A63F13/245

CONTROLLER FOR VIRTUAL ARMORED VEHICLES

A controller for virtual armored vehicles comprising fixed base with a pivot, a housing associated with the fixed base by a rotary mechanism located on the pivot of the fixed base and allowing the housing to rotate relative to the fixed base, right and left handles connected by a common shaft passing through the housing and having its own independent rotary mechanism permitting inclination of the handles, the rotary mechanism of the housing and the independent rotary mechanism of the shaft are provided with mechanisms for returning the housing and the shaft to the central positions in the absence of pressure from the user, rotation sensors of the housing and the common shaft with the handles, microcontroller functionally connected to the rotation sensors, means for communication of the microcontroller to a host device, and a power source.

EXERCISE OR SPORTS EQUIPMENT AS GAME CONTROLLER
20230024653 · 2023-01-26 ·

A system and method for providing real-time exercise parameters generated from exercise and sports equipment by a user into gameplay of game titles. The real-time exercise parameters may include power data, resistance data, cadence data, speed data, etc. and associated timestamps, such that the exercise parameters may be used for generating instructions corresponding to a set of inputs associated with gameplay of a game title. A game server associated with the game title may receive and execute the instructions to initiate performance of an in-game action by an avatar of the user within a gaming environment of the game title.

EXERCISE OR SPORTS EQUIPMENT AS GAME CONTROLLER
20230024653 · 2023-01-26 ·

A system and method for providing real-time exercise parameters generated from exercise and sports equipment by a user into gameplay of game titles. The real-time exercise parameters may include power data, resistance data, cadence data, speed data, etc. and associated timestamps, such that the exercise parameters may be used for generating instructions corresponding to a set of inputs associated with gameplay of a game title. A game server associated with the game title may receive and execute the instructions to initiate performance of an in-game action by an avatar of the user within a gaming environment of the game title.

METHOD FOR MANAGING AND CONTROLLING TARGET SHOOTING SESSION AND SYSTEM ASSOCIATED THEREWITH

A method for managing and controlling a target shooting session includes initiating the target shooting session includes receiving a stream of video frames; displaying a graphic image representative of the target; processing the stream of video frames to generate a series of video images; processing the series of video images to detect a target area exhibiting a difference; analyzing the target area in the consecutive video images to determine if the difference is representative of target penetration; updating the graphic image to show a graphic target penetration; determining a participant score; and updating the graphic image on the display device to show the participant score. A system for managing and controlling a target shooting session includes a target assembly, a video camera, and a user computing device. In another embodiment, the system includes a target assembly, a video camera, and a non-transitory computer-readable medium storing a target shooting application program.

METHOD FOR MANAGING AND CONTROLLING TARGET SHOOTING SESSION AND SYSTEM ASSOCIATED THEREWITH

A method for managing and controlling a target shooting session includes initiating the target shooting session includes receiving a stream of video frames; displaying a graphic image representative of the target; processing the stream of video frames to generate a series of video images; processing the series of video images to detect a target area exhibiting a difference; analyzing the target area in the consecutive video images to determine if the difference is representative of target penetration; updating the graphic image to show a graphic target penetration; determining a participant score; and updating the graphic image on the display device to show the participant score. A system for managing and controlling a target shooting session includes a target assembly, a video camera, and a user computing device. In another embodiment, the system includes a target assembly, a video camera, and a non-transitory computer-readable medium storing a target shooting application program.

EXERCISE SYSTEM AND METHOD

A method for displaying archived exercise classes comprising displaying information about archived exercise classes that can be accessed by a first user via a computer network on a display screen at a first location, wherein the first user can select among a plurality of archived classes, outputting digital video and audio content comprising the selected archived class, detecting a performance parameter for the first user at a particular point in the selected class, displaying the performance parameter on the display screen, and displaying performance parameters from a second user at a second location on the display screen such that at least one of the performance parameters from the first user and at least one of the performance parameters from the second user at the same point in the class are presented for comparison.

Watermarking synchronized inputs for machine learning

A method and system for providing synchronized input feedback, comprising receiving an input event, encoding the input event in an output stream wherein the encoding of the input event is synchronized to a specific event and reproducing the output stream through an output device whereby the encoded input event in the reproduced output stream is imperceptible to the user.

Watermarking synchronized inputs for machine learning

A method and system for providing synchronized input feedback, comprising receiving an input event, encoding the input event in an output stream wherein the encoding of the input event is synchronized to a specific event and reproducing the output stream through an output device whereby the encoded input event in the reproduced output stream is imperceptible to the user.

GAME PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM
20230020283 · 2023-01-19 · ·

A tooth brushing game includes starting counting a time that defines one play of a toothbrush game in response to starting the toothbrush game; capturing an image of a user; setting an area around a mouth by detecting a face area of the user from the captured image and detecting a facial part from the detected face area; detecting movement of an object including a toothbrush and a hand in the area around the mouth; controlling the toothbrush game based on the detected movement of the object; and stopping the counting of the time when the area around the mouth is not set but not stopping the counting when the movement of the object is not detected.

VEHICLE STEERING SYSTEM AND VEHICLE
20230220884 · 2023-07-13 ·

A vehicle steering system and a vehicle are provided. The vehicle steering system includes a steering shaft and a steering transmission shaft. The steering shaft or the steering transmission shaft includes a first shaft section and a second shaft section. A clutch mechanism is arranged between the first shaft section and the second shaft section. In an engaging state, a transmission connection is established between the first shaft section and the second shaft section and in this case, a controller determines that the vehicle enters a driving mode. In a disengaging state, the transmission connection between the first shaft section and the second shaft section is disconnected, and in this case, the control modulecontroller determines that the vehicle enters a game mode.