A47C3/30

Ergonomic chair
10966531 · 2021-04-06 ·

An ergonomic chair, includes: a support structure, a seat assembly, and a backrest. The seat assembly includes a seat and a seat mount arranged on the support structure. The backrest is rotatably connected to the support structure through a backrest support, and the backrest is configured to be rotatable and fixed relative to the seat assembly.

Ergonomic chair
10966531 · 2021-04-06 ·

An ergonomic chair, includes: a support structure, a seat assembly, and a backrest. The seat assembly includes a seat and a seat mount arranged on the support structure. The backrest is rotatably connected to the support structure through a backrest support, and the backrest is configured to be rotatable and fixed relative to the seat assembly.

Technician's work chair
10925406 · 2021-02-23 · ·

A technician's work chair includes a frame, first, second and third air cushion devices, a seat assembly and an electronic task guiding system. The seal assembly has a cushion portion and a seatback portion. The cushion portion is supported to the seat supporting portion of the frame. The seatback portion has an inclination adjusting mechanism operable to change an angle of inclination of the seatback portion relative to the frame. The electronic task guiding system is supported to the frame, the electronic task guiding system being configured to provide the technician with task related signals.

Joystick chair

Joystick chair is an input device for interaction between the user and computer. It enables the movement of the user in games. The invention is used by placing feet on the platform (3) and sitting or leaning on the seat (23). Command for turning is achieved by rotating the seat (23), either to the left or to the right. Command for forward movement is issued by pulling the left or right controller (36, 41) with fingers, while the command for backward movement is issued by pushing the left or right controller (36, 41) away by palms. Control handles for lateral movement (49, 56) are separated from the forward-back controls that are located on the controllers (36, 41). Other commands are achieved with buttons on the left and right controller and they are accessible with thumbs. The software allows the modifications of all available actions of the invention.

Joystick chair

Joystick chair is an input device for interaction between the user and computer. It enables the movement of the user in games. The invention is used by placing feet on the platform (3) and sitting or leaning on the seat (23). Command for turning is achieved by rotating the seat (23), either to the left or to the right. Command for forward movement is issued by pulling the left or right controller (36, 41) with fingers, while the command for backward movement is issued by pushing the left or right controller (36, 41) away by palms. Control handles for lateral movement (49, 56) are separated from the forward-back controls that are located on the controllers (36, 41). Other commands are achieved with buttons on the left and right controller and they are accessible with thumbs. The software allows the modifications of all available actions of the invention.

Seating and Support Furniture
20200405056 · 2020-12-31 ·

The invention relates to a piece of seating and supporting furniture with a seating and supporting body, comprising: a height-adjustable column; a seating and supporting body, which is mounted pivotably about at least one horizontal axis between a first end position and a second end position at a first end of the height-adjustable column; a stopping mechanism, which is situated at a second end of the height-adjustable column; and a locking mechanism for releasably locking the stopping mechanism. A seating and supporting piece of furniture which allows reliable and user-friendly operation is created according to the invention in that a transfer device is used to release the locking of the stopping mechanism by the locking mechanism via the pivoting of the seating and supporting body between the first end position and the second end position.

Ergonomic seating system, tilt-lock control and remote powering method and apparatus
10863825 · 2020-12-15 · ·

A work environment adjustment system includes multiple instances of controllable office equipment located within an office space, each instance associated with a specific office location and including an activator for controlling states of the instance, at least one presence sensor for detecting user presence within each space associated with each instance, and a master controller linked to each office equipment activator to control activation of each activator to control a current state of each instance. The master controller is programmed to perform the steps of receiving sensor signals from the at least a first presence sensor, determining user presence at each space associated with each instance, controlling states at each of the instances independent of user input when the space associated with the instance is vacant, and enabling user control of the state of each instance associated with a space that is occupied by a user.

Joystick Chair
20200360204 · 2020-11-19 · ·

Joystick chair is an input device for interaction between the user and computer. It enables the movement of the user in games. The invention is used by placing feet on the platform (3) and sitting or leaning on the seat (23). Command for turning is achieved by rotating the seat (23), either to the left or to the right. Command for forward movement is issued by pulling the left or right controller (36, 41) with fingers, while the command for backward movement is issued by pushing the left or right controller (36, 41) away by palms. Control handles for lateral movement (49, 56) are separated from the forward-back controls that are located on the controllers (36, 41). Other commands are achieved with buttons on the left and right controller and they are accessible with thumbs. The software allows the modifications of all available actions of the invention.

Joystick Chair
20200360204 · 2020-11-19 · ·

Joystick chair is an input device for interaction between the user and computer. It enables the movement of the user in games. The invention is used by placing feet on the platform (3) and sitting or leaning on the seat (23). Command for turning is achieved by rotating the seat (23), either to the left or to the right. Command for forward movement is issued by pulling the left or right controller (36, 41) with fingers, while the command for backward movement is issued by pushing the left or right controller (36, 41) away by palms. Control handles for lateral movement (49, 56) are separated from the forward-back controls that are located on the controllers (36, 41). Other commands are achieved with buttons on the left and right controller and they are accessible with thumbs. The software allows the modifications of all available actions of the invention.

Chair arm assembly

A chair assembly includes a four-bar arrangement that includes a lower end and an upper end where the upper end is adjustable between a raised position and a lowered position, and an arm rest assembly adapted to support the arm of a seated user thereon and supported on an upper end of the four-bar arrangement, wherein the lower end of the four-bar arrangement is pivotably supported from an arm support structure for pivotable movement about an arm pivot axis, such that the upper end of the four-bar arrangement is movable between a first position and second position located laterally outward from the first position, and wherein the arm pivot axis is angularly offset from a vertical axis.