Patent classifications
A63H3/28
DYNAMIC INTERACTIVE MEDIA FOR A PLAYSET
A playset comprises a plurality of hotspots positioned within a plurality of scenes. A switching mechanism is configured to selectively couple to the each of the plurality of hotspots and is communicatively coupled with a controller. The controller is configured to establish communication with a first object using a first hotspot and determine an object type of the first object and a location of the first object within the playset. The location of the first object corresponds to a scene that contains the first hotspot. The controller is further configured to select an interactive media based on the object type and the location of the first object, select a first media file based on the selected interactive media, and instruct the first media file to be output on an output device.
LEARNING TOY, MOBILE BODY FOR LEARNING TOY, AND PANEL FOR LEARNING TOY
A learning toy which enables learning of high-level programming in a stepwise manner. A movement path is constituted by a plurality of command panels in which command information which can be read with an optical reading module is recorded being arranged. A mobile robot sequentially reads command information included in the command panels through which the mobile robot passes while moving along the movement path and stores a plurality of pieces of command information in a command information memory. The mobile robot takes out a plurality of pieces of command information from arbitrary positions in the command information memory to execute operation. If a plurality of pieces of command information necessary for operation of the mobile robot are stored in the command information memory, a control unit of the mobile robot automatically extracts and takes out the command information and causes the mobile robot to operate.
LEARNING TOY, MOBILE BODY FOR LEARNING TOY, AND PANEL FOR LEARNING TOY
A learning toy which enables learning of high-level programming in a stepwise manner. A movement path is constituted by a plurality of command panels in which command information which can be read with an optical reading module is recorded being arranged. A mobile robot sequentially reads command information included in the command panels through which the mobile robot passes while moving along the movement path and stores a plurality of pieces of command information in a command information memory. The mobile robot takes out a plurality of pieces of command information from arbitrary positions in the command information memory to execute operation. If a plurality of pieces of command information necessary for operation of the mobile robot are stored in the command information memory, a control unit of the mobile robot automatically extracts and takes out the command information and causes the mobile robot to operate.
Educational device
An educational device includes a housing and a computer system disposed within the housing, The computer system comprises at least one processor-readable storage medium, at least one processor in communication with the at least one processor-readable storage medium, and a plurality of sets of processor-executable application instructions. The educational device also includes a display screen that is in operational communication with the at least one processor. A reader is in signal communication with the at least one processor and disposed within the housing, a location of the reader within the housing being indicated on an exterior of the housing by an indicator marker. A plurality of alphabet tags separate from the housing, not connected to a power source, are also provided. When a first alphabet tag of the plurality of alphabet tags is brought proximate to the indicator marker and the location of the reader within the housing, the first alphabet tag transmits first data to the reader. The at least one processor performs operations of receiving the first data from the reader, associating the first data from the first alphabet tag with a first set of processor-executable application instructions of the plurality of sets of processor-executable application instructions on the at least one processor-readable storage medium, and executing the first set of processor-executable application instructions based on receipt of the first data.
Educational device
An educational device includes a housing and a computer system disposed within the housing, The computer system comprises at least one processor-readable storage medium, at least one processor in communication with the at least one processor-readable storage medium, and a plurality of sets of processor-executable application instructions. The educational device also includes a display screen that is in operational communication with the at least one processor. A reader is in signal communication with the at least one processor and disposed within the housing, a location of the reader within the housing being indicated on an exterior of the housing by an indicator marker. A plurality of alphabet tags separate from the housing, not connected to a power source, are also provided. When a first alphabet tag of the plurality of alphabet tags is brought proximate to the indicator marker and the location of the reader within the housing, the first alphabet tag transmits first data to the reader. The at least one processor performs operations of receiving the first data from the reader, associating the first data from the first alphabet tag with a first set of processor-executable application instructions of the plurality of sets of processor-executable application instructions on the at least one processor-readable storage medium, and executing the first set of processor-executable application instructions based on receipt of the first data.
Action Figure Gaming Assembly With Various Attack Maneuvers And Death Configurations
An action figure gaming assembly includes a controller and an action figure. The controller includes an actuator and a rotating surface. The action figure is attached to and rotates on a rotating surface when the actuator is activated. The action figure performs one of several attack maneuvers (weapon strike, punch, kick, lean and slap, and telescoping first) and one of several death configurations (torso split, disintegration, scissor split, and a forward or backward collapse). During game play, the action figure gaming assembly duels against other action figure gaming assemblies. Activation of the actuator causes the action figure to rotate with the rotation surface of the controller and to strike an opponent. Activation of the trigger portion by an opponent causes the action figure to transition to the death mode. In the death mode, part of a first body portion separates from part of a second body portion.
PILLOW TOY
A pillow with a pillow covering that resembles an animal, a character, or a creature. The pillow may include a series of pockets at different positions on the pillow that allow for storage of items including a journal or diary and a key to unlock the journal or diary. The pillow may be comprised of a cushioning element within the pillow covering that may be a single unitary piece of material, such as a foam. The pillow may also include a speaker system that is wirelessly connectable to a mobile device to allow for the playing of an audio file, such as music. The cover may be removable, washable, and interchangeable with other covers.
PILLOW TOY
A pillow with a pillow covering that resembles an animal, a character, or a creature. The pillow may include a series of pockets at different positions on the pillow that allow for storage of items including a journal or diary and a key to unlock the journal or diary. The pillow may be comprised of a cushioning element within the pillow covering that may be a single unitary piece of material, such as a foam. The pillow may also include a speaker system that is wirelessly connectable to a mobile device to allow for the playing of an audio file, such as music. The cover may be removable, washable, and interchangeable with other covers.
Dialogue method, dialogue system, dialogue apparatus and program
The present invention improves a sense of participation in a topic and enables a dialogue to continue for a long time. A dialogue system 12 includes at least an input part 1 that receives a user's utterance and a presentation part 5 that presents an utterance. In an utterance receiving step, the input part 1 receives an utterance performed by the user. In a first presentation step, the presentation part 5 presents an utterance determined based on scenarios stored in advance. In a second presentation step, the presentation part 5 presents the utterance determined based on the user's utterance contents. A dialogue control part 8 performs control to execute a dialogue at least including a first dialogue flow which is a dialogue including the utterance receiving step and the first presentation step at least one time respectively based on a predetermined scenario, and a second dialogue flow which is a dialogue including the utterance receiving step and the second presentation step at least one time respectively.
Dialogue method, dialogue system, dialogue apparatus and program
The present invention improves a sense of participation in a topic and enables a dialogue to continue for a long time. A dialogue system 12 includes at least an input part 1 that receives a user's utterance and a presentation part 5 that presents an utterance. In an utterance receiving step, the input part 1 receives an utterance performed by the user. In a first presentation step, the presentation part 5 presents an utterance determined based on scenarios stored in advance. In a second presentation step, the presentation part 5 presents the utterance determined based on the user's utterance contents. A dialogue control part 8 performs control to execute a dialogue at least including a first dialogue flow which is a dialogue including the utterance receiving step and the first presentation step at least one time respectively based on a predetermined scenario, and a second dialogue flow which is a dialogue including the utterance receiving step and the second presentation step at least one time respectively.