Patent classifications
A63H30/02
SYSTEM AND METHOD FOR A DIGITALLY-INTERACTIVE PLUSH BODY THERAPEUTIC APPARATUS
A system and method for a therapeutic apparatus that includes an external casing of a first therapeutic apparatus, wherein the external casing comprises of a plush body, the external casing comprising at least one compartment; a therapeutic module system that comprises of a set of interaction devices and a wireless communication system, wherein the therapeutic module system may be removably oriented into the at least one compartment; the set of interaction devices comprising of: sensing inputs that comprise of a auditory sensing system, a haptic sensing system, an olfaction sensing system, and other biosensing systems, and output systems that comprise of at least an auditory feedback and haptic feedback systems; and a processing system that comprises configuration to assess the state of a subject through the sensing inputs and control the output systems in response to the sensing inputs.
Remote control for a toy
The invention discloses a remote control for a toy, which comprises a remote control body, wherein the remote control body includes an upper housing and a lower housing which is matched with the upper housing in mounting; a control circuit board is mounted between the upper housing and the lower housing; a wheel is disposed on the upper end of the control circuit board and exposed on the outside of the upper housing; push button jacks are formed on one side of the wheel; push button holes corresponding to the push button jacks are formed on the upper housing; push buttons are mounted in the push button jacks; a circular jack and a light-emitting diode (LED) emitting lamp hole are formed on a head on one side of the wheel of the remote control.
Remote control for a toy
The invention discloses a remote control for a toy, which comprises a remote control body, wherein the remote control body includes an upper housing and a lower housing which is matched with the upper housing in mounting; a control circuit board is mounted between the upper housing and the lower housing; a wheel is disposed on the upper end of the control circuit board and exposed on the outside of the upper housing; push button jacks are formed on one side of the wheel; push button holes corresponding to the push button jacks are formed on the upper housing; push buttons are mounted in the push button jacks; a circular jack and a light-emitting diode (LED) emitting lamp hole are formed on a head on one side of the wheel of the remote control.
System for Humanized Control of Quadruped Bionic Robot and Control Method Thereof
The present disclosure relates to a system for humanized control of a quadruped bionic robot and a control method thereof, wherein an operator's intent of control is realized via a control cord, the magnitude, direction and time sequence of a force applied by the operator act upon a control sensor, a control processing unit processes a sensed signal and outputs a corresponding control signal to a corresponding drive motor to control the quadruped bionic robot. The control method is simple as the interaction between the robot and the operator is more direct.
System for Humanized Control of Quadruped Bionic Robot and Control Method Thereof
The present disclosure relates to a system for humanized control of a quadruped bionic robot and a control method thereof, wherein an operator's intent of control is realized via a control cord, the magnitude, direction and time sequence of a force applied by the operator act upon a control sensor, a control processing unit processes a sensed signal and outputs a corresponding control signal to a corresponding drive motor to control the quadruped bionic robot. The control method is simple as the interaction between the robot and the operator is more direct.
CODING TOY, BLOCK, STAGE, FIGURE BODY TOY AND CODING METHOD
A coding toy includes a control object (a figure body) having a control unit, an input unit and an output unit, and a part (an icon block) having a code identifier (an icon) that corresponds to a control detail of the control object. The control unit of the control object obtains code identifier information and positional information from the code identifier indicated by the part disposed in a predetermined position and the position of the part and controls the output unit to a control detail and in a control sequence that are determined by the code identifier information and the positional information.
CODING TOY, BLOCK, STAGE, FIGURE BODY TOY AND CODING METHOD
A coding toy includes a control object (a figure body) having a control unit, an input unit and an output unit, and a part (an icon block) having a code identifier (an icon) that corresponds to a control detail of the control object. The control unit of the control object obtains code identifier information and positional information from the code identifier indicated by the part disposed in a predetermined position and the position of the part and controls the output unit to a control detail and in a control sequence that are determined by the code identifier information and the positional information.
Mobile Agents for Manipulating, Moving, and/or Reorienting Components
Mobile agents automatically manipulate components such as blocks on a working surface, to perform operations such as construction of generalized structures. The working surface and/or the components can have machine-readable codes to assist the agents in maintaining current knowledge of their respective locations. Agents identify components by type and location, and can move components according to directions; such directions can be provided by a user, or can be based on a pre-programmed directive, or can be determined dynamically based on current conditions or in response to actions of other agents. Agents may cooperate with one another. Agents can also respond to changes in the environment, alterations in works in progress, and/or other conditions, and may be configured to exhibit responses simulating emotional reactions. Different mobile agents can be associated with different character traits, which may be configured to change based on environmental conditions and/or the behavior of other mobile agents.
Mobile Agents for Manipulating, Moving, and/or Reorienting Components
Mobile agents automatically manipulate components such as blocks on a working surface, to perform operations such as construction of generalized structures. The working surface and/or the components can have machine-readable codes to assist the agents in maintaining current knowledge of their respective locations. Agents identify components by type and location, and can move components according to directions; such directions can be provided by a user, or can be based on a pre-programmed directive, or can be determined dynamically based on current conditions or in response to actions of other agents. Agents may cooperate with one another. Agents can also respond to changes in the environment, alterations in works in progress, and/or other conditions, and may be configured to exhibit responses simulating emotional reactions. Different mobile agents can be associated with different character traits, which may be configured to change based on environmental conditions and/or the behavior of other mobile agents.
Tethering system and method for remote device
A tethering system for a remote-controlled device includes a tether line having a first end adapted to be connected to a ground support and a second end adapted to be connected to the remote-controlled device. The system further includes an anchor-point disposed between the first and second ends of the tether line, the anchor point having an eyelet for securing the tether line and allowing the tether line to slide through the eyelet during use. The anchor-point and eyelet enable the tether line to flex or bend and the remote-controlled device to maneuver one or more of over or around the target area without interfering with any nearby obstructions.