Patent classifications
A41D27/085
Hem protector
A hem cover for use with a trouser leg constructed from at least one material having an interior side and an exterior side. The hem cover has an outwardly facing side opposite an inwardly facing side. The hem cover is positionable along an edge of the trouser leg and foldable to position a first portion of the inwardly facing side along the interior side and a second portion of the inwardly facing side along the exterior side of the at least one material. The inwardly facing side includes an adhesive layer configured to temporarily adhere to the first and second portions to the interior and exterior sides, respectively, to thereby cover a covered portion of the edge of the trouser leg.
Smart device controllable photonic ink-based color changing apparel and devices
Color changing systems include a color changing article or device that includes a color, text, and pattern changing hardware. Smart devices or other standalone controllers provide software instructions to the color changing hardware to produce colors, patterns, and text which appear on the articles or devices. A software app running on the smart device or standalone controller initiates a method of changing colors, text, and patterns of apparel, devices, hard goods, and accessories. The color changing systems include fabrics and other materials including LEDs, LED fiber optic fabrics, electroluminescence (EL), bioluminescence, electrochromatics, E-ink, OLED, light guides, printed nano LEDs, photonic ink, and other materials. The systems selectively apply an analog voltage or data stream to the output material to produce an article with a selected color, text, or pattern. A camera or color detector can be used to select colors for display.
Luminous Attire
A luminous attire comprising a garment including at least one light source whereby when the luminous garment is worn by a user and in use, the at least one light source emits light in a direction substantially ahead of the wearer and in the direction in which the wearer is traveling to lighten the surroundings and direction in which the wearer is traveling. On the luminous garment, the at least one light source is positioned on the attire at at least one location whereby the wearer does not have to manually point the at least one light source ahead of the wearer and in the direction in which the wearer is traveling. The luminous attire may comprise different types of luminous garments. The wearer may simultaneously wear more than one type of luminous garment, if so desired.
WEARABLE GARMENTS RECOGNITION AND INTEGRATION WITH AN INTERACTIVE GAMING SYSTEM
Systems, methods and articles of manufacture for managing a wearable garment device. Embodiments include determining an identification credential that uniquely identifies a player within an interactive gaming environment. A gameplay state of the player within the interactive gaming environment is retrieved. The gameplay state includes at least one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment. Embodiments determine a wearable garment device having a preexisting association with the player within the interactive gaming environment. The wearable garment device is configured with one or more display devices. A graphical depiction of at least a portion of the gameplay state is generated and embodiments cause the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device.
Sense-enabled apparel
Systems and methods for integrating and using sensor system in articles of apparel are provided. The system may include an apparel piece sized and dimensioned to be worn on a user and a sensor system integrated with the apparel piece. The sensor system may include at least one stretchable capacitive sensor positioned on the apparel piece so as to measure a biometric parameter of the user when the apparel piece is worn, an illumination system configured to provide illumination in a specified illumination area based on the measured biometric parameter of the user, and a control module to control one or more settings of the illumination system.
Smart Article Visual Communication Based On Facial Movement
A smart mask includes a first material layer, at least one display, a first sensor, and a control module. The first material layer is configured to cover a portion of a face of a person. The at least one display is connected to the first material layer and configured to display images over a mouth of the person. The first sensor is configured to detect movement of the mouth of the person and generate a signal indicative of the movement of the mouth. The control module is configured to receive the signal and display the images on the display based on the movement of the mouth.
Illuminating undergarment and method of use
An illuminating undergarment carries a series of illuminating devices for emitting light and presenting a glow from underneath an outer garment. The undergarment can be tailored in any suitable form factor, such as a slip for placement under a skirt or skirt portion of a dress or other form factors for use under dresses, blouses, pants, etc. The undergarment comprises a series of illuminating device retention members affixed to a surface of the undergarment body. The undergarment body can be sectioned into segments, enabling changes in length and/or shape. The illuminating devices are removably attached to the undergarment by the retention members. The illuminating devices can be arranged in a random pattern, a pattern representing an object, a pattern representing text, etc. and any combination thereof. The illuminating devices can be powered by a portable power supply and controlled by a circuit and/or a switch.
INTERACTIVE SKIN FOR WEARABLE
A wearable may be provided with or configured to provide interactive skin. The interactive skin may be configured for accepting touch input from a user. The interactive skin may include one or more flexible layers and may include or be mounted under a transparent display cover layer such as a layer of clear glass or plastic. Interactive skin may include a touch-sensitive layer that allows a user to provide touch input to the wearable. Display pixels on interactive skin may be used to display visual information to the user. The interactive skin may be configured for detecting a condition of at least one wearable and generating an output function in response to the detected condition.
Insertable Lighting Module with Light Effect Material
A lighting unit is removably inserted into a pocket to create a light effect through use of a light effect material. The lighting unit has a PCB with a first side to which one or more LEDs and a battery are mounted. A clear potting material encloses the PCB, LEDs, and the battery and creates a transparent space proximate an inner surface of the light effect material which maintains the light effect material at a preselected distance from the LEDs so that light emitted from each light emitting die is dispersed by a plurality of dispersive elements in the light effect materials to create the light material viewing effect.
Active baby illuminating sash
A sash comprising a pressure sensitive material which reacts to the movements of an unborn baby and causes the illumination of corresponding areas of the sash on the mother's abdomen in response to the movement of the baby. The sash includes a strip of fabric or material of a selected size and shape to cover a selected portion of the abdomen of an expectant mother containing the baby. Means of fastening such as a hook and loop fastener are combined with an elastic belt secure the sash around the mother's abdomen. The touch sensitive fabric reacts to movements of the baby and causes lights over the active area to be illuminated. The result is a light show for viewers showing the unborn baby's activity.