Patent classifications
A63H13/005
Interactive animated character head systems and methods
An interactive system includes one or more processors that are configured to receive a first signal indicative of an activity of a user within an environment and to receive a second signal indicative of the user approaching an animated character head. The one or more processors are also configured to provide information related to the activity of the user to a base station control system associated with the animated character head in response to receipt of the second signal to facilitate a personalized interaction between the animated character head and the user.
SMART ENTERTAINMENT TECHNOLOGY ATTRACTIONS
Smart Entertainment Technology uses technology to create an enhanced, real-world experience or adventure, and helps users explore, communicate, learn, and solve puzzles, creating a richer, more immersive experience. In one embodiment, a method includes identifying a plurality of patrons in an entertainment attraction using a contactless sensor. The entertainment attraction comprises a room, and each wall of the room comprises modular, interconnected, adaptable full-wall digital displays. The method further includes determining a digital attraction experience suitable for each of the patrons based on the age and attraction preferences of each of the patrons. The method additionally includes formatting for display on the modular full-wall digital displays content associated with the determined digital attraction experience. The method further includes determining an interactive gesture performed by one of the patrons, and formatting for display on the full-wall digital displays, appropriate content responsive to the interactive gesture.
ANIMATRONIC TOY
An animatronic toy includes a motor, a compound geneva gear assembly, and a plurality of moving parts. The compound geneva gear assembly has a plurality of geneva drivers driven by the motor and a plurality of geneva followers. Each of the geneva followers are positioned to be driven by one of the geneva drivers. The geneva drivers are rotationally coupled to each other. Each of the geneva drivers includes at least one set of teeth and at least one stop. Each of the geneva followers includes at least one set of teeth and at least one cutout. The plurality of moving parts are driven by the geneva followers. The geneva drivers may form a compound geneva driver with an axis of rotation, a plurality of sets of teeth extending radially and a plurality of stops disposed in an alternating pattern along the axis of rotation.
SYSTEMS AND METHODS FOR ANIMATION ON STRUCTURAL FEATURES USING ELECTRONIC INK
An entertainment imagery system including a structure that incorporates a display and a sensor that operates to detect activity. The display includes an electronic ink system that operates to provide animation on the display via transitioning electronic ink particles within the electronic ink system. A controller of the entertainment imagery system operates to control the electronic ink system to provide the animation in coordination with the activity detected by the sensor.
ROBOT DEVICE
There is provided a robot device including: a head portion coupled to a trunk; four leg portions on a front left, a front right, a rear left, and a rear right coupled to the trunk; a first indirect portion that tilts the head portion left and right; and a second joint portion that rotates, with respect to the trunk, one of the leg portions on the rear left and the rear right to a front side, and the other to a rear side. It is possible to faithfully reproduce the movement of the four-legged animal by providing the first joint portion and the second joint portion.
Smart entertainment technology attractions
Smart Entertainment Technology uses technology to create an enhanced, real-world experience or adventure, and helps users explore, communicate, learn, and solve puzzles, creating a richer, more immersive experience. In one embodiment, a method includes identifying a plurality of patrons in an entertainment attraction using a contactless sensor. The entertainment attraction comprises a room, and each wall of the room comprises modular, interconnected, adaptable full-wall digital displays. The method further includes determining a digital attraction experience suitable for each of the patrons based on the age and attraction preferences of each of the patrons. The method additionally includes formatting for display on the modular full-wall digital displays content associated with the determined digital attraction experience. The method further includes determining an interactive gesture performed by one of the patrons, and formatting for display on the full-wall digital displays, appropriate content responsive to the interactive gesture.
INTERCHANGEABLE FACE HAVING MAGNETICALLY ADJUSTABLE FACIAL CONTOUR AND INTEGRAL EYELIDS
This disclosure provides devices and methods for implementing a robotic doll head. An implementation of the doll head can have a face mask having a pair of integral eyelids and an eyeball actuation frame supporting a pair of moveable eye assemblies. Each moveable eye assembly can have an eyeball element and an eyelid actuator assembly. The eyelid actuator assembly can have an eyelid support that can be coupled to an interior surface of one integral eyelid of the pair of integral eyelids. The eyelid actuator assembly can have a drive band configured to magnetically couple to the eyelid support and move the drive band in an arcuate path to blink the integral eyelids. The moveable eye assemblies can be offset from a centerline of the doll head by a separation angle by the eyeball actuation frame.
ROBOTIC EYEBALL WITH INTEGRAL CAMERA
This disclosure provides devices and systems for a moveable eyeball assembly for a doll head. The eyeball assembly can have a rear portion having at least one first eyeball magnet and a substantially hemispherical shape forming a rear cavity in the rear portion. The eyeball assembly can have a front portion having a substantially hemispherical shape. The front portion can have at least one second eyeball magnet configured to magnetically couple with the at least one first eyeball magnet. The front portion can have a pupil element. The front portion can have an iris portion surrounding the pupil element. The eyeball assembly can be received in a gimbal assembly to move the eyeball assembly in at least two axes.
APPARATUS, APPARATUS CONTROL METHOD AND RECORDING MEDIUM
A controller of a robot executes processing of determining whether an apparatus is likely to be subjected to an impact and, when determination is made that the apparatus is likely to be subjected to an impact in a case where a movable part is in a first state in which the movable part is able to cause the apparatus to execute a physical operation, transferring the movable part from the first state to a second state for suppressing an impact exerted on the movable part.
APPARATUS, CONTROL METHOD FOR APPARATUS, AND RECORDING MEDIUM
An apparatus includes a controller that performs control for acquiring a signal expressing an external stimulus acting on the apparatus; setting, based on the signal, a pseudo-emotion; and adjusting, based on the set pseudo-emotion, a content of control for the sound outputter or the driver of the apparatus, the content of the control being stored in advance in a storage.