A63F13/26

Variable—resistance exercise machine with network communication for smart device control and brainwave entrainment
11707644 · 2023-07-25 · ·

A variable-resistance exercise machine with network communication for smart device control and brainwave entrainment, comprising an exercise machine with a plurality of moving surfaces, that each provide an independent degree of resistance to movement, a sensor that detects movement and provides output to a controller, a brainwave entrainment manager that selects a brainwave entrainment frequency based on the sensor output, and a controller that receives an input from a user device, changes the operation of the plurality of moving surfaces based on the input, and sends the brainwave entrainment frequency to the user device.

Switching method and system of interactive modes of head-mounted device
11709543 · 2023-07-25 · ·

A switching method and system of interactive modes of a head-mounted device is provided. The interactive modes include gamepad tracking interactive mode and bare hand tracking interactive mode. A standard deviation of position data, a standard deviation of attitude data and a standard deviation of accelerometer data among IMU data are acquired, respectively. Whether the standard deviation of the position data, the standard deviation of the attitude data and the standard deviation of the accelerometer data meet a first preset condition is determined. Moreover, the standard deviation of the accelerometer data within a second preset duration is acquired in real time, and whether the standard deviation of the accelerometer data meets a second preset condition is determined. In cases where the standard deviation of the accelerometer data meets the second preset condition, the bare hand tracking interactive mode is paused, and the gamepad tracking interactive mode is started.

GAME PROCESSING SYSTEM, METHOD OF PROCESSING GAME, AND STORAGE MEDIUM STORING PROGRAM FOR PROCESSING GAME
20230233930 · 2023-07-27 ·

A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The game includes a VR mode in which the game progresses in accordance with detection information obtained by a head mounted display. The one or more processors determine an action of the player performed toward the virtual character based on the detection information obtained by the head mounted display attached to the head of the player, cause the virtual character to interact with the player based on the action of the player; and suspend execution of the VR mode if a suspension condition is satisfied.

GAME PROCESSING SYSTEM, METHOD OF PROCESSING GAME, AND STORAGE MEDIUM STORING PROGRAM FOR PROCESSING GAME
20230233930 · 2023-07-27 ·

A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The game includes a VR mode in which the game progresses in accordance with detection information obtained by a head mounted display. The one or more processors determine an action of the player performed toward the virtual character based on the detection information obtained by the head mounted display attached to the head of the player, cause the virtual character to interact with the player based on the action of the player; and suspend execution of the VR mode if a suspension condition is satisfied.

AUGMENTED REALITY SYSTEM AND METHOD OF OPERATION THEREOF
20230001294 · 2023-01-05 ·

A system and method of operation of an augmented reality system includes: a position sensor (140) for calculating a current location (144); an orientation sensor (142), coupled to the position sensor (140), for calculating a current orientation (146); and a control mechanism (118), coupled to the position sensor (140), for presenting a system object (126) based on the current location (144), the current orientation (146), an object location (128), an object orientation (130), an access right (120), a visibility (134), and a persistence (136).

AUGMENTED REALITY SYSTEM AND METHOD OF OPERATION THEREOF
20230001294 · 2023-01-05 ·

A system and method of operation of an augmented reality system includes: a position sensor (140) for calculating a current location (144); an orientation sensor (142), coupled to the position sensor (140), for calculating a current orientation (146); and a control mechanism (118), coupled to the position sensor (140), for presenting a system object (126) based on the current location (144), the current orientation (146), an object location (128), an object orientation (130), an access right (120), a visibility (134), and a persistence (136).

ACCESSORY DEVICE
20230001291 · 2023-01-05 ·

The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.

ACCESSORY DEVICE
20230001291 · 2023-01-05 ·

The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.

HUMAN-COMPUTER INTERACTION METHOD AND DEVICE
20230004287 · 2023-01-05 ·

In a field of electronic device technologies, a human-computer interaction method and device relates to a portable device receiving a first touch operation performed on a first image, where the first touch operation is directly performed on an area outside a first functional area, and the first functional area is a functional area in the first image. The portable device sends first data to a large-screen device, where the first data includes image data generated by the portable device in response to a second touch operation, the second touch operation is an operation that is generated based on the first touch operation and that is directly performed on the first functional area, and the first data is used by the large-screen device to update the second image.

Method and device for compositing an image

A method of and apparatus configured to perform obtaining a captured image of a real environment. The real environment includes a device having a screen. The captured image includes the device having the screen. The pose of the screen is determined based on the captured image. From a source other than the captured image, 2D content to be displayed on a representation of the screen in the virtual scene is obtained. The 2D content is projected to produce projected 2D content. The projected 2D content aligned to the pose of the screen. The virtual scene is generated as a combination of a virtual content item and the projected 2D content.