Patent classifications
A63H3/28
Method and system for providing interactive service using smart toy
The present disclosure according to at least one embodiment relates to, in the learning process of a child using smart toys, a method and system for providing an interactive service by using a smart toy, which provide more accurate classified emotional state of the child based on at least one or more sensed data items of an optical image, a thermal image, and voice data of the child, as well as adaptively provide a flexible and versatile interactive service according to classified emotions.
SLEEP-INDUCING TOY
The present invention relates to a vibration module for a sleep-inducing toy, the module comprising a vibration apparatus configured to produce a mechanical vibration generating at least two different frequencies for transferring via a medium to a user; to the sleep-inducing toy, and to a method and for inducing and/or maintain sleep for comforting a person.
SLEEP-INDUCING TOY
The present invention relates to a vibration module for a sleep-inducing toy, the module comprising a vibration apparatus configured to produce a mechanical vibration generating at least two different frequencies for transferring via a medium to a user; to the sleep-inducing toy, and to a method and for inducing and/or maintain sleep for comforting a person.
STORYTELLING ENVIRONMENT: MAPPING VIRTUAL SETTINGS TO PHYSICAL LOCATIONS
A method, computer-readable medium, and system are disclosed for an interactive storytelling environment. The method comprises identifying a plurality of storytelling devices available to participate in a storytelling experience, at least one of the plurality of the storytelling devices comprising a first beacon device. The method further comprises beginning playback of a first story of the storytelling experience, the first story comprising a first plurality of predetermined actions associated with a predetermined first virtual setting, the first virtual setting mapped to the first beacon device. The method further comprises determining a location of a user using the first beacon device, and during playback of the first story and using at least one of the plurality of storytelling devices, producing one or more of the at least one audiovisual effect corresponding to the first virtual setting based on the determined location of the user.
Play Mat System
A play mat system to which various objects may be removably mounted over a display. The play mat system generally includes a housing having a transparent upper surface or upper cover. A display is either integrated with the housing or provided by an electronic device such as a tablet computer which may be removably connected to the lower surface of the housing via one or more receiver brackets. The housing may include a plurality of projections extending from its upper surface or upper cover to which various objects such as toys or building blocks may be removably mounted. Multiple housings may be interconnected via links such that they function as a singular display unit.
DISTRIBUTED STORYTELLING ENVIRONMENT
A method, computer-readable medium, and system are disclosed for an interactive storytelling environment. The method comprises identifying a plurality of storytelling devices available to participate in a storytelling experience, including a first storytelling device at a first physical location and a second storytelling device at a remote second physical location. The method further comprises receiving, based on user input during playback of a story, an instruction to perform a first action of a predetermined plurality of actions using the second storytelling device, the user input indicating a user interaction with a depiction of the second storytelling device at the first physical location. The method further comprises performing, based on timing information included in the received instruction, the first action using the second storytelling device such that performing the first action is at least partly synchronized with performance of an animation sequence of the depicted second storytelling device.
Toy figure with reconfigurable clothing article and output generating system
A toy doll with a reconfigurable clothing article is disclosed. In particular, a toy doll with a reconfigurable clothing article and an electronic system that generates outputs is disclosed. In one embodiment, the clothing article can be reconfigured relative to the body of the toy doll. In one embodiment, the body of the toy doll includes a display portion that can be used to generate various visual displays.
Toy figure with reconfigurable clothing article and output generating system
A toy doll with a reconfigurable clothing article is disclosed. In particular, a toy doll with a reconfigurable clothing article and an electronic system that generates outputs is disclosed. In one embodiment, the clothing article can be reconfigured relative to the body of the toy doll. In one embodiment, the body of the toy doll includes a display portion that can be used to generate various visual displays.
Interactive Food Storing Device
An interactive food storing device. The food storing device includes a container having a base, one or more sidewalls, and an open end, defining an interior volume for storing food. A body extends from the base of the container for supporting the container in an upright position. A sensor is disposed in the container in order to detect movement within the interior volume of the container. The device includes a speaker and an audio unit connected to a processor for playing pre-recorded messages when the sensor detects an object. Further, portions of the device illuminate when food is placed within the container. The container and body resemble a fruit or vegetable in order to encourage children to eat healthy foods.
Interactive Food Storing Device
An interactive food storing device. The food storing device includes a container having a base, one or more sidewalls, and an open end, defining an interior volume for storing food. A body extends from the base of the container for supporting the container in an upright position. A sensor is disposed in the container in order to detect movement within the interior volume of the container. The device includes a speaker and an audio unit connected to a processor for playing pre-recorded messages when the sensor detects an object. Further, portions of the device illuminate when food is placed within the container. The container and body resemble a fruit or vegetable in order to encourage children to eat healthy foods.