Patent classifications
A61M2021/005
A METHOD AND SYSTEM FOR MEASURING A LEVEL OF ANXIETY
There is described a method and system for measuring a level of anxiety. Measured data comprising EEG data collected from a parietal (P) EEG electrode is received. A group 8 indicator based on a power, P-power (dt), associated with a delta-theta frequency band, dt, within a delta-theta frequency range is extracted. Based on said group 8 indicator, a level of anxiety, LoA, is determined which is a value indicative of the level of anxiety of the subject.
AUGMENTED REALITY COORDINATED WITH NERVE STIMULATION TO ENHANCE PERFORMANCE
Disclosed herein are systems and methods for increasing performance, improving sleep and improving relaxation that involve specifically coordinating nerve stimulation of a cranial nerve (e.g. vagus nerve) in conjunction with augmented reality (AR). According to certain embodiments disclosed are systems that include an AR component that presents information or a stimulus and provides cranial nerve fiber stimulation (CNFS) at strategic times to reduce anxiety/arousal/related during user activity or scenarios and reinforce learning.
SYSTEMS AND METHODS FOR ANIMATING A SIMULATED FULL LIMB FOR AN AMPUTEE IN VIRTUAL REALITY
A system and method for generating simulated full limb animations in real time based on sensor and tracking data. A computing environment for receiving and processing tracking data from one or more sensors, for mapping tracking data onto a 3D model having a skeletal hierarchy and a surface topology, and for rendering an avatar for display in virtual reality. A method for animating a full-bodied avatar from tracking data collected from an amputee. A means for determining, predicting, or modulating movements an amputee intends to make with his or her simulated full limb. A modified inverse kinematics method for arbitrarily and artificially overriding a position and orientation of a tracked end effector. Synchronous virtual reality therapeutic activities with predefined movement patterns that may modulate animations.
VIRTUAL REALITY AND AUGMENTED REALITY HEADSETS FOR MEDITATION APPLICATIONS
A virtual reality and augmented reality system configured for meditation applications including a headset comprising an adjustable strap and a display. The headset further includes heating and cooling elements to provide an immersive virtual reality environment to a wearer. The virtual reality system is operable to determine the physiological condition of the wearer and adjust the virtual reality environment based on the physiological condition of the wearer.
Treadmill having sensors
A treadmill may include two separate left and right belts rotating around two sets of rollers, four legs having an adjustable height via air suspension to customize an inclination of the treadmill, a thermoelectric assembly, a fragrance assembly having a rotating fragrance cartridge to emit various smells toward a user of the treadmill, a display on which exercise programs are played, and an attachment module having a dispensing tray on which treats are dispensed. A handle of the treadmill may have a sensor to sense a height and front-rear position, and a belt divider provided between the left and right belts may have position or proximity sensors to sense a left-right position. An inclination of the treadmill may be automatically adjusted according to positions detected by the sensors, and the fragrance assembly, attachment module, and inclination may be automatically operated in accordance with an exercise program played on the display.
System for extended reality visual contributions
Aspects of the subject disclosure may include, for example, receiving information about a task to be completed by a user, receiving information about the user and receiving information about a physical environment of the user. The subject disclosure may further include creating one or more immersion objects based on the information about the task, the information about the user and the information about the physical environment, creating an immersive environment including the one or more immersive objects and at least a portion of the physical environment of the user, and communicating to an extended reality (XR) device of the user information about the immersive environment to create an immersive experience for completion of the task by the user. Other embodiments are disclosed.
Sonoluminescent biophysical oscillation techniques (SBOTs) to improve health
One or more devices, systems, and methods are described which together provide sonoluminescence biophysical oscillation technique(s) (SBOT(s)) that improve debilitated states of health for individuals comprising; biophysical oscillations that initiate, sustain, and/or control one or more sound emitting devices including speakers capable of providing harmonic and subharmonic sound and including music and/or individual musical notes that provide sound tracsons and one or more light emission devices including projectors that provide light wave emission traclums which are capable of imparting color changes, wherein tracsons and traclums provide auditory and visual stimuli that result in energy changes that create acoustic and tracson/traclum excitations. The tracson/traclum excitations are applied in an external manner to one or more bodies of humans and in some cases could be applied to animals.
METHOD AND SYSTEM FOR APPLYING ADAPTED COLOUR RENDERING ON A DISPLAY
A method for applying adapted colour rendering in relation to intensity of light of wavelengths relevant to the circadian rhythm of a user, a computer program, a carrier, a system and a head-mounted device is disclosed. The method comprises receiving gaze tracking information identifying a gaze vector of the user of the system, and determining a respective location of a first area of the display and a second areas of the display based on the identified gaze vector. A first colour rendering mode is applied in the first area of the display, and a second colour rendering mode is applied in the second area of the display. The first colour rendering mode and the second colour rendering mode differ in relation to a degree of selective adaptation of intensity of light of wavelengths relevant to the circadian rhythm of the user.
AWAKENING INDUCING DEVICE AND AWAKENING INDUCING SYSTEM
An awakening inducing device induces a vibration device disposed in a seat at a position where the vibration device opposes at least one of a muscle belly portion or an insertion portion of a hamstring of a user sitting on the seat; and a control device that, by controlling the vibration device, causes the vibration device to given vibration stimulation to at least one of the muscle belly portion or the insertion portion.
Methods and systems for providing stimuli to the brain
A method of providing sensory stimulation to a user is described. The method includes alternating sensory stimulation between a first sensory stimulation including simultaneously providing a left visual stimulus pattern to a left eye and a right auditory stimulus pattern to the right side of a head and a second sensory stimulation including simultaneously providing a right visual stimulus pattern to a right eye and a left auditory stimulus pattern to the left side of the head. The first sensory stimulation and the second sensory stimulation each include a first stimulus pattern having a first pulse frequency, a second stimulus pattern having a second pulse frequency less than the first pulse frequency, and a third stimulus pattern having a third pulse frequency less than the second pulse frequency. One of the first pulse frequency, the second pulse frequency, or the third pulse frequency is between approximately 6 Hz and 9 Hz.