Patent classifications
G06Q50/01
Combo 12
The following provisional application contains many innovations to many products and markets. Including wetsuits, shoes, social media apps, sports equipment and more.
PHILANTHROPIC ACTION METHOD AND SYSTEM
A social media platform is provided. The social media platform, Phaction, implements digital activism, social action, societal understanding and social issue conversation. Powered by information and data from various sources, such as Clarintel, Inc., and user generated content and internal research approaches, Phaction provides the user with an environment built on cloud-based products that redefine social action. Phaction allows clients to access tools that enhance social action approaches both individually and in groups, to track, manage, and organize all social impact, capital, and philanthropic opportunities, and engage in social action, empathy building, and truth sharing, and keep up with the rising demand for social action involvement, societal understanding, and social justice advocacy. Clarintel offers analytical measures, resources, and research materials that allows stakeholders to enhance their social impact, deepen their social issue research approaches and understanding, and increase the personal and external value of nonprofit and philanthropic involvement.
Financial Swap Index Method and System on Transportation Capacity Units and Trading Derivative Products Based Thereon
Implementations of various methods and systems for creating and calculating a transportation capacity unit index and trading derivative products based thereon to transact and trade transportation seats or freight or transportation capacity units and resulting financial swap, futures, forwards and option structures in airline transport, subway transport, train transport, automobile transport, autonomous vehicle transport, taxi transport, space transport, package freight transport, tractor trailer freight transport, cargo freight transport, container freight transport, virtual transport, underground transport, ship or sea transport, public transport, private transport or drone transport on a computer, mobile computer device, audio computer device, virtual reality computer device or mixed reality computing device.
GAMIFIED PARTICIPATORY RECOMMENDER SYSTEM
A Gamified Participatory Recommender System is disclosed which employs Content-based Art Recommendations which are combined with Collaborative Filtering Art Recommendations and are adjusted by the Participation Score of the Current User to identify Art similar to art that a Current User is viewing. The similar Art is displayed to the Current User, and the Current User's actions are monitored. Subsequent recommendations are adjusted based upon the Current User's actions. The System also employs Content-based User Recommendations which are combined with Collaborative Filtering User Recommendations that are adjusted by a Participation Score of the Current User to identify similar Users and create links between the Current User and at least one similar User. These recommendations are affected by the amount of user participation, thereby rewarding those with extensive user participation.
Shared per content provider prediction models
An online system, such as a social networking system, generates shared models for one or more clusters of categories. A shared model for a cluster is common to the categories assigned to the cluster. In this manner, the shared models are specific to the group of categories (e.g., selected content providers) in each cluster while requiring a reasonable computational complexity for the online system. The categories are clustered based on the performance of a model specific to a category on data for other categories.
Content relevance in a social networking system using population-representative human rater pool
A social networking system builds a quality controlled and desired population-representative pool of human raters to provide ratings on content items to improve a feed ranking model used for providing its users with more relevant content. The system identifies a pool of candidate human raters for providing ratings on a feed of content items. For each candidate human rater of the pool of candidate human raters, the system presents a feed of content items based on a feed ranking model, obtains ratings on the feed of content items, and determines a score representing the consistency of the obtained ratings, the representativeness of the pool of human raters, or the relevance of the content provided by the ranking model. The system uses the computed scores to modify the ranking model used to present content to its users for improving the relevance of the presented content.
Sessions and groups
Athletic activity may be tracked while providing encouragement to perform athletic activity. For example, energy expenditure values and energy expenditure intensity values may be calculated and associated with a duration and type of activity performed by an individual. These values and other movement data may be displayed on an interface in a manner to motivate the individual and maintain the individual's interest. The interface may track one or more discrete “sessions”. The sessions may be associated with energy expenditure values during a duration that is within a second duration, such as a day, that is also tracked with respect to variables, such as energy expenditure. Other individuals (e.g., friends) may also be displayed on an interface through which a user's progress is tracked. This may allow the user to also view the other individuals' progress toward completing an activity goal and/or challenge.
Systems and methods for protecting against exposure to content violating a content policy
A method for protecting against exposure to content violating a content policy, the method including receiving a number of content items including a first set of content items associated with a content group, determining a measurement associated with an amount of the first set of content items belonging to a specific content category, assigning one or more of the number of content items to be categorized by at least one of the machine learning algorithm or a manual review process, automatically applying the specific content category to one or more other content items of the content group such that the one or more other content items are not reviewed by the manual review process, and transmitting at least one of the number of content items, wherein the content category of each of the number of content items indicates whether the specific content item violates any content policies.
Customized virtual store
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing a program and a method for performing operations comprising: receiving, from a client device of a first user, a request from the first user to engage in an AR shopping experience curated by a store; identifying a first real-world product available for purchase from the store; receiving an image of a real-world environment of the first user; generating a first AR item that represents the first real-world product; comparing visual attributes of the first AR item to physical layouts of a plurality of real-world objects depicted in the image of the real-world environment; and overlaying the first AR item on a first real-world object of the plurality of real-world objects in the image responsive to comparing the visual attributes of the first AR item to the physical layouts of the plurality of real-world objects.
Processing of a game-playing transaction based on location
An exemplary method comprises receiving information associated with a game-playing transaction conducted between a user device and a game-playing terminal, wherein the game-playing transaction is associated with a request for playing a game; determining a location of the user device associated with the game; determining the user device is located in an approved location associated with the game; and processing the game-playing transaction based on determining the user device is located in the approved location associated with the game. The game-playing transaction is conducted on a first communication interface, and the information associated with the game-playing transaction is received on a first or second communication interface.