A63H17/045

SYSTEMS FOR FACILITATING INTERACTIVE GAMING
20200306620 · 2020-10-01 ·

Disclosed herein is a system for facilitating interactive gaming. Accordingly, the system may include an arena comprising a gaming area. Further, the system may include vehicles configured to be mobile. Further, each vehicle may include at least one of a propulsion assembly, a launch assembly, a vehicle sensor, a vehicle actuator, and a controller. Further, each vehicle may include an input device communicatively coupled to the controller. Further, each vehicle may include a processing device communicatively coupled with the at least one vehicle sensor. Further, the processing device may be configured for analyzing the vehicle sensor data associated with each vehicle. Further, the processing device may be configured for generating a score associated with each vehicle based on the analyzing and for determining winner based on the score. Further, each vehicle may include a communication device configured for transmitting the winner and the score to display device.

IOT INTERACTIVE MAGNETIC SMART MODULAR TOY
20200298134 · 2020-09-24 · ·

A magnetic smart modular toy includes a main body and plural external components magnetically assembled to the main body. Users can control the action of the toy by a smart mobile device to carry out a near-distance or long-distance batter or contest game with other persons. During the game, if any one of the external components on the main body of the toy falls out due to collisions, the toy will be able to change an action mode, and upload the information to a cloud platform by the smart mobile device, so that a third party's smart mobile device can display the status of the toy, so as to produce the effect of a long-distance interactive game or contest.

IOT INTERACTIVE MAGNETIC SMART MODULAR TOY
20200298134 · 2020-09-24 · ·

A magnetic smart modular toy includes a main body and plural external components magnetically assembled to the main body. Users can control the action of the toy by a smart mobile device to carry out a near-distance or long-distance batter or contest game with other persons. During the game, if any one of the external components on the main body of the toy falls out due to collisions, the toy will be able to change an action mode, and upload the information to a cloud platform by the smart mobile device, so that a third party's smart mobile device can display the status of the toy, so as to produce the effect of a long-distance interactive game or contest.

Collision judgment system, method, apparatus, and device

The present disclosure provides a collision judgment method and apparatus. The method includes: determining, by a moving device, according to acceleration data collected by an acceleration sensor, that the moving device collides; sending collision information to the corresponding control device, including at least a moving device identifier and a collision time; sending, by the corresponding control device, the collision information to a collision judgment device; detecting, by the collision judgement device, whether at least two collision information sent by the at least two control devices is received within a predetermined time interval; when the at least two collision information is received within the predetermined time interval, and a difference between collision times carried in the at least two collision information is less than a preset threshold, determining that moving devices corresponding to moving device identifiers carried in the at least two collision information collided with one other.

Collision judgment system, method, apparatus, and device

The present disclosure provides a collision judgment method and apparatus. The method includes: determining, by a moving device, according to acceleration data collected by an acceleration sensor, that the moving device collides; sending collision information to the corresponding control device, including at least a moving device identifier and a collision time; sending, by the corresponding control device, the collision information to a collision judgment device; detecting, by the collision judgement device, whether at least two collision information sent by the at least two control devices is received within a predetermined time interval; when the at least two collision information is received within the predetermined time interval, and a difference between collision times carried in the at least two collision information is less than a preset threshold, determining that moving devices corresponding to moving device identifiers carried in the at least two collision information collided with one other.

Method and device for displaying information of a physical game participant and a remote controlled vehicle

A method for displaying information of a physical game participant includes obtaining information of the physical game participant and controlling an LED light-emitting device to generate a corresponding lighting form based on the information.

Method and device for displaying information of a physical game participant and a remote controlled vehicle

A method for displaying information of a physical game participant includes obtaining information of the physical game participant and controlling an LED light-emitting device to generate a corresponding lighting form based on the information.

AUTOMATIC CONTROL METHOD FOR BATTLING DEVICE, BATTLING DEVICE, AND READABLE STORAGE MEDIUM

A first battling device has one or more processors, memory, one or more wireless receiving components; and one or more driving component for moving the first battling device. The first battling device receives a radio signal by using at least one of the wireless receiving components, the radio signal being broadcast by a wireless transmitting component of a second battling device that is distinct from the first battling device. The first battling device determines a position of the first battling device relative to the second battling device according to respective position information of the at least one of the wireless receiving components of the first battling device that have received the radio signal. The first battling device performs a predetermined action according to the respective position information of the at least one of the wireless receiving components of the first battling device that have received the radio signal.

AUTOMATIC CONTROL METHOD FOR BATTLING DEVICE, BATTLING DEVICE, AND READABLE STORAGE MEDIUM

A first battling device has one or more processors, memory, one or more wireless receiving components; and one or more driving component for moving the first battling device. The first battling device receives a radio signal by using at least one of the wireless receiving components, the radio signal being broadcast by a wireless transmitting component of a second battling device that is distinct from the first battling device. The first battling device determines a position of the first battling device relative to the second battling device according to respective position information of the at least one of the wireless receiving components of the first battling device that have received the radio signal. The first battling device performs a predetermined action according to the respective position information of the at least one of the wireless receiving components of the first battling device that have received the radio signal.

ROBOTIC MINIATURE GOLF
20180193727 · 2018-07-12 ·

A game played on a miniature golf course is provided that includes two or more robots, each individually assigned to a player. A remote controller is individually assigned to each of the players for control of one of the two or more robots. A color-coded ball unique from the others is individually assigned to each of the players. A method of playing a golf game is also provide that includes the assignment to each player of a controller, the controller directing the operation of a specific robot. The player strikes a ball unique to the each of the players with the robot through controls passed through the controller on a miniature golf course hole with the object of urging the ball into a cup on the miniature golf course hole. The players can compete to do so by various metrics.