Patent classifications
A63H33/26
Sculpture device mountable to electronic device having built-in camera
A sculpture device has a base, a figurine, a control element, a cover, and a device attachment clip. The control element has a magnetic mechanism for moving the figurine along an upper surface of the base in correspondence with movement of the control element along a lower surface of the base. The cover is coupled to the base and encloses a device interior of the sculpture device. The device attachment clip is coupled to the cover and has a through-hole or a sculpture lens. The device attachment clip removably attaches the sculpture device to an electronic device in a manner such that the through-hole or the sculpture lens is aligned with a camera lens of the electronic device allowing an operator to view the figurine and the device interior on a display screen of the electronic device when the camera is activated.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
TRANSFORMABLE TOY
A transformable toy including a main body and a transformation inducing unit, wherein the main boy includes a body part; at least one first body portion; at least one pressing part; and a locking part to fix the body part and the first body portion to the main body. When the locking part is unlocked by an operation of the transformation inducing unit, the first body portion and the one pressing part are moved away from the body part such that the toy transforms from a first shape into a second shape in which at least a portion of the main body is caused to be floating from a floor by the pressing part.
TRANSFORMABLE TOY
A transformable toy including a main body and a transformation inducing unit, wherein the main boy includes a body part; at least one first body portion; at least one pressing part; and a locking part to fix the body part and the first body portion to the main body. When the locking part is unlocked by an operation of the transformation inducing unit, the first body portion and the one pressing part are moved away from the body part such that the toy transforms from a first shape into a second shape in which at least a portion of the main body is caused to be floating from a floor by the pressing part.
Interactive video game with toys having in interchangeable parts
A video game includes a peripheral device that senses the presence and identity of physical toys and/or toy parts near or on the peripheral device. Each of the toy parts and toys includes an identification device such as an RFID tag. Each of the toys parts may be combined to form a toy assembly which may be associated with a corresponding game character or object. The toy parts included in a toy assembly may store information about the status of the corresponding character or object in the game, for example, a name of characters configured using the toy part, a score, a number of times the toy part has been used, and/or a video game level achieved during video game play by a video game character associated with the toy part. The information about the toy part and configured toy assembly may be updated during game play.
Interactive video game with toys having in interchangeable parts
A video game includes a peripheral device that senses the presence and identity of physical toys and/or toy parts near or on the peripheral device. Each of the toy parts and toys includes an identification device such as an RFID tag. Each of the toys parts may be combined to form a toy assembly which may be associated with a corresponding game character or object. The toy parts included in a toy assembly may store information about the status of the corresponding character or object in the game, for example, a name of characters configured using the toy part, a score, a number of times the toy part has been used, and/or a video game level achieved during video game play by a video game character associated with the toy part. The information about the toy part and configured toy assembly may be updated during game play.
Amusement park attractions, amusement karts, and magnetic assemblies
Sets of magnet assemblies coupled to the undercarriage of an amusement kart are provided. Each of the magnet assemblies can include: a suspension component coupled to the undercarriage; magnetic material coupled to the suspension component; and a rotating component coupled to the suspension component. Other sets of magnet assemblies can include a skid component coupled to the suspension component. Amusement park attractions are provided that can include: an amusement kart having one or more magnet assemblies coupled to an undercarriage of the amusement kart; and a track comprising iron plating sufficient to magnetically engage the one or more magnet assemblies. Amusement karts are also provided that can include: a frame supported by front and rear wheels; and complimentary side rails extending along both sides of the frame and between the front and rear wheels.
Amusement park attractions, amusement karts, and magnetic assemblies
Sets of magnet assemblies coupled to the undercarriage of an amusement kart are provided. Each of the magnet assemblies can include: a suspension component coupled to the undercarriage; magnetic material coupled to the suspension component; and a rotating component coupled to the suspension component. Other sets of magnet assemblies can include a skid component coupled to the suspension component. Amusement park attractions are provided that can include: an amusement kart having one or more magnet assemblies coupled to an undercarriage of the amusement kart; and a track comprising iron plating sufficient to magnetically engage the one or more magnet assemblies. Amusement karts are also provided that can include: a frame supported by front and rear wheels; and complimentary side rails extending along both sides of the frame and between the front and rear wheels.
GESTURE-CENTRIC USER INTERFACE
A gesture-recognition (GR) device made to be held or worn by a user includes an electronic processor configured by program instructions in memory to recognize a gesture. The device or a cooperating system may match a gesture identifier to an action identifier for one or more target devices in a user's environment, enabling control of the target devices by user movement of the GR device in three-dimensional space.