Patent classifications
G06T7/507
Method for generating reproducible perspectives of photographs of an object, and mobile device with an integrated camera
A first 2D recording of a specified reference view of an object is captured by a camera and, starting from the first 2D recording, a user's starting location relative to the object is ascertained by a computer vision module. Starting from the origin of a coordinate system as the starting location of the camera, one or more specified and/or settable relative positions in the vicinity of the object and/or in the object are determined as one or more locations for the respective perspective of the camera for taking at least one second 2D recording. The respective location in an object view on a display of the camera is displayed by a respective first augmented reality marker on the ground and/or on the object. The alignment of the camera with regard to angle and rotation with the perspective corresponding to the respective location is performed in this case by second augmented reality markers as auxiliary elements.
UTILIZING HEMISPHERICAL CLAMPING FOR IMPORTANCE SAMPLING OF IMAGE-BASED LIGHT TO RENDER A VIRTUAL ENVIRONMENT
The present disclosure relates to systems, non-transitory computer-readable media, and methods that utilize hemispherical clamping for importance sampling of an image-based light (IBL) to generate a digital image of a virtual environment. For example, the disclosed systems identify a hemispherical portion of an IBL image that corresponds to a reflective surface location on a virtual object. The disclosed systems can then clamp the IBL image using one or more importance sampling algorithms to exclude portions of the IBL image outside of the hemispherical portion that do not contribute direct lighting onto the reflective surface location. The disclosed systems can further utilize the one or more importance sampling algorithms to efficiently sample a ray direction between the reflective surface location and the hemispherical portion of the IBL image. In certain embodiments, the disclosed systems use the sampled ray direction to generate a digital image rendering portraying the virtual object.
UTILIZING HEMISPHERICAL CLAMPING FOR IMPORTANCE SAMPLING OF IMAGE-BASED LIGHT TO RENDER A VIRTUAL ENVIRONMENT
The present disclosure relates to systems, non-transitory computer-readable media, and methods that utilize hemispherical clamping for importance sampling of an image-based light (IBL) to generate a digital image of a virtual environment. For example, the disclosed systems identify a hemispherical portion of an IBL image that corresponds to a reflective surface location on a virtual object. The disclosed systems can then clamp the IBL image using one or more importance sampling algorithms to exclude portions of the IBL image outside of the hemispherical portion that do not contribute direct lighting onto the reflective surface location. The disclosed systems can further utilize the one or more importance sampling algorithms to efficiently sample a ray direction between the reflective surface location and the hemispherical portion of the IBL image. In certain embodiments, the disclosed systems use the sampled ray direction to generate a digital image rendering portraying the virtual object.
Utilizing hemispherical clamping for importance sampling of image-based light to render a virtual environment
The present disclosure relates to systems, non-transitory computer-readable media, and methods that utilize hemispherical clamping for importance sampling of an image-based light (IBL) to generate a digital image of a virtual environment. For example, the disclosed systems identify a hemispherical portion of an IBL image that corresponds to a reflective surface location on a virtual object. The disclosed systems can then clamp the IBL image using one or more importance sampling algorithms to exclude portions of the IBL image outside of the hemispherical portion that do not contribute direct lighting onto the reflective surface location. The disclosed systems can further utilize the one or more importance sampling algorithms to efficiently sample a ray direction between the reflective surface location and the hemispherical portion of the IBL image. In certain embodiments, the disclosed systems use the sampled ray direction to generate a digital image rendering portraying the virtual object.
Utilizing hemispherical clamping for importance sampling of image-based light to render a virtual environment
The present disclosure relates to systems, non-transitory computer-readable media, and methods that utilize hemispherical clamping for importance sampling of an image-based light (IBL) to generate a digital image of a virtual environment. For example, the disclosed systems identify a hemispherical portion of an IBL image that corresponds to a reflective surface location on a virtual object. The disclosed systems can then clamp the IBL image using one or more importance sampling algorithms to exclude portions of the IBL image outside of the hemispherical portion that do not contribute direct lighting onto the reflective surface location. The disclosed systems can further utilize the one or more importance sampling algorithms to efficiently sample a ray direction between the reflective surface location and the hemispherical portion of the IBL image. In certain embodiments, the disclosed systems use the sampled ray direction to generate a digital image rendering portraying the virtual object.
OBJECT MODELING AND MOVEMENT METHOD AND APPARATUS, AND DEVICE
The present invention discloses an object modeling and movement method. The method is applied to a mobile terminal, and the mobile terminal includes a color camera and a TOF module. The method includes: performing panoramic scanning on a target object by using the color camera and the TOF module, to obtain a 3D model of the target object; obtaining a target skeletal model; fusing the target skeletal model and the 3D model of the target object; obtaining a target movement manner; and controlling the target skeletal model in the target movement manner, to animate the 3D model of the target object in the target movement manner. This can implement integration from scanning, 3D reconstruction, skeletal rigging, to preset animation display for an object on one terminal, thereby implementing dynamization of a static object, and increasing interest in using the mobile terminal by a user.
OBJECT MODELING AND MOVEMENT METHOD AND APPARATUS, AND DEVICE
The present invention discloses an object modeling and movement method. The method is applied to a mobile terminal, and the mobile terminal includes a color camera and a TOF module. The method includes: performing panoramic scanning on a target object by using the color camera and the TOF module, to obtain a 3D model of the target object; obtaining a target skeletal model; fusing the target skeletal model and the 3D model of the target object; obtaining a target movement manner; and controlling the target skeletal model in the target movement manner, to animate the 3D model of the target object in the target movement manner. This can implement integration from scanning, 3D reconstruction, skeletal rigging, to preset animation display for an object on one terminal, thereby implementing dynamization of a static object, and increasing interest in using the mobile terminal by a user.
Object detection device, method, information processing device, and storage medium calculating reliability information of detected image data for object shape determination
A detection device including: a detector that detects an object from one viewpoint; a reliability calculator that calculates reliability information on the object at the one viewpoint by using a detection result of the detector; and an information calculator that calculates shape information on the object at the one viewpoint by using the detection result of the detector and the reliability information and calculates texture information on the object at the one viewpoint by using the detection result, the information calculator generates model information on the object at the one viewpoint based on the shape information and the texture information.
Object detection device, method, information processing device, and storage medium calculating reliability information of detected image data for object shape determination
A detection device including: a detector that detects an object from one viewpoint; a reliability calculator that calculates reliability information on the object at the one viewpoint by using a detection result of the detector; and an information calculator that calculates shape information on the object at the one viewpoint by using the detection result of the detector and the reliability information and calculates texture information on the object at the one viewpoint by using the detection result, the information calculator generates model information on the object at the one viewpoint based on the shape information and the texture information.
METHOD AND APPARATUS FOR MEASURING DEPTH INFORMATION
A method and an apparatus for measuring depth information are provided. In the method, a structured light with a scan pattern is projected by a light projecting device to scan at least one object. Reflected light from the object is detected by a light sensing device, and depth information of each object is calculated according to a deformation of a reflective pattern of the reflected light. Then, images of the object are captured by an image capturing device and used to obtain location information of each object. At least one moving object is found among the objects according to a change of the location information. Finally, at least one of a scan area, a scan frequency, a scan resolution and the scan pattern of the structured light and an order for processing data obtained from scanning is adjusted so as to calculate the depth information of each object.