Patent classifications
G06F9/24
Electronic device and operating method thereof
An electronic device according to various embodiments of the present invention comprises: a communication circuit; at least one processor electrically connected to the communication circuit; and a memory electrically connected to the processor, wherein the memory can store instructions causing, when executed, the processor to: receive, through the communication circuit, first information indicating the state of the first electronic device from a first electronic device after initiating booting of the first electronic device and before completion of the booting; and control an output device functionally connected to the processor such that state information of the first electronic device is outputted on the basis of the first information. Additionally, other embodiments are possible.
Memory devices, systems, and methods for updating firmware with single memory device
A method can include storing first instruction data in a first region of a nonvolatile memory device; mapping addresses of the first region to predetermined memory address spaces of a processor device; executing the first instruction data from the first region with the processor device; receiving second instruction data for the processor device. While the first instruction data remains available to the processor device, the second instruction data can be written into a second region of the nonvolatile memory device. By operation of the processor device, addresses of the second region can be remapped to the predetermined memory address spaces of the processor device; and executing the second instruction data from the second region with the processor device.
METHOD FOR EXECUTING A MACHINE CODE BY MEANS OF A MICROPROCESSOR
A method for executing a machine code using a microprocessor includes, after an operation of decoding a current loaded instruction, constructing a mask from the signals generated by an instruction decoder in response to decoding of the current loaded instruction by the decoder. The constructed mask varies as a function of the current loaded instruction. Subsequently, before an operation of decoding a next loaded instruction, the next loaded instruction is unmasked using the constructed mask.
METHOD FOR EXECUTING A MACHINE CODE BY MEANS OF A MICROPROCESSOR
A method for executing a machine code using a microprocessor includes, after an operation of decoding a current loaded instruction, constructing a mask from the signals generated by an instruction decoder in response to decoding of the current loaded instruction by the decoder. The constructed mask varies as a function of the current loaded instruction. Subsequently, before an operation of decoding a next loaded instruction, the next loaded instruction is unmasked using the constructed mask.
Computing system with hardware reconfiguration mechanism and method of operation thereof
A method of operation of a computing system includes: providing a first cluster having a first kernel unit for managing a first reconfigurable hardware device; analyzing an application descriptor associated with an application; generating a first bitstream based on the application descriptor for loading the first reconfigurable hardware device, the first bitstream for implementing at least a first portion of the application; and implementing a first fragment with the first bitstream in the first cluster.
Operation data accessing device and accessing method thereof
The present invention disclosed an operation data accessing device comprising a non-internet protocol connection module, a storage module, and a processing module. The operation data accessing device communicates with the operation data storage device through the non-internet protocol connection module. A first logical disk and a second logical disk are established in the operation data storage device. The first logical disk stores the operation data, the second logical disk stores the mapping operation data, and the mapping operation data corresponds to the operation data of the first logical disk. The storage module stores a set of program code. The processing module calls the program code stored in the storage module and performs the operations of establishing a link logical disk that establishes a data link channel for capturing the mapping operation data when the processing module detects that the non-internet protocol connection module is enabled.
Operation data accessing device and accessing method thereof
The present invention disclosed an operation data accessing device comprising a non-internet protocol connection module, a storage module, and a processing module. The operation data accessing device communicates with the operation data storage device through the non-internet protocol connection module. A first logical disk and a second logical disk are established in the operation data storage device. The first logical disk stores the operation data, the second logical disk stores the mapping operation data, and the mapping operation data corresponds to the operation data of the first logical disk. The storage module stores a set of program code. The processing module calls the program code stored in the storage module and performs the operations of establishing a link logical disk that establishes a data link channel for capturing the mapping operation data when the processing module detects that the non-internet protocol connection module is enabled.
Methods and systems for game system creation
A method for automatically connecting game items for sharing by a plurality of game systems is disclosed. A first game system is added to a computer-implemented game. The first game system is associated with a first game system definition. The first game system definition corresponding to a first game object. The first game system is automatically connected to a second game system. The automatic connecting includes, at least: identifying a correspondence between the first game system definition and a second game system definition, the second game system definition being associated with the second game system, the second game system definition corresponding to a second game object; and preventing a change to the first game object during runtime of the computer-implemented game based on a detection that the change to the first game object would violate a rule associated with the second game system definition.
Methods and systems for computing in memory
A method of computing in memory, the method including inputting a packet including data into a computing memory unit having a control unit, loading the data into at least one computing in memory micro-unit, processing the data in the computing in memory micro-unit, and outputting the processed data. Also, a computing in memory system including a computing in memory unit having a control unit, wherein the computing in memory unit is configured to receive a packet having data and a computing in memory micro-unit disposed in the computing in memory unit, the computing in memory micro-unit having at least one of a memory matrix and a logic elements matrix.
Systems and methods for developing digital experience applications
In one implementation, systems and methods are provided for developing a computer-implemented digital experience application having a first and a second micro-application. Each micro-application includes a front end interface configured to receive and display information. The first micro-application includes a first event manager configured to detect an application event belonging to a category, and a first state manager configured to detect an application state belonging to the category. The digital experience application further includes a driver application configured to host the first and second micro-applications, an event hub configured to receive the detected application event from the first micro-application, and a state store configured to store the detected application state received from the first micro-application. The second micro-application includes a second event manager configured to receive the detected application event from the event hub, and a second state manager configured to receive the detected application state from the state store.