Wearable prompting objects
20170231333 · 2017-08-17
Inventors
Cpc classification
A44C5/0015
HUMAN NECESSITIES
International classification
Abstract
A prompting system in which articles such as charms on a charm bracelet are used to prompt a wearer to recall an item or to perform a behavior is disclosed. The user identifies one or more prompting articles from a library or collection of such items and reversibly attaches them to, for example, a bracelet. Throughout the day momentarily attending to the bracelet will remind the wearer of tasks to be accomplished or behaviors to be practiced or mentally practiced. Preferably, the library or collection is comprised predominantly of charms having a theme. Such themes may include, for example, yoga poses, tai chi forms, baseball actions, and common household tasks and chores.
Claims
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10. A device worn by a user for representing and prompting the mental rehearsal of behaviors, or for the recollection of items or tasks comprising a strip of material which surrounds a portion of the body of the user, and which comprises one or more attachment points whereby items may be reversibly attached along the length of the strip, at least one primary item comprising an attachment means, said attachment means reversibly attached to one of the attachment points of the strip of material, said primary item further comprising an attachment point for reversibly attaching an additional item, and a least one secondary item comprising an attachment means, said attachment means reversibly attached to the attachment point of a primary item.
11. The device of claim 10 wherein the strip of material is an item of jewelry, the primary item is a charm, and the secondary item is a charm.
12. The device of claim 10 wherein the strip of material is a bracelet, the primary item is a charm, and the secondary item is a charm.
13. The device of claim 10 wherein the strip of material is a bracelet, the primary item is a charm comprising an ideogram, and the secondary item is a charm comprising an ideogram.
14. A method for prompting the recollection of items or behaviors represented by ideograms comprising the steps of: selecting a first charm comprising an ideogram, reversibly attaching the first charm to a bracelet, selecting a second charm comprising an ideogram, reversibly attaching the second charm to the first charm, wearing said bracelet, receiving tactile and visual feedback from said bracelet and using said feedback as a reminder of the items or behaviors represented by the ideogram of the first charm and the ideogram of the second charm.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0012]
[0013]
[0014]
[0015]
DETAILED DESCRIPTION OF THE DRAWINGS
[0016] The following description and drawings referenced therein illustrate embodiments of the application's subject matter. They are not intended to limit the scope. Those familiar with the art will recognize that other embodiments of the disclosed method are possible. For example, an alternative embodiment of the subject matter of this application comprises memory prompting beads strung on a cord or chain and worn by a user. Another alternative embodiment comprises a plurality of memory prompting beads or charms which may interlock or attach to other memory prompting beads or charms to form a loop. All such alternative embodiments should be considered within the scope of the application's disclosure.
[0017] Each reference number consists of three digits. The first digit corresponds to the figure number in which that reference number is first shown. Reference numbers are not necessarily discussed in the order of their appearance in the figures.
[0018] The subject matter of this application pertains to a prompting device comprising a supporting member and at least one supported member. In a preferred embodiment, the supporting member is a piece of jewelry or other adornment capable of being worn by a user. In the most preferred embodiment, this supporting member is a bracelet. Supported members are objects comprising ideograms representing a behavior or instruction. In a most preferred embodiment, the supported members are icons or charms. For simplicity, the supporting member will be referred to as a chain or bracelet and the supported members will be referred to as charms. These word choices are for the sake of simplicity and should not be determined to narrow the scope of the claims and should be given their widest possible meaning in the light of the disclosure. Ideograms are symbols or characters that represent an idea or concept, independent of language. Some might only be understood by those with familiarity with the convention or subject. Some have a graphical resemblance to what they convey and might be called pictograms. The term ideogram is used in its broadest sense. In most useful embodiments of the subject matter of this application a charm comprises an ideogram as described, therefore unless otherwise clearly distinguished by its context; references to “charms” and “ideograms” should be understood to refer to both the charm itself and an ideogram emblazoned on the charm.
