A63F2300/609

METHOD FOR INTERACTIVE PLOT JUMPING, METHOD FOR DISPLAYING INTERACTIVE PLOT INTERFACE, APPARATUS, AND DEVICE
20230033420 · 2023-02-02 ·

This application discloses a method for interactive plot jumping, a method for displaying an interactive plot interface, an apparatus, and a device. The method includes obtaining current node information comprising a first plot path that reaches a current node and a plot parameter of the current node, the current node indicating a plot where a user is currently located; obtaining target node information in response to a plot jump instruction for a target node, the plot jump instruction instructing a plot to jump from the current node to the target node; performing path splicing on the first plot path and the historical plot path to obtain a spliced plot path that conforms to a plot logic rule and satisfies a plot parameter condition, the spliced plot path leading to the target node; and updating the plot parameter corresponding to the target node based on the spliced plot path.

Event-based currency
11484798 · 2022-11-01 · ·

An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.

NFT FRAMEWORK FOR TRANSFERRING AND USING DIGITAL ASSETS BETWEEN GAME PLATFORMS

Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.

Systems and methods of reciprocation of game asset gifting

A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response.

METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME
20230130630 · 2023-04-27 ·

A computer device is configured to provide a computer implemented game. A display displays a game play screen comprising a first area and a second area, the first area of the game play screen comprising a game board comprising one or more first game objects to be collected in response to user interaction. A processor causes items to be provided in the second area of the game play screen in response to the user interaction to satisfy game objectives associated with the second area of the game play screen. The processor determines a first contribution associated with an in-game currency to upgrade an upgradeable image associated with the second area of the game play screen and whether the respective level has been completed and to determine a second contribution; and if an accumulated second contribution from the completion of levels satisfies a criteria, provides inventory items which are usable to unlock or upgrade a respective item.

Incentivizing location-based actions by groups

A method of incentivizing location-based actions by groups is disclosed. A group of users of a game networking system is notified that an incentive reward is to be provided based on a number of members of the group performing a location-based action transgressing a threshold. The incentive reward is provided based on the number of members of the group performing the location-based action transgressing the threshold.

ANIMATION PRODUCTION SYSTEM
20230121976 · 2023-04-20 ·

To enable you to take animations in a virtual space an animation production method comprising: a step of placing a character in a virtual space; a step of placing a virtual camera for shooting the character in the virtual space; a step of acquiring action data defining an action of the character from an external source; a step of operating the character based on the action data; and a step of shooting the action of the character by the camera.

Information processing system, storage medium, information processing apparatus and information processing method
11628365 · 2023-04-18 · ·

A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that executes virtual game processing. A player makes a PC act in a place provided in a virtual space, and clears a quest issued by an NPC that the PC encountered. Then, a reward is given to the PC or player. Moreover, by displaying one or more quests issued by one or more NPCs by list, it is possible to clear a quest selected from the list. In this case, a reward is also given to the PC or player.

Information processing system, information processing apparatus, storage medium, and information processing method
11602694 · 2023-03-14 · ·

An example of an information processing system executes a draw for choosing one or more game character based on selection probabilities from among a group of game characters, wherein at least one of the game characters chosen by a draw is granted to the user. When a game character of a first group is granted by a draw, a first selection probability value for game characters of the first group is changed to a first base value, and a second selection probability value for game characters of a second group is changed to the second base value. When a game character of the second group is granted by a draw and a boost value of the first selection probability is greater than a predetermined value, the first selection probability value is at least lowered so that the first selection probability value is greater than the first base value.

CHANGING A VIRTUAL WORLD BASED ON REAL-WORLD LOCATIONS OF PLAYERS

A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.