B25J11/003

Entertainment system, robot device, and server device

An entertainment system includes: a robot device capable of acting in an autonomous action mode in a real world; a server device configured to cause a virtual robot associated with the robot device to act in a virtual world; and a terminal device capable of displaying an image of the virtual world in which the virtual robot acts. The server device provides the image of the virtual world to the terminal device. The server device transmits a request from the virtual robot to the robot device. When the robot device acquires the request from the virtual robot, the robot device acts in a collaboration action mode in which collaboration is made with the virtual robot.

GAMING SERVICE AUTOMATION SYSTEM WITH GRAPHICAL USER INTERFACE

A robot management system (RMS) includes a plurality of service robots deployed within an operations venue that includes a plurality of gaming devices, an operator terminal presenting a graphical user interface (GUI) to an operator, and a robot management system server (RMS server) configured in networked communication with the plurality of service robots. The RMS server is configured to: identify location data for the service robots; create an interactive overlay map of the operations venue that includes a static map of the operations venue, overlay data showing the location data of the plurality of service robots over the static map, and an interactive icon for each service robot of the plurality of service robots; display, via the GUI, the overlay map; receive a first input indicating a selection of a first interactive icon associated with a first service robot; and display current status information associated with the first service robot.

WHOLE-BODY HUMAN-COMPUTER INTERFACE
20230205315 · 2023-06-29 ·

A human-computer interface system having an exoskeleton including a plurality of structural members coupled to one another by at least one articulation configured to apply a force to a body segment of a user, the exoskeleton comprising a body-borne portion and a point-of-use portion; the body-borne portion configured to be operatively coupled to the point-of-use portion; and at least one locomotor module including at least one actuator configured to actuate the at least one articulation, the at least one actuator being in operative communication with the exoskeleton.

Methods and systems for facilitating interactions between a robot and user

Methods and systems for facilitating interactions between a robot and user are provided. The system may include a robot and an electronic device communicatively coupled to the robot. The robot may include a plurality of actuators ones of which are configured to cause a mechanical action of at least one component of the robot, a plurality of interaction inducing components operatively connected to corresponding ones of the plurality of actuators, at least one sensor configured to detect at least one action of a user, a processor, and a memory coupled to the processor, the memory including computer readable program code embodied therein that, when executed by the processor, causes the processor to: receive a task; identify, based on similarity to the task received, a similar task from a database stored in the memory, the database including at least one stored task-solution pair; execute the solution associated with the similar task; and store a new task-solution pair responsive to the robot performing a solution relating to the task.

Robotically controlled display
11683456 · 2023-06-20 ·

A robotic mount is configured to move an entertainment element such as a video display, a video projector, a video projector screen or a camera. The robotic mount is moveable in multiple degrees of freedom, whereby the associated entertainment element is moveable in three-dimensional space. In one embodiment, a system of entertainment elements are made to move and operate in synchronicity with each other, such as to move a single camera via multiple robotic mounts to one or more positions or along one or more paths.

INTELLIGENT ROBOT WITH DIFFERENT ACCOUTERMENTS
20170334065 · 2017-11-23 ·

The disclosure relates to an intelligent robot with different accouterments. The intelligent robot includes a robot body and a number of accouterments working together with the robot body. The robot body includes a central control module and a number of functional modules corresponding to the number of accouterments. The number of accouterments can be defined in different types and functions. Thus, the intelligent robot can display different functions and provide value-added service.

Robotically controlled entertainment elements
09794533 · 2017-10-17 ·

A robotic mount is configured to move an entertainment element such as a video display, a video projector, a video projector screen or a staircase. The robotic mount is movable in multiple degrees of freedom, whereby the associated entertainment element is moveable in three-dimensional space. In one embodiment, a system of entertainment elements are made to move and operate in synchronicity with each other.

ELECTROMAGNETIC GAME BOARD
20220032167 · 2022-02-03 ·

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

Robot system, positional relationship acquiring apparatus, and positional relationship acquiring method
11247343 · 2022-02-15 · ·

To provide a positional relationship acquiring apparatus that can acquire the positional relationship between a plurality of rotation shafts that are driven by a plurality of motors, without a user manually performing setting or the like. A positional relationship acquiring apparatus includes: a motor control unit that controls a plurality of motors of a robot that has a plurality of rotation shafts that are respectively driven by the plurality of motors; a receiving unit that receives angular velocities that have been acquired by a plurality of angular velocity sensors that are respectively provided for the plurality of rotation shafts; and a positional relationship acquiring unit that acquires a positional relationship between the plurality of rotation shafts, using the angular velocities acquired by the plurality of angular velocity sensors and received by the receiving unit when the plurality of rotation shafts have been rotated by the motor control unit one by one.

Legged high-dexterity self-balancing capable robot actor

A robot actor, or character mobility hardware platform, adapted to unleash or provide a wide variety of characters in the physical world. The robot actor enables the often screen-constrained characters to become life-like, interactive participants with nearby people in ways not presently achievable. The robot actor is an untethered, free-roaming robot that is has two (or more) legs, is adapted for high dexterity, is controlled and designed to be self-balancing, and, due to this combination of characteristics, the robot can provide characters with an illusion of life and, in many cases, in correct proportion and scale. The hardware and software of the robot actor will become a new generation of animatronic figures by providing a hardware platform capable of continuously evolving to become more capable through advances in controls and artificial intelligence (AI).