A63F13/5375

Fitness training system for merging energy expenditure calculations from multiple devices

Systems and methods for prompting a user to perform an exercise and monitoring the exercise are provided. Multiple independent sensors or sensor systems may be used to calculate energy expenditure. Various criteria may be used to manually or automatically select the independent sensor or sensor system or combination that will be used with the energy expenditure calculations.

Fitness training system for merging energy expenditure calculations from multiple devices

Systems and methods for prompting a user to perform an exercise and monitoring the exercise are provided. Multiple independent sensors or sensor systems may be used to calculate energy expenditure. Various criteria may be used to manually or automatically select the independent sensor or sensor system or combination that will be used with the energy expenditure calculations.

System and method for improving localization and object tracking

In one embodiment, a computing system is configured to, during a first tracking session, detect first landmarks in a first image of the environment surrounding a user, and determine a first location of the user by comparing detected first landmarks to a landmark database. During a second tracking session, the computing system captures motion data and estimates a second location of the user based on the motion data and first user location. Based on the motion data and first user location, the computing system detects landmarks in a second image at a second location. The system accesses expected landmarks from the landmark database visible at the second location and determines the estimated second location of the user is inaccurate by comparing the expected landmarks with the second landmarks. The computing system re-localizes the user by comparing the landmarks in the landmark database and third landmarks in a third image.

VIDEO GAME INVENTORY COACH
20230024836 · 2023-01-26 ·

A video game inventory coach AI model may suggest video game inventory items to discard, obtain, and/or use based on a user's gameplay style and clusters of other players. The inventory coach model may be turned on and off at a target player's discretion.

VIDEO GAME INVENTORY COACH
20230024836 · 2023-01-26 ·

A video game inventory coach AI model may suggest video game inventory items to discard, obtain, and/or use based on a user's gameplay style and clusters of other players. The inventory coach model may be turned on and off at a target player's discretion.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, PROCESSING APPARATUS, PROCESSING SYSTEM, AND GAME PROCESS CONTROL METHOD
20230226453 · 2023-07-20 ·

A first game process that proceeds independently of a second game process related to opponents for a user is performed. State data indicating a second game state of the second game process related to each of a plurality of the opponents is sequentially acquired, and a display image including a first image reflecting a first game state of the first game process and a plurality of second images reflecting the second game states indicated by the state data is sequentially generated. The display image is sequentially generated such that the first image is arranged in a first area located at a center of the display image, a second area is located at a position at each of right and left sides of the first area, and the second images are arranged in the respective second areas at the right and left sides.An instruction that changes a game state of the target is made if a game state of the user satisfies a predetermined condition.

OBJECT PROMPTING METHOD, APPARATUS, AND DEVICE IN VIRTUAL SCENE, AND STORAGE MEDIUM
20230019749 · 2023-01-19 ·

An object prompting method includes: displaying a virtual scene picture and superimposing and displaying compass information on the virtual scene picture, a first azimuth scale in the compass information indicates an orientation of the first virtual object in the virtual scene; and displaying an object prompt identifier in response to a sound source object producing a sound in the virtual scene, the object prompt identifier indicates a presence of a sound source producing a sound in a direction corresponding to a second azimuth scale in the compass information. The foregoing method overcomes issues associated with a display of an object prompt identifier being limited by a display region area, a display effect of an object prompt identifier of a sound source object is improved, such that an interaction efficiency of a virtual scene interface is also improved.

INFORMATION DISPLAY METHOD AND APPARATUS IN VIRTUAL SCENE, DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM

An information display method in a virtual scene is provided. In the method, the virtual scene that includes a first virtual object is displayed. The first virtual object is controlled to move in the virtual scene based on a user input. Further, in response to the first virtual object moving into a target region in the virtual scene and obtaining control authority of the target region, a graphical representation of each of at least one second virtual object in the virtual scene is displayed based on a perspective of the first virtual object in the virtual scene. When a view of the respective second virtual object from a location of the first virtual object is obstructed, the graphical representation of an obstructed portion of the respective second virtual object is displayed in the virtual scene based on the perspective of the first virtual object and a position of the respective second virtual object in the virtual scene.

INFORMATION DISPLAY METHOD AND APPARATUS IN VIRTUAL SCENE, DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM

An information display method in a virtual scene is provided. In the method, the virtual scene that includes a first virtual object is displayed. The first virtual object is controlled to move in the virtual scene based on a user input. Further, in response to the first virtual object moving into a target region in the virtual scene and obtaining control authority of the target region, a graphical representation of each of at least one second virtual object in the virtual scene is displayed based on a perspective of the first virtual object in the virtual scene. When a view of the respective second virtual object from a location of the first virtual object is obstructed, the graphical representation of an obstructed portion of the respective second virtual object is displayed in the virtual scene based on the perspective of the first virtual object and a position of the respective second virtual object in the virtual scene.

Contextual digital media processing systems and methods

Systems and methods for contextual digital media processing are disclosed herein. An example method includes receiving content from a source as digital media that are being displayed to a user, processing the digital media to determine contextual information within the content, searching at least one network for supplementary content based on the determined contextual information, and transmitting the supplementary content for use with at least one of the source or a receiving device.