[0019] The prompting device comprises a bracelet (101) and at least one charm (102). The bracelet comprises at least one first segment of a two segment reversible attachment system (shown as a link of the bracelet in 103). Each charm comprises an ideogram (104) representing a behavior or instruction and a second segment of a two segment reversible attachment system (105). Each charm may optionally further comprise a first segment of a two segment reversible attachment system (106). As an example, the charm shown in
[0020] In most preferred embodiments, the bracelet comprises a plurality of first segments of two segment reversible attachment systems (represented by a link of the bracelet at 103, but may be another suitable jewelry finding as noted) each of which may attach to a charm (e.g., 102) comprising a second segment of a two segment reversible attachment system (105). Each of the charms in
[0021]
[0022] Such charms may be reversibly attached to the bracelet as required by the user.
[0023] The illustrated basic yoga library is only one such library and the ideograms may be, and represent, nearly anything the user needs. For example, tai chi practitioners may benefit from a library comprising ideograms representing the 24 forms of the simplified Yang style, and fitness athletes may benefit from a library of ideograms representing certain resistance and aerobic exercises. Additionally, libraries may be created to represent routine tasks (inter alia, go to store, pick up dry cleaning, make car appointment, etc.; or for perhaps children: do homework, wash dishes, vacuum living room, etc.; or for perhaps those in assisted living facilities: wash, take medications, select meal options), or anything else that a user might want or need to remember.
[0024] In most preferred embodiments, many of the ideograms have a graphical resemblance to the behavior they prompt. For example, to continue the yoga example, the pose “downward dog” is represented in
[0025] Any library may further comprise one or more charms comprising more abstract, indeterminate ideograms, which the user can define as desired. For example, if a yoga teacher incorporates a more advanced or unusual pose into a sequence, the user may select an indeterminate charm to represent this pose.
[0026] It is not necessary that the charms are all the same shape or size; certain embodiments may attach meaning to different physical characteristics of the charms independent of any ideogram. For example, a circular charm and square charm may have different meanings even if both comprise an identical ideogram. Further, in some embodiments the shape of the charm itself has meaning even in the absence of an ideogram.
[0027] Additionally, such a library as illustrated in
[0028] One preferred method of using the subject matter of this application is illustrated in the chart of
[0029] To use the subject matter of this application, the user first decides which behaviors are to be prompted for practice and selects the charm or charms representative of these behaviors. The charms are reversibly attached to the bracelet in the order which the user intends to perform the behaviors and the bracelet is worn as any non-prompting similar objects would be worn. The user goes about their day while wearing the subject matter of this application which appears to the uninitiated to be a normal piece of jewelry. When the user does not otherwise need to attend to something, perhaps when standing in a queue, the user may look at the charms on the bracelet and select one that represents a behavior to be practiced. As described, most preferably the ideogram graphically resembles the action or pose, although such is not necessarily the case. The user is then prompted to engage in mental practice of the behavior. The user may imagine themselves engaging in the entire behavior (e.g., moving from one position into the position represented by the ideogram) or some component of it (e.g., maintaining a steady pose while raising one leg off the ground). The user may also reflect on two or more ideograms and mentally practice moving from one to the other. In this way, one could mentally practice an entire sequence of behaviors, and commit the sequence to memory without necessarily engaging in actual practice. Such mental practice may also increase acquisition of procedural memories and of chains of multiple individual procedural memories.
[0030] Although the prompting of mental practice sessions is a primary objective of the subject matter of this application, the disclosed device and method may also be useful for prompting actual practice. A user would only need to glance at their bracelet to see what poses or behaviors should be practiced, and be reminded of what poses or behaviors follow.
[0031] In fact, although the examples have largely concerned behaviors, particularly physical behaviors that can be mentally practiced, the disclosed prompting bracelet may be used to remind the user of nearly anything. Ideogram-bearing charms could represent common household tasks or items. For example, a library of charms could comprise charms for i.a., “dry cleaning,” “groceries,” “eldest child,” “youngest child,” “music,” and “football,” and a user could place such charms on the bracelet to remind them to e.g., pick up the dry cleaning and get groceries for the youngest child's football game. Also, although preferably the ideograms bear a graphical similarity to what they represent, such is not necessarily the case. A user may select a charm and assign it any meaning they wish.