G06F2203/012

SYSTEM AND TECHNIQUES FOR LIGHTING ADJUSTMENT FOR AN IMMERSIVE CONTENT PRODUCTION SYSTEM

In at least one embodiment, an immersive content generation system may receive a first input from a user indicating a lighting value. The computing device may receive a second input indicating a region of an immersive virtual environment to which the lighting value is to be applied. The computing device may apply the lighting value to the region of the immersive virtual environment. The computing device may output one or more images of the immersive virtual environment, the one or more images based, in part, on the input lighting value. Numerous other aspects are described.

HAPTIC VR SIMULATION DEVICE

Haptic simulation device that allows a user, by means of natural body movements, to move through a virtual environment displayed by a VR control system (1) and display means (2), using a treadmill with a unidirectional (5) movable miming deck (6). The detection means comprise a control member (7) with a shape such, that the control member extends in front of and/or at least partly to the side of the user, during use of the device when the user is on the treadmill. The control member is coupled to a rotational pressure sensor (8) and one or more transverse pressure sensors (10). The rotational and transverse pressure sensors are coupled to the VR control system and the treadmill control system such that (a) if the user exerts forward or rearward pressure to the control member, the running deck moves rearward and forward, respectively, and (b) if the user additionally exerts a rotational pressure and/or a transverse pressure on the control member, the VR control system moves the virtual environment displayed in the VR display

BODY JOYSTICK FOR INTERACTING WITH VIRTUAL REALITY OR MIXED REALITY MACHINES OR SOFTWARE APPLICATIONS WITH BRAINWAVE ENTRAINMENT
20230083638 · 2023-03-16 ·

A system and method for integration of body movement computer gaming control and brainwave entrainment comprising an attachment device configured to be attached to a portion of a user's body, a sensor attached to or integrated into the attachment device for detecting movement, a stimulation transducer for providing brainwave entrainment therapy, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.

TACTILE PRESENTATION APPARATUS, SELF-MOTION PRESENTATION SYSTEM, METHOD THEREFOR, AND PROGRAM

A desired self-motion is presented to a user through a tactile stimulus that simulates a tactile stimulus produced by self-motion. A tactile presentation device (1) presents, to a body of the user, a simulated tactile stimulus that simulates a tactile stimulus produced when the user performs a desired self-motion. A control unit (31) generates a drive signal driving the tactile presentation device (1). A drive unit (32) presents the simulated tactile stimulus in accordance with the drive signal. The drive signal is generated on the basis of contact point motion information expressing motion arising at a contact point between the body of the user and the tactile presentation device (1) due to the self-motion. Assuming that the contact point is fixed with respect to an outside world, the contact point motion information corresponds to a change in a relative positional relationship between the body of the user and the contact point arising when the user performs the self-motion.

AIRCRAFT VR TRAINING SYSTEM, AIRCRAFT VR TRAINING METHOD, AND AIRCRAFT VR TRAINING PROGRAM

An aircraft VR training system includes: training terminals that generates simulation images for performing simulation training in common VR space and provides the simulation images to trainees individually associated with the training terminals; and a setting terminal including setting information necessary for generating the simulation images. The setting terminal transmits the setting information to the training terminals. The training terminals set the setting information received from the setting terminal, and transmit setting completion notification of the setting information to the setting terminal. After the setting terminal receives the completion notification from all the training terminals, the setting terminal causes the training terminals to start simulation training.

Information processing system
11474534 · 2022-10-18 · ·

Each of three floors is adjacent to the other two floor robots so that a position at which three vertices selected each from the three floor robots face each other is set as a central point, and an information processing apparatus includes a floor robot guidance unit to specify an advancing direction and a walking speed of a walking person based on pressures detected by the floor robots when the walking person walks, to move the three floor robots at the specified walking speed in an opposite direction to the specified advancing direction, to specify, as a target vertex, a vertex that can be determined to lie in the specified advancing direction, other than the three vertices, and rotate at least one of the three floor robots so that the position of the target vertex is set as a new central point.

SYSTEM AND METHOD FOR TARGETED NEUROLOGICAL THERAPY USING BRAINWAVE ENTRAINMENT
20230062345 · 2023-03-02 ·

A system and method for brainwave entrainment therapy that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using the modalities, frequencies and regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.

System and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions
11662818 · 2023-05-30 · ·

A system and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions which uses data obtained while a person is engaged in simultaneously in a range of primary physical tasks combined with defined types of associative activity, such as listening, reading, speaking, mathematics, logic puzzles, navigation of a virtual environment, recall of past stimuli, etc. The data from the physical and associative activities are combined to generate a composite functioning score visualization indicating the relative functioning of areas aspects of neurological functioning; including those in which deficiencies may be present, which are early indicators of possible neurological conditions. Through algorithmic recommendations combined with expert and user input, a conditioning regimen targeting neurological aspects of interest paired with periodic testing allows the user to track their progress in these areas over time.

METHOD FOR PREDEFINING ACTIVITY ZONES IN AN EXTENDED REALITY (XR) ENVIRONMENT

A method predefines activity zones in an extended reality (XR) space by: accessing a previously generated spatial mapping mesh (SMM); compiling a record of all exposed surfaces of the physical elements in the XR space, with positions, dimensions, and categories; for each recorded surface, performing a collision analysis at representative positions around its perimeter to determine an available adjacent open space; filter determined open spaces according to one or more predetermined criteria to determine one or more activity zones at corresponding locations; and assigning each activity zone to an activity category based in part on the categorization of the available adjacent surface or surfaces. The method is carried out in advance of user interaction with any virtual element in the XR space.

METHOD AND APPARATUS FOR CONTROLLING PLACEMENT OF VIRTUAL CHARACTER AND STORAGE MEDIUM
20230074857 · 2023-03-09 ·

A method for controlling placement of a virtual character includes: displaying a virtual character at a first position in a virtual reality (VR) scene; receiving a first instruction in the VR scene, the first instruction indicating moving the virtual character from the first position by a designated movement; displaying, in response to receiving the first instruction, third indication information as a preview of the designated movement in the VR scene; determining, according to the first instruction, a second position by the designated movement from the first position in response to the first instruction; removing the virtual character from the first position; and placing the virtual character at the second position, the virtual character not appearing between the first position and the second position after being removed from the first position.