Patent classifications
A63B2071/063
Hearing assistance device incorporating virtual audio interface for therapy guidance
A hearing assistance device adapted to be worn by a wearer comprises a processor configured to generate a sequence of audio cues that audibly guide the wearer through a series of actions involving the wearer's head and neck in accordance with a predetermined corrective or therapeutic maneuver. A speaker is configured to play back the sequence of audio cues for reception by the wearer. One or more sensors are configured to sense movement of the head during each of the actions. The processor is configured to determine if head movement for an action associated with each audio cue has been correctly executed by the wearer, and produce an output indicative of successful or unsuccessful execution of the actions by the wearer.
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
METHODS AND SYSTEMS FOR FACILITATING INTERACTIVE TRAINING OF BODY-EYE COORDINATION AND REACTION TIME
A computer implemented method for facilitating training of body-eye coordination using a computing device having access to a camera is disclosed. The method includes receiving a training video of a player from the camera; superimposing a visual cue onto the training video; extracting a body posture flow of the player from the training video by performing a computer vision algorithm on one or more frames of the training video; determining whether the player has responded to the visual cue by analyzing the body posture flow of the player; and generating a feedback to the player in response to determining that the player has responded to the visual cue. Multi-player embodiments of the present invention are also disclosed.
System to determine and dictate individual exercise thresholds to maximize desired neurological response
A system to determine and dictate individual exercise thresholds to maximize desired neurological responses.
OBJECT FITTING USING QUANTITATIVE BIOMECHANICAL-BASED ANALYSIS
Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the 3D avatars and object fitting recommendations.
Computer-implemented questionnaire for orthopedic treatment
A system for physical rehabilitation comprises a clinician interface including a patient profile display presenting data regarding performance of a regimen for a body part. A patient interface presents instructions and status information regarding the performance of the regimen. The patient interface further presents a questionnaire soliciting responses to questions pertaining to current and past physical conditions of the patient. Selected responses to the questions cause the system to take actions, including preventing operation of a treatment apparatus by the patient, and/or transmitting an alert message to a clinician. The alert message may be transmitted within the clinician interface and/or as a real-time message outside of the clinician interface. A questionnaire is presented to the patient in response to occurrence of a triggering event pertaining to the patient's use of the treatment apparatus.
TRAINING DEVICE FOR EXERCISE AND SPORTS
According to one example, a training device includes a first set of time of flight sensors (ToF) positioned to face in a first direction, a plurality of addressable red, green, blue light emitting diodes (RGB LEDs) positioned to face in the first direction, and a second set of ToF sensors positioned to face in a second direction that is perpendicular to the first direction. The training device includes and/or is in communication with one or more processors that can determine a training program for a user that includes visual signals that represent a plurality of actions for performance by the user. Also, for each of the plurality of actions, the training device can cause a first set of the plurality of addressable RGB LEDs to provide a visual indication of the corresponding action for performance by the user, and detect whether the user performed the corresponding action.
SYSTEM AND METHOD FOR TARGETED NEUROLOGICAL THERAPY USING BRAINWAVE ENTRAINMENT WITH PASSIVE TREATMENT
A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.
Reflective video display apparatus for interactive training and demonstration and methods of using same
A smart mirror can show live or recorded streaming video of an instructor performing a workout in a package that is attractive and unobtrusive enough to hang in a living room. The smart mirror includes a mirror surface with a fully reflecting section and a partially reflecting section. A display behind the partially reflecting section shows the video when the smart mirror is on and is almost invisible when the smart mirror is off. The smart mirror also has a speaker, a microphone, and a camera to enable a user to view the video content and interact with the instructor. The smart mirror may connect to the user's smart phone, a peripheral device (e.g., a Bluetooth speaker) to augment user experience, a biometric sensor to provide biometric data to assess user performance, and/or a network router to connect the smart mirror to a content provider, an instructor, and/or other users.
Electromechanical Exercise Machine
An electro-mechanical displacement exercise apparatus for processing a maximum force potential of an athlete, including a frame a frame including a platform, wherein a section of the platform is connected to a tower, whereby the tower houses control means for manipulating a tension supporting member connected to a force bearing member, a first pull location, whereby the first pull location is positioned on the platform and within the frame and whereby the first pull location is operatively connected with a portion of the tension supporting member, whereby a user may exert a force on the tension supporting member operatively connected to a first actuator; and wherein the first actuator is housed within the tower, and whereby the first actuator includes a motor coupled to a gearbox.