A63F3/00694

Board game with levitating magnetic game pieces in a race
20230293972 · 2023-09-21 ·

The game consists of a planar game board (10), a series of vertically extended pegs (18) along a track, and magnetic game pieces (20) that freely slide down pegs (18). Each player selects a plurality of game pieces (20) of one color to differentiate from other players' game pieces (20). The object of the game is to be the first player to move all of his game pieces (20) from start (14) to finish (16). Players, in turn, roll dice, a chance device, and move game pieces (20) as indicated. Players' magnetic game pieces (20) interact in exciting and unexpected ways. A game piece (20) landing on a peg (18) above another game piece (20) will either attract and capture, or repel and levitate, depending on their relative magnetic orientations, another element of chance. When a game piece lands on particular pegs (18) or spaces (12), the player draws a random card, another element of chance, which directs surprise moves such as forward, backward or flipping.

Therapeutic customizable game board system
11786804 · 2023-10-17 ·

A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

SYSTEM AND METHODS FOR GAME PLAY
20230149795 · 2023-05-18 ·

Players attempt to be the first person to move from the start of the board puzzle piece to the end of board. The game is played in at least three phases, with each phase utilizing different game pieces. Phase one consists of creating a puzzle pattern by placing background puzzle pieces on the puzzle game board and connecting background puzzle pieces already on the board. Phase two consists of placing color overlay puzzle pieces on top of the background puzzle pieces that make up the puzzle pattern. Phase three is accomplished by each player selecting a playing card and then either strategically migrating their creature by moving contiguously between the creature spots or by jumping from a color overlay creature spot to a different color overlay creature spot, as described on the playing card selected. The game ends when a player moves off the end of board.

Electronic Game Table
20220212094 · 2022-07-07 ·

The electronic game table is a table setup, along with an app, that facilitates the play of role-playing games and other board games by players either in present, or connected remotely. The movements of pieces by players in person are recognized by the table, and the events are sent to the app. On the other side, remote players make changes to the board through the app, which contacts the physical electronic table, and the table automatically moves the corresponding pieces as the app directs. In addition, the table has built-in speakers to give audio output to physically-present players, and a OLED screen embedded in the table top as to give visual response to the users or otherwise simulate the playing board.

ELECTROMAGNETIC GAME BOARD
20220288484 · 2022-09-15 ·

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

THERAPEUTIC CUSTOMIZABLE GAME BOARD SYSTEM
20210316207 · 2021-10-14 ·

A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

MODULAR SCREEN WITH MAGNETIC JOINTS

In an embodiment, a gaming screen comprising a first panel having a first edge, a first magnet rotatably mounted at the first edge, a second panel having a second edge, and a second magnet rotatably mounted at the second edge. The first and second magnets are arranged to attract to each other and form a hinge between the first panel and the second panel. The panel may be folded into a compact state for carrying or storage.

PORTABLE CHESS SET THAT PRESERVES POSITIONS OF CHESS PIECES DURING A PAUSE IN GAME PLAY TO PERMIT TRANSPORTATION AND CONTINUATION OF A CHESS GAME
20210170264 · 2021-06-10 ·

A portable chess set able to preserve positions of chess pieces on a chess board during an interruption of game play, thereby permitting transportation of the chess set and then resuming game play. The chess set includes: a board having a surface partitioned into a plurality of square areas each having a square center, a plurality of ferro-magnetic elements, each square area having a ferro-magnetic element embedded under the playing surface at the square center. Also included is a plurality of chess pieces, each chess piece having a magnet embedded in a bottom center portion of the chess piece, and a chess piece position preserver that includes a planar member having a plurality of holes in a square array, each hole having a hole center, each hole center located to align over a square center when the chess piece position preserver is secured in place over the chess board.

Game utilizing magnetic forces

The present invention is a game that relies on the interactions of magnetic fields to test the skills of a player or players, and more specifically a game device which relies upon the characteristic of magnets in which like poles between two magnets form a mutual field of repulsion whereas opposing poles of the same magnets form a field of attraction.

METHOD OF PLAYING SUDOKU USING A MAGNETIC SUDOKU BOARD WITH COLOR-CODED MAGNETS TO PROVIDE VISUAL ASSISTANCE
20210001208 · 2021-01-07 ·

A magnetic sudoku board has a housing, a closeable lid and an inner playing surface. The inner playing surface having gridlines to form the magnetic sudoku board. An assortment of magnetic playing pieces includes a large set and small set. To distinguish between the numbers, 1-9, the assortment of magnetic playing pieces has a certain color that corresponds to a specific number. Accordingly, the same number in both the large set and the small set have coordinating colors. These colors visually assist the player so that the same numbers are not repeated in each column, row, and 33 grid box.