H04S7/30

VIRTUAL SOUND LOCALIZATION FOR VIDEO TELECONFERENCING
20230045569 · 2023-02-09 ·

This disclosure provides methods, devices, and systems for videoconferencing. The present implementations more specifically relate to audio signal processing techniques that can be used to identify speakers in a videoconference. In some aspects, an audio signal processor may map each speaker in a videoconference to a respective spatial direction and transform the audio signals received from each speaker using one or more transfer functions associated with the spatial direction to which the speaker is mapped. The audio signal processor may further transmit the transformed audio signals to an audio output device that emits sounds waves having a directionality associated with the transformation. For example, the audio signal processor may apply one or more head-related transfer functions to the audio signals received from a particular speaker so that the sound waves emitted by the audio output device are perceived as originating from the spatial direction to which the speaker is mapped.

VOICE ASSISTANT SYSTEM WITH AUDIO EFFECTS RELATED TO VOICE COMMANDS

Voice command type entry used as a basis for applying “audio effects” (see definition herein), “sound effects” (see definition herein) and/or audio edits (see definition herein) to a sound signal. This may be done so that the various types of instructed audio processing evoke, in typical listeners, a desired sentiment or mood. Artificial intelligence may be used to accomplish this objective.

Audio signal input and output device, audio system, and audio signal input and output method
11595757 · 2023-02-28 · ·

An audio signal input and output device includes a port that inputs or outputs an audio signal, an interface that receives a specification of a channel or bus to be assigned to the port, and a sender that sends information over a network for assigning the channel or bus based on the specification received by the interface. The information assigns the inputted audio signal to a predetermined input channel of the management device. A speaker emits a sound based on the inputted audio signal.

Spatial audio processing

An apparatus comprising at least one processor and at least one memory, the memory comprising machine-readable instructions, that when executed cause the apparatus to: store in a non-volatile memory multiple sets of predetermined spatial audio processing parameters for differently moving sound sources; provide in a man machine interface an option for a user to select one of the stored multiple sets of predetermined spatial audio processing parameters for differently moving sound sources; and in response to the user selecting one of the stored multiple sets of predetermined spatial audio processing parameters for differently moving sound sources, the apparatus is further caused to use the selected one of the stored multiple sets of predetermined spatial audio processing parameters to spatially process audio from one or more sound sources.

ADAPTIVE AUDIO CONSTRUCTION

Described herein is a method for creating an object-based audio signal from an audio input, the audio input including one or more audio channels that are recorded to collectively define an audio scene. The one or more audio channels are captured from a respective one or more spatially separated microphones disposed in a stable spatial configuration. The method includes the steps of: a) receiving the audio input; b) performing spatial analysis on the one or more audio channels to identify one or more audio objects within the audio scene; c) determining contextual information relating to the one or more audio objects; d) defining respective audio streams including audio data relating to at least one of the identified one or more audio objects; and e) outputting an object-based audio signal including the audio streams and the contextual information.

Haptic providing device and method for converting sound signal to haptic signal

Provided is a haptic device including a medium for receiving a digital sound signal from a portable terminal, a digital-to-analog converter (DAC) for receiving the digital sound signal from the medium and converting the digital sound signal into an analog signal, a sound outputter for receiving the analog signal and outputting sound, and a haptic actuator driven by receiving the analog signal.

Manipulation of Playback Device Response Using Signal Processing
20180014137 · 2018-01-11 ·

An example playback device receives left and right channels of audio content and generates a center channel of the audio content by combining at least a portion of the left right channels. The playback device generates first and second side channels of the audio content by combining the center channel and a difference of the left channel and the right channel and combining the center channel and an inverse of the difference of the left channel and the right channel, respectively. The playback device plays back the center channel of the audio content according to a first radiation pattern having a maximum aligned with a first direction, the first side channel according to a second radiation pattern having a maximum aligned with a second direction, and the second side channel according to a third radiation pattern having a maximum aligned with a fourth direction.

Audio content playback method and apparatus for portable terminal

An audio content playback method for a portable terminal. The audio content playback method includes checking a channel that is supportable by audio content that is currently engaged in group's simultaneous playback, in group's simultaneous playback of the audio content. The method includes allocating a channel to each of devices included in a group based on position information of each device included in the group or based on an input state in a user interface environment that is preset for channel allocation for each device included in the group, and transmitting the allocated channel information to each device included in the group to allow the device to select its allocated channel and play the audio content.

Method and apparatus for space of interest of audio scene
11710491 · 2023-07-25 · ·

Aspects of the disclosure include methods, apparatuses, and non-transitory computer-readable storage mediums for decoding audio data of an audio scene. One apparatus includes processing circuitry that receives first audio source data and second audio source data. The first audio source data corresponds to a space of interest in the audio scene and the second audio source data does not correspond to the space of interest in the audio scene. The space of interest in the audio scene is represented by at least one of a listener space, an audio channel, or an audio object. The processing circuitry decodes the first audio source data based on the space of interest.

METHODS AND SYSTEMS FOR GENERATING AND RENDERING OBJECT BASED AUDIO WITH CONDITIONAL RENDERING METADATA

Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.