Patent classifications
G06Q30/0222
Method and system for allocation of liquid product from a virtual bottle
The present disclosure includes a method of providing a virtual bottle service from an establishment to a user. The virtual bottle service is accessible by the user via an app on a smartphone of a user. The method comprises receiving, via the app on the smartphone of a user, a purchase request for a virtual bottle from an establishment, and after the receiving, allocating the user with a predetermined number of drinks of a particular liquor from the establishment. The method further includes, in response to a drink order from the virtual bottle by the user, decrementing the number of drinks from the virtual bottle that remain available to the user. The method may also include communicating, to the user, the remaining number of drinks via the app on the smartphone. A corresponding system that incorporates and/or uses such a method is also provided.
ENHANCED REBATE PROGRAM
Systems and methods are described for providing an enhanced rebate and marketing program which may automatically enroll a consumer in a loyalty programs after the consumer completes rebate form; filter consumer information to provide to customer relationship management campaigns; capture real-time consumer responses to queries; provide real-time and dynamic, targeted offers and other communications to consumers and recipients; and provide bonus added value to consumer received rebates.
LOCATION-BASED TRANSACTION RECONCILIATION MANAGEMENT METHODS AND SYSTEMS
Methods and systems of managing or reconciling location-based transactions are disclosed. At least a location attribute related to a virtual coupon is derived from a digital representation of a real-world scene captured at least in part by a mobile device. At least one virtual coupon is generated based on at least the location attribute, wherein the virtual coupon is related to a purchasable item associated with the real-world scene. A reconciliation matrix related to the purchasable item based on at least the location attribute is identified. A transaction for the purchasable item is reconciled among at least one vendor account and at least one consumer account according to the at least one virtual coupon and the at least one reconciliation matrix.
AUGMENTED REALITY CONTENT ITEMS TO TRACK USER ACTIVITY AND REDEEM PROMOTIONS
The amount of user activity performed in relation to a promotion may be tracked based on user content captured via the client application. At least a portion of user content captured via the client application may be scanned and analyzed to identify user activity related to the user content. Augmented reality content items may be executable to generate content that is displayed in relation to the user content and that indicates an amount of user activity related to the promotion. In addition, the augmented reality content items may be executable to generate content in relation to the user content that indicates one or more redemption options for the promotion based on an amount of user activity performed by a user of the client application that captured the user content.
Methods and systems for reconciling a transaction within a computer-based game
Methods and systems of reconciling a transaction in a computer-based game are disclosed. At least one attribute is determined, based on digital data obtained from at least one sensor, wherein the digital data includes location data associated with the game and representing a scene. One or more attributes from the digital data of the scene are derived, wherein at least one attribute comprises a location derived from the location data. A signature is generated for a transaction from the one or more attributes including the location, and mapped to a plurality of accounts via a reconciliation matrix. A transaction associated with at least one item related to the game is initiated from at least one provider account to the plurality of accounts according to the reconciliation matrix.
Intelligent and interactive shopping engine
A highly immersive, interactive and addictive platform for shopping. The system may provide both an online and retail experience through an immersive environment that enables repeat transactions and enables add-on sales to offers that are completely unique for each customer. The interactive shopping experience generates one or more bundles to any actual or potential user purchase to create a dynamic and favorable shopping experience for the particular user. The bundles are customized for each user based on user history with a merchant, product data, and merchant data, In addition to customizing the bundles, the decision of whether or not to offer one or more bundles is made only confirming that the current time is desirable to make an offer of bundles to the particular user.
PRODUCT CATALOG MAPPING AND INTEGRATION ACROSS DISTRIBUTED SYSTEMS AND INTERFACES, DYNAMIC DETERMINATION AND PRESENTATION OF CUSTOMIZED SERVICE OFFERS AND LIFECYCLE MANAGEMENT OF SERVICES
Embodiments of the presently disclosed technology provide systems and methods for catalog integration across distributed systems and interfaces. Such systems and methods may comprise, for example, determining a set of product protection plan offers and a set of shipping protection plan offers to display in a live website associated with the merchant, the live website displaying the first item with a first frame object comprising the set of product protection plan offers and a second frame object comprising the set of shipping protection offers and performing an action. Certain embodiments may further provide, at the integration system, an offers management system that includes a set of connected platforms to manage aspects of the sets of protection plan offers.
Mobile device based identity verification
Apparatuses, systems, methods, and computer program products are presented for mobile device based identity verification. An apparatus includes a data module configured to receive sensor data from a hardware device associated with a user. An apparatus includes a transaction module configured to receive transaction data associated with a transaction. An apparatus includes a verification module configured to verify an identity of a user making a transaction based on received sensor data. A transaction may be allowed in response to verifying a user's identity.
METHOD FOR MANAGING ADVERTISEMENT
A method for managing advertisement that is to be performed by a server includes a step of receiving a piece of advertisement type information from an enterprise device, a step of selecting pieces of candidate user information from among pieces of user information stored in the server based on the piece of advertisement type information, a step of receiving an advertisement material from the enterprise device, a step of selecting pieces of target user information that corresponds respectively to target users from among the pieces of candidate user information, and a step of performing an advertisement-pushing procedure with respect to the target users.
Systems, methods, and computer programs for providing users maximum benefit in electronic commerce
The present invention generally relates to a system, method, and computer program for providing maximum savings in electronic commerce. Specifically, during a shopping experience, several products or service inputs, such as: electronic coupon codes, sales taxes, cashback rebates, customer loyalty programs, etc. are calculated and compared against numerous competitor retailer stores to ascertain the lowest price. Several optimization schemes are also disclosed which enhance a user experience.