A63F13/217

RENDERING METHOD FOR DRONE GAME
20220410018 · 2022-12-29 ·

A rendering method for a drone game includes the following steps. Firstly, a drone, a control device, a display device and an information node are provided. The drone includes a plurality of cameras. Then, a plurality of images acquired from the plurality of cameras of the drone are stitched as a panoramic image by the control device, and the panoramic image is displayed on the display device. Then, a ready signal is issued from the information node to the display device, and the control device accesses the drone game through an authorization of the information node in response to the ready signal. Then, at least one virtual object is generated in the panoramic image. Consequently, the sound, light and entertainment effects of the drone game are effectively enhanced, and the fun and diversity of the drone game are increased.

Systems and methods for interactive physical environments
11524244 · 2022-12-13 · ·

An interactive physical environment providing entertainment to a patron includes a room formed by modular walls coupled to one another, a radio frequency identification (RFID) tag associated with the patron, and a control system. The room presents a game to a patron. The game includes a plurality of game components positionable in a first game configuration and a second game configuration. The first game configuration presenting a first challenge and the second game configuration presenting a second challenge. The second game configuration representing a solution to the first challenge. The control system receives patron identification information from the RFID tag associated with the patron. The control system selectively modifying the game presented by the room responsive to the received patron identification information.

Systems and methods for interactive physical environments
11524244 · 2022-12-13 · ·

An interactive physical environment providing entertainment to a patron includes a room formed by modular walls coupled to one another, a radio frequency identification (RFID) tag associated with the patron, and a control system. The room presents a game to a patron. The game includes a plurality of game components positionable in a first game configuration and a second game configuration. The first game configuration presenting a first challenge and the second game configuration presenting a second challenge. The second game configuration representing a solution to the first challenge. The control system receives patron identification information from the RFID tag associated with the patron. The control system selectively modifying the game presented by the room responsive to the received patron identification information.

System, method and apparatus for collecting and utilizing big data for online gameplay

A system, method and apparatus for capturing data from a plurality of users for providing online gameplay based on captured user sensor data. User sensor data is captured from a plurality of sensor capture devices relative to an associated user so as to be transmitted to a gameplay server. The gameplay server executes instructions to generate a user interface on a user's client computing device for providing gameplay on each user client portable computing device utilizing, and pertinent to, the captured sensor data.

Systems and methods for generating virtual encounters in virtual games
11504622 · 2022-11-22 · ·

Method and system for generating virtual encounters. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, generating a first virtual map based upon first real-world geolocation data, presenting the first virtual map in a virtual game, generating first virtual encounters based upon the first real-world driving characteristics and first real-world environmental data, applying the first virtual encounters to the first virtual map for a first virtual character to experience, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a second virtual map based upon second real-world geolocation data, presenting the second virtual map in the virtual game, generating second virtual encounters based upon the second real-world driving characteristics and second real-world environmental data, and applying the second virtual encounters to the second virtual map for a second virtual character to experience.

Systems and methods for generating virtual encounters in virtual games
11504622 · 2022-11-22 · ·

Method and system for generating virtual encounters. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, generating a first virtual map based upon first real-world geolocation data, presenting the first virtual map in a virtual game, generating first virtual encounters based upon the first real-world driving characteristics and first real-world environmental data, applying the first virtual encounters to the first virtual map for a first virtual character to experience, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a second virtual map based upon second real-world geolocation data, presenting the second virtual map in the virtual game, generating second virtual encounters based upon the second real-world driving characteristics and second real-world environmental data, and applying the second virtual encounters to the second virtual map for a second virtual character to experience.

SYSTEMS AND METHODS FOR GENERATING VIRTUAL MAPS IN VIRTUAL GAMES
20230057816 · 2023-02-23 ·

Method and system for generating virtual maps. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, determining first real-world geolocation characteristics based upon first real-world geolocation data of the first real-world user, generating a first virtual map based upon the first real-world driving characteristics and the first real-world geolocation characteristics, presenting the first virtual map in a virtual game, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, determining second real-world geolocation characteristics based upon second real-world geolocation data of the second real-world user, generating a second virtual map based upon the second real-world driving characteristics and the second real-world geolocation characteristics, and presenting the second virtual map in the virtual game.

Mixed reality system for context-aware virtual object rendering

A computer-implemented method in conjunction with mixed reality gear (e.g., a headset) includes imaging a real scene encompassing a user wearing a mixed reality output apparatus. The method includes determining data describing a real context of the real scene, based on the imaging; for example, identifying or classifying objects, lighting, sound or persons in the scene. The method includes selecting a set of content including content enabling rendering of at least one virtual object from a content library, based on the data describing a real context, using various selection algorithms. The method includes rendering the virtual object in the mixed reality session by the mixed reality output apparatus, optionally based on the data describing a real context (“context parameters”). An apparatus is configured to perform the method using hardware, firmware, and/or software.

Mixed reality system for context-aware virtual object rendering

A computer-implemented method in conjunction with mixed reality gear (e.g., a headset) includes imaging a real scene encompassing a user wearing a mixed reality output apparatus. The method includes determining data describing a real context of the real scene, based on the imaging; for example, identifying or classifying objects, lighting, sound or persons in the scene. The method includes selecting a set of content including content enabling rendering of at least one virtual object from a content library, based on the data describing a real context, using various selection algorithms. The method includes rendering the virtual object in the mixed reality session by the mixed reality output apparatus, optionally based on the data describing a real context (“context parameters”). An apparatus is configured to perform the method using hardware, firmware, and/or software.

In-vehicle gaming systems and methods

A gaming system of a vehicle includes: a game application embodying an interactive game and stored in memory; a sensor of a vehicle configured to determine a present condition while the vehicle is moving; a gaming module of the vehicle, the gaming module configured to, while the vehicle is moving: execute the game application; display a virtual environment of the interactive game via one or more displays in the vehicle; output sound of the interactive game via one or more speakers in the vehicle; control action within the virtual environment of the interactive game based on user input received via one or more input devices of the vehicle; and adjust one or more characteristics of the virtual environment of the interactive game based on the present condition.