Electronic tournament gaming tabletop
20220305371 · 2022-09-29
Inventors
Cpc classification
A63B71/0616
HUMAN NECESSITIES
A63B67/04
HUMAN NECESSITIES
A63F7/36
HUMAN NECESSITIES
A63F9/24
HUMAN NECESSITIES
A63F2009/2457
HUMAN NECESSITIES
A63F2011/0065
HUMAN NECESSITIES
A63F2011/0072
HUMAN NECESSITIES
A63B67/06
HUMAN NECESSITIES
A63F7/0017
HUMAN NECESSITIES
International classification
A63F7/00
HUMAN NECESSITIES
Abstract
An electronic tournament gaming tabletop for use with ping pong, beer pong, or other tabletop games. The table includes a means for entering each player's name and keeping the list of players. The player names and scores are displayed on the surface of the table for use in a tournament. The table may implement a rule of winner remains, advancing the list when an end-game signal is entered by the players, or a bracket. When the feature is specified, usage can be automatically tracked and directly communicated with a cloud system for the accurate tracking and sharing of gameplay information including time of use, while personal identifying information such as names will remain on the device, be erased upon power-off, and never be sent over the internet.
Claims
1. A game table containing embedded electronics which record and manage the list of players and other gameplay information. a. A device according to claim 1 which records the names and order of players. b. A device according to claim 1 which allows players to record and adjust their score. c. A device according to claim 1 which records and displays concurrent wins for players. d. A device according to claim 1 which has speciality for beer pong. e. A device according to claim 1 which has speciality for ping pong. f. A device according to claim 1 which collects information about its usage. g. A device according to claim 1 which communicates with a cloud-based server.
2. A system facilitating a tournament for a tabletop game also acting as the game table. a. A device according to claim 2 which records players' names. b. A device according to claim 2 which allows players to see and adjust the scores. c. A device according to claim 2 which records the number of concurrent wins. d. A device according to claim 2 which allows players to determine the end of a game. e. A device according to claim 2 with provisions for operating under winner remains or bracket-style play. f. A device according to claim 2 with lights that respond to in-game events in real-time. g. A device according to claim 2 which has capability to monitor usage statistics and communicate to a cloud-based server.
3. A beer pong table with a plurality of screens embedded in the surface displaying gameplay information. a. A device according to claim 3 with an integrated means of entering players' names. b. A device according to claim 3 which displays the list of players in the table's surface. c. A device according to claim 3 which displays the current players' names in the table's surface at their respective player stations at opposing ends of the game table.
Description
BRIEF DESCRIPTION
[0004] In the following detailed portion of the present description, the teachings of the present application will be explained in more detail with reference to the example embodiments shown in the drawings, in which:
[0005]
[0006]
[0007]
DETAILED DESCRIPTION:
[0008]
[0009] The only way to adjust score is using the buttons so that the players always have final determination over what constitutes a point or not. The table's scorekeeping elements will never attempt to make a determination on an outcome in the game or supersede a player. The second player to enter their name on the list will see their name moved to display on the opposing end of the table on the second player-side display (6). In keeping with the left-right convention, the second player will see their red pushbutton (7) on the left side and the green button (8) is on the right from this position. Similarly, the red button will decrement the current score to a minimum value of zero, and the green button will increment the score to a maximum value which is determined to exceed the maximum score in a reasonable game. Once there are two players entered on the table, a game session is considered to be initiated and timekeeping may begin at that moment. When the game ends, the winner will hold their green button while the loser holds their red button on the opposite end of the table. This system of player consensus is one of the features of the design intended to preserve the integrity of the gameplay, prevent tampering, and ultimately facilitate a fair tournament. One player on their own may not conclude a game. Those opposing red and green buttons must be held simultaneously for an amount of time to trigger an internal clock which begins counting when a win condition is noted. A win condition is only valid when all of the following is met: the winner's green button is depressed, the winner's red button is not depressed, the loser's red button is depressed, and the loser's green button is not depressed. This has only two possible end-game states, so that when one win condition is detected by the internal electronics, the counter begins, and only when the condition is held for a duration of approximately 2 seconds does the table process the win. At this time, the winning player's win count will increment, their score will return to zero, and the losing player's name is erased from their player-side display. If a third name is entered on the list, it will automatically be moved so that it is now displayed on the loser's player-side display and both score and win count are initiated at zero. The list will be advanced so that each name entered on the list at the time the win signal is being sent will move up one space after processing and the new player's name will no longer appear on the list.
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