A63H33/26

Smart Interactive toy and method of using the same
20230130172 · 2023-04-27 ·

A smart interactive toy comprises a shell, an interactive control module, a moving mechanism, and an anti-fall sensing module comprising a first signal sending unit and a signal receiving unit; the first signal sending unit is mounted on the shell, connected electrically with the interactive control module and used for sending a first sensing signal to the interactive control module when the signal receiving unit does not receives a first reflected signal, reflected after the first sensing signal meets an obstacle, in a predetermined time period, so that the interactive control module drives the moving mechanism to stop moving, thereby achieving that the user controls the smart interactive toy to avoid it from falling down a table or into a deep pit, which ensures that the toy can be interacted and is not easy to damage.

Interactive Toy System

An interactive toy system is disclosed. The interactive toy system is or includes a toy figurine with a head, a torso, at one or more appendages. The toy figurine also includes a first tag reader disposed in the torso, a second tag reader disposed in a first appendage of the one or more appendages, and an effects module configured to produce a sound effect, a light effect. Still further, the toy figurine includes control circuitry configured to cause the effects module to produce a first effect when the first tag reader reads a first tag and cause the effects module to produce a second effect when the second tag reader reads the first tag.

Spin and catch game
11471782 · 2022-10-18 · ·

A spinner (100) adapted to spin on a surface comprising: a spinning mechanism (300) activated by a string (142); a structure encapsulating the spinning mechanism (300); a plurality of tentacles (110) having two ends, wherein each tentacle (110) is in connected to the structure on one end and terminated with a connector on the free end; a flywheel (122) having a tip (121), wherein the flywheel (122) is connected to the spinning mechanism (300) from the opposite side of the tip (121); and wherein upon pulling the string (142) the spinner (100) spins, wherein the tip (121) is in contact with the surface and the plurality of tentacles (110) are slightly elevated above the surface while the spinner (100) spins.

Spin and catch game
11471782 · 2022-10-18 · ·

A spinner (100) adapted to spin on a surface comprising: a spinning mechanism (300) activated by a string (142); a structure encapsulating the spinning mechanism (300); a plurality of tentacles (110) having two ends, wherein each tentacle (110) is in connected to the structure on one end and terminated with a connector on the free end; a flywheel (122) having a tip (121), wherein the flywheel (122) is connected to the spinning mechanism (300) from the opposite side of the tip (121); and wherein upon pulling the string (142) the spinner (100) spins, wherein the tip (121) is in contact with the surface and the plurality of tentacles (110) are slightly elevated above the surface while the spinner (100) spins.

ELASTIC FIGURE THAT PLAYS A SOUND WHEN INTERACTING WITH IT
20230129592 · 2023-04-27 ·

The invention involves an elastic electronic toy comprising an electronic module with sound and/or light generation means that can be activated by means of at least one sensor for pressure/force on an elastic figure in such a way that the module does not get damaged, and the acoustic and luminous signals do not weaken. To this end, the electronic module is placed in a hermetic case that is attached to the outer elastic case of the figure, in a cavity where the module is inserted and closed with a lid or cap with one or more holes for the sound to come out.

ELASTIC FIGURE THAT PLAYS A SOUND WHEN INTERACTING WITH IT
20230129592 · 2023-04-27 ·

The invention involves an elastic electronic toy comprising an electronic module with sound and/or light generation means that can be activated by means of at least one sensor for pressure/force on an elastic figure in such a way that the module does not get damaged, and the acoustic and luminous signals do not weaken. To this end, the electronic module is placed in a hermetic case that is attached to the outer elastic case of the figure, in a cavity where the module is inserted and closed with a lid or cap with one or more holes for the sound to come out.

Toy vehicle track system

A toy vehicle track system of the present application includes electrical connections between the track pieces that allow a central hub, referred to herein as a “portal piece,” to communicate with any track pieces included in the track system. In order to ensure that the portal piece can quickly and accurately identify track configurations that are built, the toy vehicle track system implements a communications protocol that supports communications between any two pieces of track. Based on these communications, the portal piece can determine an orientation, a track type, and a position of any track pieces attached, whether directly or indirectly, to the portal piece. The portal piece can then transmit this information to an electronic device executing an application associated with the track system to allow for digital play on a digital version of the track configuration (among other digital play modes).

TWO PART TOY FIGURINE AND A TOY SYSTEM

A toy figurine having a first part resembling an upper body of a character and a second part resembling a lower body of the character. The first part includes a connection element configured to mate with the mating element of the second part, forming a complete character.

The first part includes two or more switches formed at an outer surface at a lower portion of the first part, and the second part includes a shell having an inner space for receiving at least a lower portion of the first part, and a number of contact pegs smaller than or identical to the number of switches in the first part. The contact pegs are capable of activating a switch, when the first part and the second part are connected, and also not activating the switch, when the first part and the second part are connected.

Device for displaying in response to a sensed motion
11631996 · 2023-04-18 · ·

A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.

Device for displaying in response to a sensed motion
11631996 · 2023-04-18 · ·

A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.