Patent classifications
A01M31/004
Breath-powered vapor distribution device and game call
Device embodiments use a person's exhaled breath to distribute an evaporated, sublimated, or vaporized material. The disclosure provides non-powered devices that use evaporation or sublimation to create the vapor that is distributed and the disclosure provides devices with electric vaporizers which rapidly vaporize liquid scent materials for distribution. The scent can be designed as a masking or cover scent, an aromatic lure scent, a scent elimination material, a pleasant scent for freshening air in a room or automobile, or a repellant scent. The device can be worn as a mask or configured as a game call.
PHOTOGRAPHIC CAMOUFLAGED SCENT-FREE GAME CALLS AND METHOD OF MANUFACTURING SAME
A game call configured to emulate a sound of a predetermined species of animal, the call comprising a mouthpiece section, with a digitally reproduced image displayed thereon, in a manner such that the digitally reproduced image specifically relates to said predetermined species. A method of using a vacuum chamber, an internal fixture and a plurality of ventilated molds, which utilizes commercial off-the-shelf PVC piping components, for making molded image wrapped rods.
Apparatus and system for holding game-calling devices
An apparatus for holding game-calling devices includes a strap having a first end and a second end. The apparatus is further comprised of a first fastener attached to the strap at the first end and configured to attach to a garment. The apparatus is further comprised of a second fastener attached to the strap at the second end and configured to attach to the garment. The apparatus also includes a plurality of clips attached to the straps between the first and second ends.
Method, apparatus, and system for automated auditory luring of animals
I disclose an apparatus, comprising at least one sensor configured to receive at least one signal indicative of a proximity of a first animal, at least one environmental signal, or both; a processor configured to detect a sufficient proximity of the first animal, a favorable environmental condition, or both from the received signal or signals, and emit a triggering signal in response to the detection; and an audio playback device configured to receive the triggering signal and emit a call of a second animal in response to the triggering signal. I also disclose a system comprising the apparatus and a trap; and a method of luring an animal.
Duck call device
A duck call device includes a tone board having a tone surface and a tone board port defined, relative to airflow, behind the tone surface. The tone board port is divided into multiple channels to form a multi-channel port. A reed is located on the tone surface and is configured to vibrate there against. The multi-channel port may be created by a longitudinal central rib dividing a portion of the tone board port, wherein the longitudinal central rib contacts the reed while air is passing through the duck call device. The tone surface may surround a portion of the tone board port with recessed edges, and the central rib may have recessed edges.
Turkey call
An animal call is provided that has a main body having an upper member, and an open end, the upper member having an upper surface and a lower surface; a cavity in the main body that is open to an environment outside of the main body through the open end of the main body; an opening in the upper member of the main body; and a sound generating member having an upper surface and a lower surface, a first portion of the upper surface of the sound generating member being attached to the lower surface of the upper member of the main body, and a second portion of the sound generating member is a striking surface that is accessible through the opening in the upper member of the main body.
Harmonica-style goose call
A harmonica-style goose call is described. A user assumes a blow position and by blowing through a blow space onto a diaphragm which vibrates and emits a tone. The blow space is made from interior profiles of varying depth on engaged housings. This permits the user to alter the pitch of the tone by selectively altering the blow position. In this way, the user can imitate the sound of a goose by altering the blowing three and the blow position.
ANIMAL NOISE SIMULATOR
A noise-making device is provided. The noise-making device has a body, supporting legs, and a striker configured to, upon contact with the ground, create a noise similar to an animal footstep. In use, the noise created by the striker may draw the attention of animals, bringing them in position for observation, tracking, and/or hunting, among other uses. Additional optional features may be used in addition to the noise created to enhance the operability, such as visual and scent features.
Multi-Voiced Game Call Device
Disclosed is a multi-voiced game call device comprising a box and striker arrangement. Embodiments of the multi-voiced game call device comprise a slate box that is rectangular in shape and comprises a thin bottom surface with a sound hole offset from center of the bottom surface. A slate top plate configured to interface with the slate box closes in the box such that a sound chamber is defined between the top plate and the bottom surface. A striker that has a body and two or more striker components extending through the body is configured such that a user may grasp the body and pull at least one of the striker components across the slate top plate to generate pressure waves within the sound chamber. The two or more striker components may be of different sizes and/or materials in order to generate different tone and pitch qualities, i.e. multiple voices.
SYSTEM AND METHODS FOR ATTRACTING PREDATORY ANIMALS
Systems and methods for attracting predatory animals using audible signals are described herein. The system may include an electronic caller device and a handheld remote controller. The system may provide up to 360 sound propagation across one or more devices wireless connected and linked to provide realistic sounds throughout an environment to realistically mimic sounds known to attract a predator. A handset or mobile device is provided with a user-interface for controlling, monitoring and recording information associated with the playback of the audio signals.