Patent classifications
A63H29/24
WALL-CLIMBING VEHICLE AND BOTTOM COVER OF SUCH VEHICLE
A wall-climbing vehicle having a bottom cover configured along a bottom portion. The bottom cover is disposed along the bottom portion such that a gap between the vertical wall and the bottom portion of the wall-climbing vehicle is formed. An air intake area is configured along a middle portion of the bottom cover to enable symmetrical weight balance. The air intake area is configured to accommodate a circular air intake arrangement that includes a circular configuration to create a large opening along the air intake area to increase an air suction volume along the air intake area. The wall-climbing vehicle includes a plurality of sealing cloths strips configured along sides the bottom portion to form a closed area in the wall-climbing vehicle to be continuously evacuated to form a negative pressure. Moreover, a plurality of bumps and a plurality of dots may be provided for balancing effect.
Headset visual displacement for motion correction
Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo. Instead, headset devices may respond to detected motion by identifying a displacement of the physical location of the visual that causes it to maintain a physical position relative to a stationary reference point. The display is operatively coupled with a displacer, such as actuators or a projection adjustment, that are engaged to displace the display according to the identified displacement and maintain a physical location of the visual relative to the stationary reference point (e.g., until the visual is re-rendered from the updated perspective).
Headset visual displacement for motion correction
Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo. Instead, headset devices may respond to detected motion by identifying a displacement of the physical location of the visual that causes it to maintain a physical position relative to a stationary reference point. The display is operatively coupled with a displacer, such as actuators or a projection adjustment, that are engaged to displace the display according to the identified displacement and maintain a physical location of the visual relative to the stationary reference point (e.g., until the visual is re-rendered from the updated perspective).
HEADSET VISUAL DISPLACEMENT FOR MOTION CORRECTION
Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo. Instead, headset devices may respond to detected motion by identifying a displacement of the physical location of the visual that causes it to maintain a physical position relative to a stationary reference point. The display is operatively coupled with a displacer, such as actuators or a projection adjustment, that are engaged to displace the display according to the identified displacement and maintain a physical location of the visual relative to the stationary reference point (e.g., until the visual is re-rendered from the updated perspective).
HEADSET VISUAL DISPLACEMENT FOR MOTION CORRECTION
Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo. Instead, headset devices may respond to detected motion by identifying a displacement of the physical location of the visual that causes it to maintain a physical position relative to a stationary reference point. The display is operatively coupled with a displacer, such as actuators or a projection adjustment, that are engaged to displace the display according to the identified displacement and maintain a physical location of the visual relative to the stationary reference point (e.g., until the visual is re-rendered from the updated perspective).
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Protective enclosure for model vehicle
The present invention provides for a protective enclosure comprising a base comprising a first continuous mating surface and at least one conveyance aperture, a cover comprising a second continuous mating surface, wherein the second continuous mating surface is configured to form a seal with the first continuous mating surface, and a clamp, wherein at least a portion of the clamp is coupleable to the base, wherein a mouth of the clamp is configured to be offset from the aperture when the clamp is coupled to the base, wherein the clamp comprises a first sealing layer, and wherein the clamp is configured to seal the aperture against contaminants. The protective enclosure may be configured for use in a remotely controllable model vehicle to protect a control module.
Protective enclosure for model vehicle
The present invention provides for a protective enclosure comprising a base comprising a first continuous mating surface and at least one conveyance aperture, a cover comprising a second continuous mating surface, wherein the second continuous mating surface is configured to form a seal with the first continuous mating surface, and a clamp, wherein at least a portion of the clamp is coupleable to the base, wherein a mouth of the clamp is configured to be offset from the aperture when the clamp is coupled to the base, wherein the clamp comprises a first sealing layer, and wherein the clamp is configured to seal the aperture against contaminants. The protective enclosure may be configured for use in a remotely controllable model vehicle to protect a control module.
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.