Patent classifications
H04N21/4788
CONTROLLING PROGRESS OF AUDIO-VIDEO CONTENT BASED ON SENSOR DATA OF MULTIPLE USERS, COMPOSITE NEURO-PHYSIOLOGICAL STATE AND/OR CONTENT ENGAGEMENT POWER
Provided is a system for controlling progress of audio-video content based on sensor data of multiple users, composite neuro-physiological state (CNS) and/or content engagement power (CEP). Sensor data is received from sensors positioned on an electronic device of a first user to sense neuro-physiological responses of the first user and second users that are in field-of-view (FOV) of the sensors. Based on the sensor data and at least one of a CNS value for social interaction application and a CEP value for immersive content, recommendations of action items for first user are predicted. Content of a feedback loop, created based on sensor data, CNS value, CEP value, and predicted recommendations, is rendered on output unit of electronic device during play of the at least one of social interaction application and immersive content experience. Progress of social interaction and immersive content experience is controlled by first user based on predicted recommendations.
Livestreaming Interaction Method And Apparatus, Electronic Device, And Computer Readable Storage Medium
The disclosure provides a live streaming interaction method and apparatus, an electronic device, and a computer-readable storage medium. The method comprises: receiving an invitation request from a first terminal; transmitting the invitation request to a second terminal, and receiving an acceptance information for the invitation request that is returned by the second terminal; and on the basis of the acceptance information, transmitting to a viewer terminal a connection instruction used for connecting with a second GS so that the viewer terminal stops the connection with a live streaming server and connects to the second GS so as to control a character of the same game as an anchor terminal. In the live streaming interaction method disclosed in the disclosure, a game can be combined with live streaming.
Livestreaming Interaction Method And Apparatus, Electronic Device, And Computer Readable Storage Medium
The disclosure provides a live streaming interaction method and apparatus, an electronic device, and a computer-readable storage medium. The method comprises: receiving an invitation request from a first terminal; transmitting the invitation request to a second terminal, and receiving an acceptance information for the invitation request that is returned by the second terminal; and on the basis of the acceptance information, transmitting to a viewer terminal a connection instruction used for connecting with a second GS so that the viewer terminal stops the connection with a live streaming server and connects to the second GS so as to control a character of the same game as an anchor terminal. In the live streaming interaction method disclosed in the disclosure, a game can be combined with live streaming.
SYSTEMS AND METHODS FOR RECOMMENDING CONTENT USING PROGRESS BARS
During playback of a content item, a media signature corresponding to a first portion of the content item is identified. A number of media signatures representing portions of a plurality of other content items may have been previously identified and stored. Each stored media signature may also include an identifier of an associated content item and a timestamp corresponding to a position in the associated content item at which the signature is located. If it is determined that the identified media signature matches a stored media signature, a progress bar is generated for display comprising an identifier of the content item associated with the matching stored media signature, and a progress indicator corresponding to a timestamp associated with the stored media signature.
VIDEO PROCESSING METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
A video processing method includes playing a first video posted by a first account, the first video being obtained by photographing a real creature, the first video including a resource transmission access, the resource transmission access instructing to transmit a first type of resource to the first account, and the first type of resource being exchanged for a target type of supply used by the real creature in the first video, and transmitting, based on a triggering operation for the resource transmission access during the playing of the first video, the first type of resource of a second account currently logged in to the first account.
Mobile Legal Counsel System and Method
An on-demand mobile lawyer method includes receiving a live consultation request from a user, automatically receiving a live-stream of video images of the user and surroundings and storing the video images, automatically searching a plurality of records associated with a plurality of lawyers stored in a remote database, automatically identifying at least one lawyer licensed in a jurisdiction that corresponds to a current location of the user, automatically transmitting at least one notification to the identified at least one lawyer, live-streaming captured video images of the user for viewing by the identified at least one lawyer, automatically receiving and storing live-streaming video images of the identified at least one lawyer in the remote database, and automatically transmitting the live-streaming video images of the identified at least one lawyer to be displayed on a display screen viewable by the user.
Audio analytics and accessibility across applications and platforms
Systems and methods for audio analytics and audio-based accessibility are provided. A user audio profile may be stored in memory for a user. The user audio profile may include a custom prioritization of one or more audio parameters associated with one or more audio modifications. Audio streams associated with a user device of the user may be monitored based on the user audio profile during a current session. The audio parameters may be detected as being present in the monitored audio streams, and the detected audio parameters may be prioritized based on the custom prioritization of the user audio profile. A sound property of at least one of the audio streams may be modified in real-time based on the prioritization of the detected audio parameters by applying the audio modifications of the user audio profile to the at least one audio stream before the at least one audio stream is provided to the user device.
Systems and methods for establishing a virtual shared experience for media playback
Aspects disclosed herein relate to systems and methods for enhanced media consumption. In one aspect, a media platform is provided that allows users to provide commentary while consuming media. The content provided by a user may be saved and associated with a specific portion of the media. The saved commentary may be presented to other users as they consume the same media file.
Systems and methods for establishing a virtual shared experience for media playback
Aspects disclosed herein relate to systems and methods for enhanced media consumption. In one aspect, a media platform is provided that allows users to provide commentary while consuming media. The content provided by a user may be saved and associated with a specific portion of the media. The saved commentary may be presented to other users as they consume the same media file.
Media sharing and communication system
A media sharing and communication system, including a recording mechanism that records a desired portion of media upon activation by a first individual user, a first user transmitter/receiver that transmits the portion of media and a message generated by the first individual user regarding the portion of media to a second individual user and is capable of transmitting a message to a second individual user, a confirmation mechanism that confirms that the second individual user is authorized to view the portion of media and a notification mechanism that notifies the first individual user if the second individual user is not authorized to receive the portion of media, and a second user transmitter/receiver that receives the portion of media and voice message upon authorization of the second individual user, wherein the systems are capable of receiving and executing voice commands. A method of sharing portions of media.