Patent classifications
A63F13/71
Information processing apparatus and information processing system
Methods and apparatus provide for downloading application software from a server, including: downloading the application software from the server, where a first application software file contains only a portion of the application software, and a second application software file contains more than the portion of the application software; executing the application software and generating application images based thereon, where execution of the first application software file contains enough of the application software to execute a limited amount of the application software; and displaying the application images on a display screen based on the execution of the application software, where the acquisition unit begins downloading the second application software file in a background process after downloading the first application software file and at least partially during the execution of the first application software file.
Information processing apparatus and information processing system
Methods and apparatus provide for downloading application software from a server, including: downloading the application software from the server, where a first application software file contains only a portion of the application software, and a second application software file contains more than the portion of the application software; executing the application software and generating application images based thereon, where execution of the first application software file contains enough of the application software to execute a limited amount of the application software; and displaying the application images on a display screen based on the execution of the application software, where the acquisition unit begins downloading the second application software file in a background process after downloading the first application software file and at least partially during the execution of the first application software file.
Using camera on computer simulation controller
A computer simulation controller includes a camera that can be used to image a display on which a computer simulation, controlled by the controller, can be presented. The camera images information on the display, such as display identification (ID), and sends the information to a server streaming the simulation. Based on the information, the server knows to which display to stream the simulation.
Voice separated server architecture systems for privacy of massively multiplayer online games
Systems, storage media and apparatus for voice separated server architecture for privacy of a plurality of users of a massively multiplayer online game (MMOG) enabling a gaming computing environment that is separate from a voice channel for the plurality of users of the massively multiplayer online game (MMOG) are disclosed. Some embodiments may include: communicating with a gaming server for a Massively Multiplayer Online Game, the gaming server enabling a Massively Multiplayer Online Game environment, communicating with a voice server for the Massively Multiplayer Online Game, the voice server for the Massively Multiplayer Online Game being completely separate from the gaming server enabling privacy for the plurality of users of the massively multiplayer online game, and providing a MMOG primary voice channel, integrating the MMOG primary voice channel and the Massively Multiplayer Online Game environment, enabling a subsection of the plurality of users to verbally communicate.
Voice separated server architecture systems for privacy of massively multiplayer online games
Systems, storage media and apparatus for voice separated server architecture for privacy of a plurality of users of a massively multiplayer online game (MMOG) enabling a gaming computing environment that is separate from a voice channel for the plurality of users of the massively multiplayer online game (MMOG) are disclosed. Some embodiments may include: communicating with a gaming server for a Massively Multiplayer Online Game, the gaming server enabling a Massively Multiplayer Online Game environment, communicating with a voice server for the Massively Multiplayer Online Game, the voice server for the Massively Multiplayer Online Game being completely separate from the gaming server enabling privacy for the plurality of users of the massively multiplayer online game, and providing a MMOG primary voice channel, integrating the MMOG primary voice channel and the Massively Multiplayer Online Game environment, enabling a subsection of the plurality of users to verbally communicate.
Validating a player's real-world location using activity within a parallel-reality game
Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
Validating a player's real-world location using activity within a parallel-reality game
Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
PROVABLY FAIR GAMES USING A BLOCKCHAIN
A computer-implemented method of pseudo-randomly generating winning game elements for use in playing a game. An oracle obtains: a set of seed data items, the set of seed data items comprising one or more user seed data items; and a sequence of first public keys, each first public key representing a respective one of the set of first game elements. The oracle generates an output of a game transaction that comprises an output script. The script comprises the sequence of at least some of the first public keys, and wherein the output script is configured to, when executed, generate at least one pseudorandom number, the pseudorandom number being based on the set of seed data items, and to select a winning key, the winning public key being the public key at a position in the sequence of first public keys corresponding to the pseudorandom number.
Game Data Processing Method, Storage Medium, and Electronic Device
A game data processing method, a storage medium, and an electronic device are disclosed. The method may include: a mapping relationship is established between a first client and a second client based on a first data transfer request from the first client; first game data of the first client is sent to the second client according to the mapping relationship; second game data from the second client is acquired, wherein the second game data is obtained through updating, by the second client, the first game data; the second game data is verified based on first user identification information of the first client to obtain a verification result; and in response to the verification result indicating that the second game data is approved, the first game data is updated to the second game data.
METHOD FOR GAME ACCOUNT TRADING
Through the present invention, game players can auction or transact game objects under their game accounts, such as roles, props, services, etc. The management of game account trading through the trading platform will also protect the safety of game object transactions. In addition, players can also take advantage of the functions of the present invention to manage their auctions and negotiate prices.