A63H30/02

System and method for a digitally-interactive plush body therapeutic apparatus
11185659 · 2021-11-30 ·

A system and method for a therapeutic apparatus that includes an external casing of a first therapeutic apparatus, wherein the external casing comprises of a plush body, the external casing comprising at least one compartment; a therapeutic module system that comprises of a set of interaction devices and a wireless communication system, wherein the therapeutic module system may be removably oriented into the at least one compartment; the set of interaction devices comprising of: sensing inputs that comprise of a auditory sensing system, a haptic sensing system, an olfaction sensing system, and other biosensing systems, and output systems that comprise of at least an auditory feedback and haptic feedback systems; and a processing system that comprises configuration to assess the state of a subject through the sensing inputs and control the output systems in response to the sensing inputs.

System and method for a digit ally-interactive plush body therapeutic apparatus
11744982 · 2023-09-05 ·

A system and method for a therapeutic apparatus that includes an external casing of a first therapeutic apparatus, wherein the external casing comprises of a plush body, the external casing comprising at least one compartment; a therapeutic module system that comprises of a set of interaction devices and a wireless communication system, wherein the therapeutic module system may be removably oriented into the at least one compartment; the set of interaction devices comprising of: sensing inputs that comprise of a auditory sensing system, a haptic sensing system, an olfaction sensing system, and other biosensing systems, and output systems that comprise of at least an auditory feedback and haptic feedback systems; and a processing system that comprises configuration to assess the state of a subject through the sensing inputs and control the output systems in response to the sensing inputs.

System and method for a digit ally-interactive plush body therapeutic apparatus
11744982 · 2023-09-05 ·

A system and method for a therapeutic apparatus that includes an external casing of a first therapeutic apparatus, wherein the external casing comprises of a plush body, the external casing comprising at least one compartment; a therapeutic module system that comprises of a set of interaction devices and a wireless communication system, wherein the therapeutic module system may be removably oriented into the at least one compartment; the set of interaction devices comprising of: sensing inputs that comprise of a auditory sensing system, a haptic sensing system, an olfaction sensing system, and other biosensing systems, and output systems that comprise of at least an auditory feedback and haptic feedback systems; and a processing system that comprises configuration to assess the state of a subject through the sensing inputs and control the output systems in response to the sensing inputs.

Information processing device

An information processing device to enable a user to create a program with visual operations, and to enable the stable implementation of many functions with a small number of devices. In a basic core, a pairing unit executes pairing with a user terminal that executes control for causing functional modules, to exhibit prescribed functions. A transmission information generation unit generates transmission information including: prescribed information to be used by the functional modules, to exhibit the prescribed functions or while exhibiting the prescribed functions on the basis of the control by the user terminal; and information indicating a transmission destination, which is one of the functional modules. A connection unit executes control to superimpose the transmission information on a signal for supplying power to the functional modules in the form of electric current and to transmit the signal to the functional modules.

Self-propelled toy and game system

The self-propelled toy includes a vehicle body, wheels connected to the vehicle body, a battery provided at the vehicle body, a motor using electric power stored in the battery to output drive power for running use, an imaging device connected to the vehicle body so as to capture an image of an area in front of the self-propelled toy, an operating part operated by a user so as to make the imaging device operate, and a charging port supplying electric power from an outside power source to the battery. The operating part is provided at a top part of the vehicle body at one side from a centerline of vehicle width of the self-propelled toy, and the charging port is provided at a side part of the vehicle body at the same side as the operating part from the centerline of vehicle width.

SELF-PROPELLED TOY AND GAME SYSTEM

The self-propelled toy includes a vehicle body, wheels connected to the vehicle body, a battery provided at the vehicle body, a motor using electric power stored in the battery to output drive power for running use, an imaging device connected to the vehicle body so as to capture an image of an area in front of the self-propelled toy, an operating part operated by a user so as to make the imaging device operate, and a charging port supplying electric power from an outside power source to the battery. The operating part is provided at a top part of the vehicle body at one side from a centerline of vehicle width of the self-propelled toy, and the charging port is provided at a side part of the vehicle body at the same side as the operating part from the centerline of vehicle width.

Mobile agents for manipulating, moving, and/or reorienting components

Mobile agents automatically manipulate components such as blocks on a working surface, to perform operations such as construction of generalized structures. The working surface and/or the components can have machine-readable codes to assist the agents in maintaining current knowledge of their respective locations. Agents identify components by type and location, and can move components according to directions; such directions can be provided by a user, or can be based on a pre-programmed directive, or can be determined dynamically based on current conditions or in response to actions of other agents. Agents may cooperate with one another. Agents can also respond to changes in the environment, alterations in works in progress, and/or other conditions, and may be configured to exhibit responses simulating emotional reactions. Different mobile agents can be associated with different character traits, which may be configured to change based on environmental conditions and/or the behavior of other mobile agents.

Mobile agents for manipulating, moving, and/or reorienting components

Mobile agents automatically manipulate components such as blocks on a working surface, to perform operations such as construction of generalized structures. The working surface and/or the components can have machine-readable codes to assist the agents in maintaining current knowledge of their respective locations. Agents identify components by type and location, and can move components according to directions; such directions can be provided by a user, or can be based on a pre-programmed directive, or can be determined dynamically based on current conditions or in response to actions of other agents. Agents may cooperate with one another. Agents can also respond to changes in the environment, alterations in works in progress, and/or other conditions, and may be configured to exhibit responses simulating emotional reactions. Different mobile agents can be associated with different character traits, which may be configured to change based on environmental conditions and/or the behavior of other mobile agents.

INFORMATION PROCESSING DEVICE

An information processing device to enable a user to create a program with visual operations, and to enable the stable implementation of many functions with a small number of devices. In a basic core, a pairing unit executes pairing with a user terminal that executes control for causing functional modules, to exhibit prescribed functions. A transmission information generation unit generates transmission information including: prescribed information to be used by the functional modules, to exhibit the prescribed functions or while exhibiting the prescribed functions on the basis of the control by the user terminal; and information indicating a transmission destination, which is one of the functional modules. A connection unit executes control to superimpose the transmissio information on a signal for supplying power to the functional modules in the form of electric current and to transmit the signal to the functional modules.

Interactive character control system

Provided herein is a character control system includes a strap configured to removably couple to a prop of a performer. A controls assembly is disposed within a portion of the strap. The controls assembly includes a plurality of control features. A controller is configured to couple to the controls assembly and an actuator of a puppet. The controller is configured to control the actuator to move a part of the puppet in response to actuation of a control feature of the plurality of control features by the performer.