Patent classifications
A63F2300/1043
SHAFT JOYSTICK WITH LIGHT ADJUSTMENT CUSTOMIZATION FUNCTION
A shaft joystick with a light adjustment customization function is provided, which relates to the technical field of game peripherals. By the adoption of the above technical solution, the shaft joystick is easy and convenient to operate, and users can change the illuminated display of the game buttons and the lever according to own preferences, which is conductive to enhancing the user experience of game players.
CONTEXTUAL ADJUSTMENT OF INPUT DEVICE RESISTANCE
A method for adjusting input resistance includes determining, by an information handling system, one or more gaming context characteristics of a gaming application executed by the information handling system. The information handling system determines one or more adjustments to a resistance of a two-axis input device based, at least in part, on the one or more gaming context characteristics. The information handling system applies the one or more adjustments to the resistance of the two-axis input device.
RECONFIGURABLE USER INPUT ELEMENT
A single user input element can be used in four different modes including a first mode in which the user input element mimics a single button by restricting input along multiple axes, a second mode in which the user input element restricts input to a first axis, a third mode in which the user input element restricts input to a second axis, and a fourth mode in which the user has no restrictions to user input. A rotational cam may be used to interact with shuttle pins that control the height of a surface (e.g., an up/down position) of the plurality of fill spacers to change a look and/or feel of the user input element. A rotational structure which has lockout tabs to prevent individual rotational axis from being rotated depending on the configuration of the input device. These aspects may provide a reconfigurable direction pad for a game controller.
Shifter Simulator System, Simulator Provided Therewith and Method for Operating
A shifter simulator system comprising a frame with a gear stick hinge, a gear stick that is hingedly connected to the frame via the gear stick hinge, and a moveable frame part configured for moving relative to the frame and provided with a first contact surface and a second contact surface.
The shifter simulator system also includes a magnetic contact and a tilting element configured for tilting around a tilting axis via a tilting connection in response to a movement of the gear stick and providing a first lever, and wherein the tilting element is provided with a first contact element and a second contact element configured for engaging the respective first and second contact surfaces of the moveable frame part providing a second lever, and by moving the moveable frame part defining a shifter movement with the magnetic contact. The first and/or second levers are adjustable.
Game controller comprising at least one pivoting control member with a modifiable stop angle
A game controller (1) including an assembled shell (2) and at least one pivoting control member (3) which passes through the assembled shell (2) and can be tilted manually in all directions from a rest position into which it returns in a rotationally elastic manner. For each pivoting control member (3), the game controller includes at least one removable first head (32A) and one removable second head. The two removable heads have different dimensions so as to obtain different values for the stop angle of the control member (3) in relation to its rest position when the control member (3) is tilted in abutment in the stop position.
Reconfiguring reality using a reality overlay device
Virtual entities are displayed alongside real world entities in a wearable reality overlay device worn by the user. Information related to an environment proximate to the wearable device is determined. For example, a position of the wearable device may be determined, a camera may capture an image of the environment, etc. Virtual entity image information representative of an entity desired to be virtually displayed is processed based on the determined information. An image of the entity is generated based on the processed image information as a non-transparent region of a lens of the wearable device, enabling the entity to appear to be present in the environment to the user. The image of the entity may conceal a real world entity that would otherwise be visible to the user through the wearable device. Other real world entities may be visible to the user through the wearable device.
ELECTRONIC GAMING SYSTEM
An electronic gaming console includes a first control device including a first button, a second control device including a second button, a tube connecting the first control device to the second control device, the tube comprising a plurality of lights within an interior of the tube, a memory; and a controller. The controller can be configured to receive one or more sets of instructions from a user device, store the sets of instructions in the memory, receive a first input from the first button and a second input from the second button; and control illumination of the plurality of lights based on at least one of the sets of instructions, and at least one of the first input or the second input.
Games controller
The invention provides an improved controller (10) for a games console. The invention is a games controller (10) that is intended to be held by a user in both hands. Additionally, the controller of the invention (10) may comprise a plurality of controls located on the front and top of the controller. The controller of the present invention (10) is advantageous as it additionally comprises an actuator mounted to one of the plurality of controls located on the front of the controller.
Controller with sensor-rich controls
Described herein are controllers with sensor-rich controls for enhanced controller functionality. An example control may include a pressure sensor that is configured to detect an amount of a force of a press on a cover of the control based at least in part on a proximity of a metal layer to the pressure sensor. This control may further include a touch sensor for detecting an object contacting the cover of the control. Additional embodiments disclose, among other things, integrated trackpads and D-pads, as well as backlighting features that indicate a functional state of the controller.
FISHING SIMULATION APPARATUS AND METHOD
A fishing simulation apparatus include: a fishing reel which is mounted on a fishing rod and provided with a manual driving pulley for winding up a fishing line, and which moves the fishing line in opposite directions; and a main motor for pulling the connected fishing line from the fishing rod and the fishing reel, in which the fishing line is connected in an infinite circulation manner, sequentially passing through the fishing rod, the fishing reel, and the main motor.