Patent classifications
A61B5/378
Group association system and method based on brainwave response to external stimulation
A group association system attempts to identify if an individual is “gifted” in any particular area. A group association system is based on brainwave response to stimulation is disclosed. The system including a brainwave stimuli device which provides stimuli to groups of highly skilled, general skilled, and a general population groups, as test stimuli for determination of group association. A brainwave collection device collects brainwaves of individuals, with the brainwave collection device storing collected brainwaves in a brainwave database. A brainwave processing device analyzes brainwaves received from the brainwave database. A brainwave analysis device uses analyst screens, artificial intelligence or machine learning to analyze the brainwaves create at least one signature development module for determination of similar brainwaves related to different individuals' responses to the same stimuli. In addition, at least one signature development module determines which individuals have the same or similar brainwave responses to the same test stimuli.
USER AUTHENTICATION APPARATUS AND METHOD USING BRAINWAVE SIGNAL ACCORDING TO IMAGINED SPEECH
One embodiment of the user authentication method using brainwave signal according to imagined speech includes extracting and storing characteristic information of a first brainwave signal generated by an imagined speech of a first user based on preset imagined speech induction information provided to the first user by the user authentication apparatus, and determining whether a second user matches the first user by extracting characteristic information of a second brainwave signal generated by an imagined speech of the second user, based on preset imagined speech induction information provided to the second user, comparing the characteristic information of the first brainwave signal with the characteristic information of the second brainwave signal stored according to the extracting and storing, and analyzing a result of the comparing by the user authentication apparatus.
USER AUTHENTICATION APPARATUS AND METHOD USING BRAINWAVE SIGNAL ACCORDING TO IMAGINED SPEECH
One embodiment of the user authentication method using brainwave signal according to imagined speech includes extracting and storing characteristic information of a first brainwave signal generated by an imagined speech of a first user based on preset imagined speech induction information provided to the first user by the user authentication apparatus, and determining whether a second user matches the first user by extracting characteristic information of a second brainwave signal generated by an imagined speech of the second user, based on preset imagined speech induction information provided to the second user, comparing the characteristic information of the first brainwave signal with the characteristic information of the second brainwave signal stored according to the extracting and storing, and analyzing a result of the comparing by the user authentication apparatus.
SYSTEM, METHOD, AND HEAD MOUNTED DISPLAY FOR CONSUSSION ASSESSMENT
A system for concussion assessment, comprises a head mounted display and a remote AI host. The head mounted display is disposed for displaying at least one test image to a user and obtain a plurality of physiological data from the user. The remote AI host communicates with the head mounted display through a first network connection, so as to obtain a concussion assessment result according to the plurality of physiological data.
SYSTEM, METHOD, AND HEAD MOUNTED DISPLAY FOR CONSUSSION ASSESSMENT
A system for concussion assessment, comprises a head mounted display and a remote AI host. The head mounted display is disposed for displaying at least one test image to a user and obtain a plurality of physiological data from the user. The remote AI host communicates with the head mounted display through a first network connection, so as to obtain a concussion assessment result according to the plurality of physiological data.
Wearable computing device with electrophysiological sensors
A wearable computing device with bio-signal sensors and a feedback module provides an interactive mediated reality (“VR”) environment for a user. The bio-signal sensors receive bio-signal data (for example, brainwaves) from the user and include bio-signal sensors embedded in a display isolator, having a deformable surface, and having an electrode extendable to contact the user's skin. The wearable computing device further includes a processor to: present content in the VR environment via the feedback module; receive bio-signal data of the user from the bio-signal sensor; process the bio-signal data to determine user states of the user, including brain states, using a user profile; modify a parameter of the content in the VR environment in response to the user states of the user. The user receives feedback indicating the modification of the content via the feedback module.
Wearable computing device with electrophysiological sensors
A wearable computing device with bio-signal sensors and a feedback module provides an interactive mediated reality (“VR”) environment for a user. The bio-signal sensors receive bio-signal data (for example, brainwaves) from the user and include bio-signal sensors embedded in a display isolator, having a deformable surface, and having an electrode extendable to contact the user's skin. The wearable computing device further includes a processor to: present content in the VR environment via the feedback module; receive bio-signal data of the user from the bio-signal sensor; process the bio-signal data to determine user states of the user, including brain states, using a user profile; modify a parameter of the content in the VR environment in response to the user states of the user. The user receives feedback indicating the modification of the content via the feedback module.
HUMAN CENTRIC LIGHTING METHOD WITH ADJUSTABLE LIGHTING PARAMETERS
The present invention is a human centric lighting (HCL) method with adjustable lighting parameters comprises the following steps: 1) User connects with the cloud through the intelligent communication device and selects the specific spectral recipe that the user wants to achieve a specific emotion from the cloud; 2) The light emitting device is configured to emit light in a specific light field according to the lighting parameters in a specific light field to select the light in a specific light field; 3) After the user performs HCL, when the effect of specific emotion is not reached, the user adjusts the lighting parameters in the selected specific spectral recipe through the intelligent communication device; 4) When the user has achieved the effect of specific emotion after performing HCL, store the corresponding lighting parameters of the adjusted spectral recipe to the cloud.
Detecting loss of attention during playing of media content in a personal electronic device
A mobile device has at least one media output device for presenting first media content, at least one communication interface that receives signals/data indicative of whether a consumer of the first media content is actively consuming the first media content; and at least one processor executing program code, which enables the mobile device to: during playing of a first media content, receive, via the communication interface, the first data; evaluate, based on a comparison of the first data with comparative data, whether the first data indicates that the consumer is not paying attention to the first media content; and in response to the consumer not paying attention, identify, by the processor, based on a time of receipt of the first data, a first time corresponding to a location within the first media content at which the consumer stopped paying attention during the playback of the first media content.
Detecting loss of attention during playing of media content in a personal electronic device
A mobile device has at least one media output device for presenting first media content, at least one communication interface that receives signals/data indicative of whether a consumer of the first media content is actively consuming the first media content; and at least one processor executing program code, which enables the mobile device to: during playing of a first media content, receive, via the communication interface, the first data; evaluate, based on a comparison of the first data with comparative data, whether the first data indicates that the consumer is not paying attention to the first media content; and in response to the consumer not paying attention, identify, by the processor, based on a time of receipt of the first data, a first time corresponding to a location within the first media content at which the consumer stopped paying attention during the playback of the first media content.