Patent classifications
A63H13/005
ROBOT
A robot according to an embodiment of the present invention includes: a head part; an ear rotatably connected to the head part; a moving frame connected to the head part, the moving frame moving vertically to allow the ear to rotate; a neck body coupled to the heat part; a main actuator configured to allow the neck body to rotate; and sub actuator configured to allow the moving frame to move vertically. The main actuator and the sub actuator may be disposed to be symmetrical to each other with respect to the neck body.
CREATING A CURLING EFFECT
A curling effect is provided via system, which may be included in an article, via a plurality of links, including distal, proximal, and intermediary links, that each comprise: a base; first and second wings, connected to opposite sides of the base that each first and second through-holes aligned at a first height; and a header, connected between the wings that defines a third through-hole at the first height and a fourth through-hole at a second height different from the first height that is configured at accept a stringer there-through so that a force applied on the stringer in a direction from the distal link towards the proximal link causes rotation of neighboring links relative to one another joined via a linking axel disposed on a shared axis through the first, second, and third through-holes of the neighboring links.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM
There is provided an information processing apparatus and an information processing method that can provide more useful information for an action plan of an autonomous mobile body, the information processing apparatus including an action recommendation unit configured to present a recommended action recommended to an autonomous mobile body, to the autonomous mobile body that performs an action plan based on situation estimation. The action recommendation unit determines the recommended action on the basis of an action history collected from a plurality of the autonomous mobile bodies, and on the basis of a situation summary received from a target autonomous mobile body that is a target of recommendation. The information processing method includes presenting, by a processor, a recommended action recommended to an autonomous mobile body, to the autonomous mobile body that performs an action plan based on situation estimation.
APPARATUS CONTROL DEVICE, APPARATUS CONTROL METHOD, AND RECORDING MEDIUM
An apparatus control device includes a processor that acquires a stimulus acting on an apparatus from an outside, and sets an action time based on the acquired stimulus data, the action time being related to a behavior that a user of the apparatus habitually performs, the action time being a time at which the apparatus acts.
Apparatus, systems, and methods for simulating life-like human facial features/expressions
A method and apparatus according to which a patient simulator includes one or more of the following: a left eye assembly including a simulated left pupil, a simulated left eyelid, and/or a simulated left iris; a right eye assembly including a simulated right pupil, a simulated right eyelid, and/or a simulated right iris; a neck assembly including a simulated neck; a left brow assembly including a simulated left brow; a right brow assembly including a simulated right brow; a tear duct assembly including simulated left and right cheeks through which artificial pores are formed; and a mouth assembly including a simulated mouth. In various embodiments, any one, or a combination, of these assemblies may be, include, or be part of, a manikin in the form of a human face, and may therefore be activated simultaneously to realistically simulate life-like human facial features/expressions.
Robot
A robot includes a body contactable with a placement surface, a head, at least one actuator, and at least one processor. The head is contactable with the placement surface, and is coupled to a front end of the body so as to be rotatable about a first rotational axis extending in a front-rear direction of the body and rotatable about a second rotational axis extending in a width direction of the body. The at least one actuator turns the head by causing the head to make a turn about the first rotational axis and a turn about the second rotational axis independently of each other. The at least one processor repeats a first turn control scheme and a second turn control scheme in sequence.
Customizable toy figure including a book
A customizable toy figure, including a body, and a toy book disposed on at least a portion of the body to entertain a user with at least one story, such that the toy book is oriented in a first direction toward at least a portion of the body.
Device and method for instilling intrinsic motivation regarding eye contact in children affected by eye contact disorders
This describes a treatment method for autism/ASD intended to induce greater intrinsic motivation to make eye contact in affected children. The treatment method incorporates an artificial demonstration of the phenomenon of eye contact, and that method is described herein along with the principles of action of the treatment and the necessary procedure to perform it. Also described are two embodiments of a therapy tool that can be used to effect the demonstration: first, an item in the form of a cuboid with animatronic eyes affixed to one side, and second, another in the form of a stuffed dog.
DRIVING MECHANISM AND ROBOT
A driving mechanism includes a driving member, a transmission member, and a swinging member. The driving member has an output end. The transmission member is connected to the output end of the driving member. The transmission member has a driving slot, and the driving slot extends along a circumferential direction of the transmission member. The swinging member is configured to be movably connected to a body of a robot. A part of the swinging member is movably connected in the driving slot, and configured to move along the driving slot under drive of the transmission member to drive the swinging member to swing.
Interactive animatronic game/device partner and method for using same
A gaming partner can include a body having a head shaped portion and at least one display unit configured to resemble an eye of the character. At least one motor can be located in the body and configured to move a portion of the head shaped portion. A speaker and a microphone can also be associated with the gaming partner. A processor located adjacent the body can be configured to receive trigger information from a gaming/streaming device and/or a separate server. The processor can also be configured to output a signal to at least one of the display unit, the motor, the speaker, and the microphone in coordination with the trigger information such that a user receives information, such as a critique, related to the game in real time based on the signal to the at least one of the display unit, motor, speaker, and microphone.