A63F13/822

Computer-readable recording medium that stores game program, method of controlling information processing apparatus, and information processing apparatus for slide puzzles
11554317 · 2023-01-17 · ·

A non-transitory computer-readable medium having instructions stored therein, which when executed by a computer cause the computer to provide a user with a first game. The instructions further cause the computer to display one or more pieces, each of the one or more pieces being movable in a predetermined direction according to a touch operation by the user. The instructions further cause the computer to retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game.

Systems and methods for determining game level attributes based on player skill level prior to game play in the level
11590424 · 2023-02-28 · ·

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.

Systems and methods for determining game level attributes based on player skill level prior to game play in the level
11590424 · 2023-02-28 · ·

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.

Information processing system with increased user draw mode strategies, and associated information processing apparatus, storage medium and information processing method
11590425 · 2023-02-28 · ·

An example of an information processing system is configured to, in a draw mode, display two or more selection candidates. In the draw mode, when a selection instruction to select at least one of unselected selection candidates is given, a game character that corresponds to the selected selection candidate is granted to the user. When the number of unselected selection candidates is equal to a first number, the process decreases an amount by which the predetermined parameter is decreased as compared with a case where the number of unselected selection candidates is equal to a second number greater than the first number. When a cumulative grant count becomes equal to or greater than a reference count, the information processing system permits execution of a designated mode in which a game character designated by the user is granted to the user.

Information processing system with increased user draw mode strategies, and associated information processing apparatus, storage medium and information processing method
11590425 · 2023-02-28 · ·

An example of an information processing system is configured to, in a draw mode, display two or more selection candidates. In the draw mode, when a selection instruction to select at least one of unselected selection candidates is given, a game character that corresponds to the selected selection candidate is granted to the user. When the number of unselected selection candidates is equal to a first number, the process decreases an amount by which the predetermined parameter is decreased as compared with a case where the number of unselected selection candidates is equal to a second number greater than the first number. When a cumulative grant count becomes equal to or greater than a reference count, the information processing system permits execution of a designated mode in which a game character designated by the user is granted to the user.

SYSTEMS AND METHODS THAT ENABLE CUSTOMIZABLE TEAMS FOR MULTI-PLAYER ONLINE GAMES
20180001210 · 2018-01-04 ·

The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable customizable teams for online active games. In an embodiment, the system includes an online game session server system communicatively coupled to a network for access by a plurality of users to establish a plurality of real-time interactive games sessions, wherein each game session includes at least one team and wherein the at least one team may be established in accordance with a preferred composition defined by a user.

METHOD FOR LOCKING TARGET IN GAME SCENARIO AND TERMINAL
20180001189 · 2018-01-04 ·

A method is performed at a terminal for locking a target in a game application, the method comprising: obtaining input gesture information from a user on an operation interface of a game application; recognizing the gesture information to obtain a switching instruction of the game application corresponding to the gesture information; selecting an object category of virtual characters according to the switching instruction; locking a target virtual character in the object category according to a preset rule and performing an operation on the target virtual character; and after performing the operation, automatically repeating the locking and the performing operations on a next target virtual character in the object category until finishing a last virtual character in the object category.

METHOD FOR LOCKING TARGET IN GAME SCENARIO AND TERMINAL
20180001189 · 2018-01-04 ·

A method is performed at a terminal for locking a target in a game application, the method comprising: obtaining input gesture information from a user on an operation interface of a game application; recognizing the gesture information to obtain a switching instruction of the game application corresponding to the gesture information; selecting an object category of virtual characters according to the switching instruction; locking a target virtual character in the object category according to a preset rule and performing an operation on the target virtual character; and after performing the operation, automatically repeating the locking and the performing operations on a next target virtual character in the object category until finishing a last virtual character in the object category.

SYSTEMS AND METHODS FOR MULTI-SOURCE ARRAY PROCESSING
20180001214 · 2018-01-04 ·

The present disclosure is directed to methods and systems for processing replacements to a target array by a plurality of source arrays. Selected tokens in a target array may be replaced with corresponding tokens from a source array to generate a region of identical tokens, which may be processed or removed. Tokens in the target array may be shifted in a direction corresponding to the source array to fill empty cells within the target array and new tokens generated. Selections may be made from multiple source arrays iteratively, with shift directions dynamically modified.

SYSTEMS AND METHODS FOR MULTI-SOURCE ARRAY PROCESSING
20180001214 · 2018-01-04 ·

The present disclosure is directed to methods and systems for processing replacements to a target array by a plurality of source arrays. Selected tokens in a target array may be replaced with corresponding tokens from a source array to generate a region of identical tokens, which may be processed or removed. Tokens in the target array may be shifted in a direction corresponding to the source array to fill empty cells within the target array and new tokens generated. Selections may be made from multiple source arrays iteratively, with shift directions dynamically modified.