A63F9/20

GAME AND METHOD OF PLAYING SAME
20220054934 · 2022-02-24 ·

The present invention, generally, provides a plurality of sets of hexagonal game pieces dimensioned to abut against each other and wherein an upper surface of each game piece is divided into six sections each having an assigned point value. The first set has point values associated with each segment. The second set represents a bonus value associated with the top surface numbers and the third set has a second set of bonus numbers. Colors can be provided to the various sections of each game piece for simplifying the associated bonus numbers associated therewith.

GAME AND METHOD OF PLAYING SAME
20220054934 · 2022-02-24 ·

The present invention, generally, provides a plurality of sets of hexagonal game pieces dimensioned to abut against each other and wherein an upper surface of each game piece is divided into six sections each having an assigned point value. The first set has point values associated with each segment. The second set represents a bonus value associated with the top surface numbers and the third set has a second set of bonus numbers. Colors can be provided to the various sections of each game piece for simplifying the associated bonus numbers associated therewith.

Game tile shuffler
11253775 · 2022-02-22 ·

A game tile shuffler may include a tile loader, a tile container, a belt, and a tile dispenser. The tile loader may be capable of holding a plurality of game tiles. The game tiles pass from the tile loader to the tile dispenser through the tile loader and the belt. The belt may be capable of capturing and carrying the game tiles. The tile dispenser may include a chute opening and a tunnel that may split into multiple directions. A tunnel door may direct the game tiles between the multiple directions. The tile dispenser may be capable of identifying individual game tiles prior to dispensing. The game tile shuffler may be operable between a shuffle mode, whereby game tiles are circulated through the device, and a dispensing mode, whereby game tiles pass through the tunnel.

Game tile shuffler
11253775 · 2022-02-22 ·

A game tile shuffler may include a tile loader, a tile container, a belt, and a tile dispenser. The tile loader may be capable of holding a plurality of game tiles. The game tiles pass from the tile loader to the tile dispenser through the tile loader and the belt. The belt may be capable of capturing and carrying the game tiles. The tile dispenser may include a chute opening and a tunnel that may split into multiple directions. A tunnel door may direct the game tiles between the multiple directions. The tile dispenser may be capable of identifying individual game tiles prior to dispensing. The game tile shuffler may be operable between a shuffle mode, whereby game tiles are circulated through the device, and a dispensing mode, whereby game tiles pass through the tunnel.

Methodology for creating sets of related word games and puzzles based on linking rationally chosen letter pairs and/or triplets and linking words that are transformations of each other
09776073 · 2017-10-03 ·

A word game for being played among one or more participants includes a plurality of two letter word bits, each having a fixed letter combination, wherein the one or more participants attempt to create words of at least four letters by combining the word bits.

Mahjong game system using touch panel
09776094 · 2017-10-03 · ·

A mahjong game system using touch panel includes: a computer, and four player consoles in communication with the computer by a wired or wireless communication method. The computer includes a touch panel at the top side for displaying game pictures and a mahjong game program installed therein and providing a speech recognition process for identifying multiple specific voice commands. The four player consoles are individual touch panels having an elongated shape. Each player console defines a tiles-in-hand displaying portion and a command displaying portion. Further, a voice sensor is installed in the computer or each player console.

Mahjong game system using touch panel
09776094 · 2017-10-03 · ·

A mahjong game system using touch panel includes: a computer, and four player consoles in communication with the computer by a wired or wireless communication method. The computer includes a touch panel at the top side for displaying game pictures and a mahjong game program installed therein and providing a speech recognition process for identifying multiple specific voice commands. The four player consoles are individual touch panels having an elongated shape. Each player console defines a tiles-in-hand displaying portion and a command displaying portion. Further, a voice sensor is installed in the computer or each player console.

Modern dominoes
09737793 · 2017-08-22 · ·

The present invention includes a novel and modern numbering system design modernizing the design of gaming pieces, such as dice and dominos, while maintaining the qualities of utility for which these pieces were built. The novel design adds not only a pleasing and improved visual quality, but also a tactile quality that enhances the handling of the gaming piece.

Modern dominoes
09737793 · 2017-08-22 · ·

The present invention includes a novel and modern numbering system design modernizing the design of gaming pieces, such as dice and dominos, while maintaining the qualities of utility for which these pieces were built. The novel design adds not only a pleasing and improved visual quality, but also a tactile quality that enhances the handling of the gaming piece.

MEANINGFUL COMBINATION GENERATING LOGIC CUBE
20220032171 · 2022-02-03 ·

A logic cube for teaching, learning, entertainment and motivation is presented. The logic cube has indicia arranged in well-defined orientations including radial symmetry, pairing pattern and triple logic. The pairing pattern helps to generate meaningful combinations for applications involving sets of two (2). The triple logic helps to generate meaningful combinations for applications involving sets of three (3). Radial symmetry helps generate meaningful combinations involving a greater number of indicia. Applying the exclusion logic helps to avoid meaningless or undesirable combinations and ambigrams help to include indicia which can be read in multiple orientations. The invention of logic cube provides a new function which can be applied to numerous areas such as science, arts, food, fashion, motivation and general education and it provides a novel experience as compared to prior art. The invention of logic cube could be applied to other geometric shapes such as tetrahedron (Pyraminx®) and dodecahedron (Megaminx®) and sizes other than 3×3×3.