G06Q20/123

Wearable Multimedia Device and Cloud Computing Platform with Application Ecosystem
20230239567 · 2023-07-27 ·

Systems, methods, devices and non-transitory, computer-readable storage mediums are disclosed for a wearable multimedia device and cloud computing platform with an application ecosystem for processing multimedia data captured by the wearable multimedia device. In an embodiment, a method comprises: receiving, by one or more processors of a cloud computing platform, context data from a wearable multimedia device, the wearable multimedia device including at least one data capture device for capturing the context data; creating a data processing pipeline with one or more applications based on one or more characteristics of the context data and a user request; processing the context data through the data processing pipeline; and sending output of the data processing pipeline to the wearable multimedia device or other device for presentation of the output.

ELECTRONIC WALLET, SERVER FOR EXECUTING THE SAME, AND METHOD FOR ATOMIC EXCHANGE OF BLOCKCHAIN TOKENS USING THE SERVER
20230237476 · 2023-07-27 · ·

Provided is an operation method of a server relaying token exchange. The operation method includes receiving, from a first computing device, first token remittance information for remittance of a first token used in a first blockchain network; receiving, from a second computing device, second token remittance information for remittance of a second token used in a second blockchain network; determining whether exchange agreement coincides between the first token and the second token, based on the first token remittance information and the second token remittance information; and transmitting the first token remittance information to the second computing device and the second token remittance information to the first computing device when the exchange agreement is determined to coincide between the first and second tokens.

Data monetization and exchange platform
11568404 · 2023-01-31 · ·

A system for providing a large set of data resources for nearly any client with a centralized collection of historical data, and a server through which changing datasets located on provider networks may be accessed through the system without having to upload them to the system. The system providers a marketplace for buying and selling of data, optionally including blockchain technology to allow for secure and/or anonymous transactions.

Jukebox with customizable avatar

A digital downloading jukebox system including a mechanism for delivering custom services to a recognized user is provided. For example, information specific to a recognized user may be stored and optionally may include a recognized user avatar representative of the recognized user. The user avatar may be an image, video, and/or animation, which may be displayed on and/or played through the jukebox. The user avatar may be associated with transactions associated with the user. For example, an avatar may be displayed when a playlist of the recognized user is played, when a message is sent, etc. In other examples, the avatar may introduce instances of media by playing an audio and/or video message, and the avatar may sing, dance, etc. while an instance of media is playing.

Collaborative on-demand experiences
11568615 · 2023-01-31 ·

Approaches provide for the capture of data (e.g., image, video, audio, scent, etc.) for mixed-reality (e.g., augmented and/or virtual) experiences and facilitating users of electronic devices to participate in or subscribe to a mixed-reality experience. A provider such as an on-demand mixed-reality provider can capture data for use in on-demand mixed-reality experiences (e.g., a live event service, a shopping service, etc.). A collaborative data capture service can coordinate the capture of content, generate and present for display mixed-reality experiences from the captured content, connect users (e.g., virtual travelers or virtual participants, or requestors) to providers (e.g., on-demand providers), facilitate payment between requestors and providers, facilitate content licensing between license holders and providers, streamline copyright use, etc.

AUGMENTED REALITY AND MESSAGING
20230026498 · 2023-01-26 ·

The various implementations described herein include methods, systems, and devices for Augmented Reality (AR) based messaging. In one aspect, a method includes processing a user request to create and place an avatar (e.g., a virtual representation of a user) at a user-specified location. In another aspect, a system manages placement of avatars at various geo locations, allows users to interact with avatars, and manages avatar-avatar interactions with or without user controls. In yet another aspect, a device is provided allowing a user to create, manage, and view avatar-based tags. Additionally, various user interfaces are provided to support the user to create, manage, and view avatars.

ENABLING USER TO USER INTERACTIONS IN MULTI-USER VIDEO CONFERENCE APPLICATIONS
20230025638 · 2023-01-26 ·

There are provided systems and methods for enabling user to user interactions in multi-user video conference applications. A user may utilize a computing device to interact with online service providers in order to initiate and/or join a video conference with one or more other users. During the video conference, the user may be provided with options to interact with other users, such as by engaging in electronic transaction processing. When performing such interactions, data for the video conference may be extracted and provided to a transaction processor server. The server may then utilize the data to determine accounts of users within the video conference that may be utilized for electronic transaction processing services. If no account exists, the server may initiate a process to onboard such users. When an account exists, the server may further populate graphical icons that may be used for electronic transaction processing services.

Methods and systems for collecting and releasing virtual objects between disparate augmented reality environments
11710111 · 2023-07-25 · ·

Methods and systems are disclosed for collecting and releasing virtual objects between disparate augmented reality environments. One method comprises receiving user selection to collect an object in a first environment displayed on a user device at a first time. A search request may then be transmitted to a content server from which a virtual object corresponding to the collected object is received in response. The virtual object may be stored in a user library associated with a user identifier of the user. When a second environment is displayed on the user device, the virtual object may be added to the second environment in response to receiving user selection to add the virtual object and determining that the user is associated with the user identifier.

Method for delivering music content to a smart phone
11706270 · 2023-07-18 · ·

A method of distributing media content using mobile communication devices including providing media access cards which promote selected media content to users of such devices whereby a user may access a web server associated with the media access cards and download application software enabling access to selected media content via a mobile device, the media access cards including a machine readable identification number code that identifies media content associated with the card whereby the application software facilitates reading and transmitting the code to a web server via the mobile device, receiving the identification number with the web server and using the identification number to locate a table value in a database wherein a plurality of media access cards identification numbers are associated with a media content table value, using the table value to identify media codes associated with the selected content server which transmits media to the mobile device.

Signature verification using blockchain
11706035 · 2023-07-18 · ·

A package management system to initiate a transaction in a blockchain system. The transaction comprises an indication of the signature for the software package and is to be stored in a blockchain. The package management system distributes the software package to a computing device with an indication of a location of the signature in the blockchain.