Patent classifications
A63F13/825
Systems and methods for generating in-game assets for a gaming platform based on inheriting characteristics from other in-game assets
Systems and methods for generating characters for a gaming platform based on inheriting characteristics from other characters are disclosed. Exemplary implementations may: store, in electronic storage, a set of character definitions that define visual representations of individual characters that can operate and interact within the gaming platform; present a user interface to a first player on a first client computing platform associated with the first player; receive user input from the first player; generate a new character definition based on the first character definition and the second character definition; and present the new character on the user interface.
SYSTEM FOR PROVIDING ITEM GENERATION SERVICE FOR GENERATING ARTIFICIAL INTELLIGENCE-BASED DYNAMIC GAME ENVIRONMENT
Provided is a system for providing an item generation service for generating an artificial intelligence-based dynamic game environment, the system comprising: a space database unit that collects topography and weather information of at least one area, converts the collected topography and weather information into 3D content, stores the 3D content, and includes a user interface for designing and setting a real estate object corresponding to at least one building or land; a character setting unit including a user interface for setting the gender, height, weight, and body type of a character, and setting a growth rate according to a training level; an item generation service providing server including an item generation unit for generating an item having the desired size, weight, design, resistance, hardness, and durability by combining at least one type of material; and a user terminal for defining and designing each of at least one attribute forming a space, a character, and an item in the item generation service providing server, and selling, purchasing, and exchanging a completed item.
PROCESSOR-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
An automatic placement mode is switched between ON and OFF in accordance with a setting parameter value set by a user. The setting parameter value and at least one in-game object is stored in association with each other. When the automatic placement mode is switched to be ON, the in-game object owned by the user, among the in-game objects associated with the setting parameter value, is automatically placed in a virtual space. Then, while the automatic placement mode is ON, if the user newly acquires the in-game object associated with the setting parameter value, this in-game object is automatically placed in the virtual space.
GENERATING MARK INFORMATION ON A VIRTUAL OBJECT
A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment, a sight bead pointing to an aiming position, and receiving a mark operation triggered on a mark control interface. The method further includes, in response to receiving the mark operation, generating, according to the received mark operation, mark information on a virtual object to which the aiming position points. The virtual object on which the mark information is generated is a movable object, a virtual prop, a virtual building, or a virtual landscape object in the virtual environment. The generated mark information is visible at a position of the virtual object in the virtual environment to one or more teammates of the virtual character.
Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips
Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: determining, based at least in part upon telematics data, a plurality of skill points associated with a plurality of real skills exhibited by the user during the one or more real trips; training a virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings; generating, based at least in part upon the character profile, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon the updated plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences; updating the character profile by at least applying the one or more virtual occurrences based on the associated one or more outcomes to the virtual character.
Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips
Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: determining, based at least in part upon telematics data, a plurality of skill points associated with a plurality of real skills exhibited by the user during the one or more real trips; training a virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings; generating, based at least in part upon the character profile, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon the updated plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences; updating the character profile by at least applying the one or more virtual occurrences based on the associated one or more outcomes to the virtual character.
Method and apparatus for breeding virtual pet
A method for breeding a virtual pet is provided, including: displaying a mating market interface, the mating market interface including virtual pets in a mating state; selecting a paternal virtual pet from the virtual pets in the mating state via the mating market interface according to a first operation; displaying a pet breeding interface, the pet breeding interface including a paternal pet field and a maternal pet field, and the paternal virtual pet having a first pet image being displayed in the paternal pet field; adding a maternal virtual pet having a second pet image to the maternal pet field according to a second operation; and displaying a breeding result interface comprising a filial virtual pet when breeding succeeds, the filial virtual pet having a third pet image generated based on a genetic inheritance rule according to the first pet image and the second pet image.
Method and apparatus for breeding virtual pet
A method for breeding a virtual pet is provided, including: displaying a mating market interface, the mating market interface including virtual pets in a mating state; selecting a paternal virtual pet from the virtual pets in the mating state via the mating market interface according to a first operation; displaying a pet breeding interface, the pet breeding interface including a paternal pet field and a maternal pet field, and the paternal virtual pet having a first pet image being displayed in the paternal pet field; adding a maternal virtual pet having a second pet image to the maternal pet field according to a second operation; and displaying a breeding result interface comprising a filial virtual pet when breeding succeeds, the filial virtual pet having a third pet image generated based on a genetic inheritance rule according to the first pet image and the second pet image.
Gamification of health awareness based on a wake-up time
An object is to provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. A game server that manages progress of a breeding game of a virtual life form can provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. The game server includes circuitry configured to acquire a wake-up time of a user; and a update the breeding game in accordance with the acquired wake-up time.
Gamification of health awareness based on a wake-up time
An object is to provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. A game server that manages progress of a breeding game of a virtual life form can provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. The game server includes circuitry configured to acquire a wake-up time of a user; and a update the breeding game in accordance with the acquired wake-up time.