are then removably interlocked to maintain the single unified structure. In one embodiment, the figurines may come in the form of a man and may have a predetermined color.

TOY FIGURINE

A toy assembly comprising a first section and a second section coupled to the first section. The first section includes a plurality of first section members positioned on an inner side of the first section. The second section includes a plurality of second section members positioned on an inner side of the second section. The plurality of second section members are heat welded directly to the plurality of first section members without any additional welding or filler material. The first section and the second section are solely held together by the heat welded first section members and second section members.

ROBOT
20220096944 · 2022-03-31 ·

A robot 1 includes a primary part and a plurality of sub-parts, and the sub-parts are each configured to be attached to and detached from the primary part. The primary part includes an information processing section 11 that acquires part identification information used for identifying the plurality of sub-parts, and a drive processing section 21 that controls a movement of at least one of the sub-parts in a manner of control associated with the part identification information acquired by the information processing section 11.

ROBOT
20220096944 · 2022-03-31 ·

A robot 1 includes a primary part and a plurality of sub-parts, and the sub-parts are each configured to be attached to and detached from the primary part. The primary part includes an information processing section 11 that acquires part identification information used for identifying the plurality of sub-parts, and a drive processing section 21 that controls a movement of at least one of the sub-parts in a manner of control associated with the part identification information acquired by the information processing section 11.

FOLDABLE TOY
20220080328 · 2022-03-17 ·

A foldable toy includes: a body part; a support part movably connected to the body part; at least one movable body part movably connected to at least one of the body part or the support part; and a locking part to fix the moveable body part in a first position to lock the foldable toy in a first shape in which the body part, the support part, and the movable body part are deployed. When the locking part is unlocked, the movable body part moves to a second position, and the foldable toy is folded into a second shape in which the body part, the support part, and the movable body part are stacked on one another.

Craft model

A three-dimensional craft model including a head and body is provided. More specifically, the craft model includes a two-dimensional body cutout and a two-dimensional body cutout. The cutouts can be formed into three-dimensional head and body objects by folding portions of the cutouts about fold lines and the three-dimensional objects can be held in place using one or more of securing tabs, reciprocal slots, and locking tabs. Also provided herein is a method for forming the three-dimensional craft figure, including the steps of folding portions of the body cutout across fold lines, locking one or more locking tabs on the body cutout to form the body object, folding one or more portions of the head cutout across fold lines, inserting one or more securing tabs through corresponding slots in the head cutout to form the body object, and attaching the head object to the body object.

Craft model

A three-dimensional craft model including a head and body is provided. More specifically, the craft model includes a two-dimensional body cutout and a two-dimensional body cutout. The cutouts can be formed into three-dimensional head and body objects by folding portions of the cutouts about fold lines and the three-dimensional objects can be held in place using one or more of securing tabs, reciprocal slots, and locking tabs. Also provided herein is a method for forming the three-dimensional craft figure, including the steps of folding portions of the body cutout across fold lines, locking one or more locking tabs on the body cutout to form the body object, folding one or more portions of the head cutout across fold lines, inserting one or more securing tabs through corresponding slots in the head cutout to form the body object, and attaching the head object to the body object.

Action figure gaming assembly with various attack maneuvers and death configurations

An action figure gaming assembly includes a controller and an action figure. The controller includes an actuator and a rotating surface. The action figure is attached to and rotates on a rotating surface when the actuator is activated. The action figure performs one of several attack maneuvers (weapon strike, punch, kick, lean and slap, and telescoping first) and one of several death configurations (torso split, disintegration, scissor split, and a forward or backward collapse). During game play, the action figure gaming assembly duels against other action figure gaming assemblies. Activation of the actuator causes the action figure to rotate with the rotation surface of the controller and to strike an opponent. Activation of the trigger portion by an opponent causes the action figure to transition to the death mode. In the death mode, part of a first body portion separates from part of a second body portion.

Action figure gaming assembly with various attack maneuvers and death configurations

An action figure gaming assembly includes a controller and an action figure. The controller includes an actuator and a rotating surface. The action figure is attached to and rotates on a rotating surface when the actuator is activated. The action figure performs one of several attack maneuvers (weapon strike, punch, kick, lean and slap, and telescoping first) and one of several death configurations (torso split, disintegration, scissor split, and a forward or backward collapse). During game play, the action figure gaming assembly duels against other action figure gaming assemblies. Activation of the actuator causes the action figure to rotate with the rotation surface of the controller and to strike an opponent. Activation of the trigger portion by an opponent causes the action figure to transition to the death mode. In the death mode, part of a first body portion separates from part of a second body portion.

Multiple facial expression toy figure
11305204 · 2022-04-19 · ·

According to one embodiment, a toy figure featuring at least a body element, a head support element, a head element, and a head covering element. The head support element includes a second connector for coupling with a first connector of the body element. The head support element includes a base partially surrounded by sidewalls extending upwardly from a perimeter of the base to form a cavity and an opening between these sidewalls. The head element includes a conduit for slidably engaging the second connector and residing within the cavity. The head element includes a plurality of facial expressions, each placed on a different sidewall of the head element. A selected facial expression is aligned with the opening of the head support element. The plurality of facial expressions enables alteration of the selected facial expression of the toy figure based on rotation of the head element.