A63F9/0413

RANDOM SELECTION DEVICE
20220001269 · 2022-01-06 ·

The present invention relates to a device (1; 2) for randomly selecting a symbol among a plurality of pre-determined symbols, comprising a main body (11; 21) having a polyhedral shape provided with a plurality of sides (111) in even number parallel and in pairs parallel and opposite to each other, a plurality of containment compartments (12; 22) equal to the number of sides (111), provided with a transparent cover (121) at the side (111) and a support base (122), opposite the transparent cover (121) within the main body (11; 21), and a plurality of secondary devices (13) for randomly selection, each arranged within one of the containment compartments (12; 22) and comprising a secondary body having a polyhedral shape provided with a plurality of sides (131) in even number parallel and in pairs opposite to each other, wherein each face (131) of the secondary devices for randomly selection is able to be placed onto the support base (122) by arranging only one face (131), corresponding to the face (131) parallel and opposite to the support base (122). parallel to the support base (122) and at tltc transparent cover (121).

Word Forming Game Assembly
20210339117 · 2021-11-04 ·

A word forming game assembly for entertainment includes a panel, which comprises an array of elements. Each element can selectively present a first view, a second view, and a third view to a player. An integer generating device randomly generates an integer and presents the integer to the player. The player is permitted to select a set of the elements from the array of elements, based on the integer, for presentation of the second view. The second view of each element comprises a subset of letters of an alphabet. The player can select one of the letters from the subset of letters for presentation in the third view. The selected ones of the letters from the sets of the letters are required to comprise a word.

WORD GAME
20230330512 · 2023-10-19 · ·

A word game for includes a random number generator and a deck of topic cards, each topic card having a topic on a front side thereof and a plurality of categories on a back side thereof. The method of playing includes: shuffling the deck; picking a Round Leader; drawing a topic card; selecting a Round Category using a random number generator; determining a Round Word Count using the random number generator; setting a predetermined time limit for response; fashioning a Round Response based upon the Round Category within the predetermined time limit wherein the number of words of each Round Response must equal the Round Word Count; reciting, in turn by each of the players, a respective Round Response; awarding a point to the player deemed to provide the best respective Round Response; and determining the winner based upon which of the players has accumulated the most points.

Stackable Block Game
20230310979 · 2023-10-05 ·

A method for a stackable block game, where first a version of the game to play is decided. Then, one or more than one player rolls a pair of dice. Next, determining if the roll is over six, a player stacks one big game piece. If the roll is equal to or under six, wherein the player stacks one medium game piece. If the roll is double sixes, the player stacks one log. If the roll is double fours, the player places one small game piece and either one big game piece or one medium game piece. If the roll is double ones, the player places one snake game piece, or two small game pieces for any other set of doubles. Next, determining if any game pieces are all used, the player must skip a turn. Finally, when all game piece are played, and completing the game.

EDUCATIONAL BLOCKS
20230277919 · 2023-09-07 ·

An apparatus and method to stimulate creative thinking, initiate conversations, and improve social skills among participants in a game setting using educational blocks imprinted with a variety of indicia besides, letters, words and numbers including, but not limited to symbols, pictures of animals, flora/fauna, objects, tools, structures, sporting equipment, illustrations depicting diverse subject matter including, nature scenes, seasons, weather, human activities, and pictures depicting human emotions to attract emotional intelligence awareness. The educational blocks of the invention can be used to address different communication needs in various scenarios. The blocks can be used as an icebreaker activity in a classroom setting, an alternative approach to writer's block, conversation piece in social gatherings, family activities, used to exercise healthy-positive-advocating skills during contradictions, or to build a dialog for therapeutic purposes.

MULTI-PLAYER SPORTS BOARD GAME FEATURING DICE, STRATEGY CARDS, AND SKILL/WEIGHT BASED TEAM SIMULATIONS
20230364499 · 2023-11-16 ·

The game simulation system and method of the present invention can be implemented in different ways, such as in a physical game board configuration or a digitized configuration via mobile device, computer, and the like. It can be played for one-versus-one game play or it can be played as a digital game, such as via an electronic device, such as a mobile device, mobile phone, personal computer, tablet, and the like. The present invention provides the needed balance capturing the real sport in a 15-20 minute playing experience through the use of three triangular and connected game play elements, namely, 1) random dice play, 2) strategy card play, and 3) team tiles that provide unique abilities for a given team. This “trinity” is unique in voice, game mechanic, and functionality of the user experience, which is not found in currently known game simulations.

Dice Tipping Game and Method

A dice tipping game and method utilizes a set of dice comprising a group of pictorial icons. The server rolls the dice and the dice faces are tallied. This tally represents the percentage gratuity to be paid to the server based on the value of the meal or service. One of the pictorial images has a value of zero, another one of the images has a value equating to an additional percentage added to the tally, and a third image represents an opportunity to roll the dice again for a more favorable tally. One or more optional die with faces representing cash values may be added to the set of dice to provide an additional tip amount to the server above and beyond the total percentage rolled.

Human- and machine-readable cryptographic keys from dice
11438182 · 2022-09-06 ·

The systems and methods herein provide for human- and machine-readable cryptographic keys from dice. In one embodiment, the system places a number of dice into an arrangement to fill a dice grid. The number of dice each contains a number of faces, and each of the faces of the dice includes an image. The system then captures, via a client device, an image of the arrangement. The system generates a cryptographic key from the captured image. This cryptographic key is a human-readable and machine-readable representation of the arrangement in a canonical sequence.

GAMES OF CHANCE
20220105424 · 2022-04-07 ·

Methods of playing games of chance utilizing dice are provided. A method of playing a stackable building block game is provided. The blocks are stacked in perpendicularly alternating levels and display a designated number. A player rolls a die to display a number and removes from the tower a block with a designated number equal to the number displayed on the die. The player then sets the removed building block on top of the tower. These steps are repeated until the tower falls. A method of playing a game of dominoes using stackable building blocks is provided. Players complete a game of dominoes. A player then rolls a die to display a number and removes the blocks displaying markings equal to the number displayed on the die. This is repeated by the players until all of the blocks are removed. The player having the most blocks is declared winner.

SYSTEM INCLUDING DICE HOLDER AND CORRESPONDING DICE
20220088471 · 2022-03-24 · ·

A system including a dice holder and corresponding dice is disclosed, the dice holder having at least one aperture where the dice is configured to nest within a head and be viewable through the at least one aperture. In one embodiment, the dice holder has a first aperture and a second aperture, wherein the dice can be inserted through the first aperture and is viewable through the second aperture. The first aperture has a first periphery and the second aperture has a second periphery, wherein a dice periphery of the dice is greater than the second periphery, but less than the first periphery. The first aperture can receive the dice and allow for complete translation while the second aperture will block and prevent the dice from further translation through a receptacle volume of the head, thereby retaining the dice in the head of the dice holder.