Gamebook with a spinner mechanic
20220305838 · 2022-09-29
Inventors
- Francesca Anne Moyse (Cohasset, MA, US)
- Isaiah Murray (Cohasset, MA, US)
- Gabriel Murray (Cohasset, MA, US)
Cpc classification
F21V33/0004
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
A63F2003/00347
HUMAN NECESSITIES
B42F21/02
PERFORMING OPERATIONS; TRANSPORTING
A63F3/00261
HUMAN NECESSITIES
A63F3/0023
HUMAN NECESSITIES
F21Y2115/10
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
A63F9/04
HUMAN NECESSITIES
A63F2011/0072
HUMAN NECESSITIES
A63F2003/00646
HUMAN NECESSITIES
A63F3/0052
HUMAN NECESSITIES
A63F3/00533
HUMAN NECESSITIES
A63F5/046
HUMAN NECESSITIES
International classification
B42F21/02
PERFORMING OPERATIONS; TRANSPORTING
A63F9/04
HUMAN NECESSITIES
Abstract
A gamebook with a spinner mechanic is provided that allows a player to enact an interactive activity such as but not limited to dungeon exploration, art creation, board game, or maze. The gamebook provides the spinner mechanic under the activity sheets, with cutout sections enabling players to see and interact with the spinner on every sheet of the gamebook. Tabbed sheets may provide player instructions for activities, enabling complex activities and algorithms to be enacted in a gamebook medium. The gamebook may have pullout sections to track activity progress such as a pullout page that unfolds with progress trackers such as paperclips attached for further player interaction. This gamebook with a spinner mechanic may also be provided in a digital medium to enact the same interactive activity experience for players who do not have access to a physical gamebook.
Claims
1. A gamebook with spinner mechanic comprising: a) One or more pages directing a user through one or more gamebook activities; and b) One or more spinner mechanics to introduce an element of chance into the gamebook activities; and c) One or more pages that direct a user through one or more gamebook activities incorporating the spinner mechanic.
2. The gamebook of claim 1, designed to support the addition and removal of gamebook activities.
3. The gamebook of claim 1, designed to have zero or more separated instruction and gamebook activity pages in one binding apparatus able to be paginated individually.
4. The gamebook of claim 1, designed to have zero or more pages with cutouts to enable the spinner mechanic to be visible as the player switches between pages.
5. The gamebook of claim 1, designed to have zero or more pages with tabs to enable the player to switch between pages.
6. The gamebook of claim 1, designed to have zero or more pullout pages with zero or more moveable indicators as part of a gamebook activity.
7. The gamebook of claim 1, designed to be published digitally on a smartphone, tablet, or other computing device.
8. A gamebook spinner mechanic comprising: a) A spinner mechanism such as an arrow or wheel; and b) A mechanism to connect the spinner to the gamebook.
9. The gamebook spinner mechanic of claim 8, designed to have player instructions printed or otherwise made visible on the spinner, or the mechanism that connects the spinner to the gamebook.
10. The gamebook spinner mechanic of claim 8, designed to have raised elements that provide support to the gamebook pages.
11. The gamebook spinner mechanic of claim 8, designed to provide a rigid backplane to the gamebook pages.
12. The gamebook spinner mechanic of claim 8, designed to have a more statistically random spinner through use of a spinning wheel (as opposed to a spinning arrow or other mechanism).
13. The gamebook spinner mechanic of claim 8, designed to be more easily spun by a player through the addition of finger holes or other affordances.
14. The gamebook spinner mechanic of claim 8, designed to provide an alternative to typical playing dice through the addition of ordered printed numbering for zero or more D2, D4, D6, D8, D10, D12, D20, D100 dice.
15. The gamebook spinner mechanic of claim 8, designed to be separable from the gamebook.
16. The gamebook spinner mechanic of claim 8, implemented via a digital or other electronic mechanism such as a small LED and battery that displays a spinner or other element of chance such as dice or random numbers.
17. The gamebook spinner mechanic of claim 8, designed to be implemented digitally on a smartphone, tablet, or other computing device.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0015] The accompanying drawings, which are included to provide a further understanding of the disclosed subject matter, are incorporated in and constitute a part of this specification. The drawings also illustrate implementations of the disclosed subject matter and together with the detailed description serve to explain the principles of implementations of the disclosed subject matter. No attempt is made to show structural details in more detail than may be necessary for a fundamental understanding of the disclosed subject matter and various ways in which it may be practiced.
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
DETAILED DESCRIPTION
[0025] A gamebook with a spinner mechanic is provided herein. The gamebook may enable a player to enact a number of different games incorporating an element of chance via the included spinner mechanic. The element of chance may be applied to the gamebook activity via instruction pages that are placed over the spinner mechanic, or other instructions included elsewhere in the gamebook. The player may track their progress in a game or activity using map pages or pullout pages in the gamebook.
[0026] According to an implementation disclosed herein, a gamebook may contain zero or more single page activities, or it may contain zero or more complex activities spanning multiple pages of maps and instructions. A simple activity might be a game where players spin to discover the next map tile to place, with the goal to construct a path from one location on the map to another. A more complex activity might be a game where players explore a world of grasslands, swamps, deserts, mountains, forests, and caves, with maps linking to one another via “magic portals” and “caves”, and the game instructions detailing the method of creating the map varying depending on complex rules across multiple instruction pages. More complex games may include elements of discovering and or equipping items, encountering and or fighting monsters and other characters, and leveling up as players successfully navigate the game. In this way, a complex game may be equivalent to a paper based video game. Activities need not only be games, as artistic applications such as drawing or coloring by number activities may be implemented.
[0027] Implementations of the presently disclosed subject matter may be implemented in and used with a variety of gamebook layouts, arrangements, binding mechanisms, and other variations in publication and printing format.
[0028] Many other elements of a published gamebook (not shown) may be included in the gamebook in a similar manner (e.g., sudoku sheets, blank drawing pages, coloring pages and so on). Conversely, all of the elements shown in these
[0029]
[0030]
[0031] More generally, various layouts and arrangements of the instruction pages, map pages, and spinner mechanic may be implemented other than that shown here. Implementations may also be implemented in the form of digital representations of the gamebook, gamebook contents, and spinner mechanic.
[0032] As shown in
[0033] The pullout page 350 may be folded when stored, and then unfolded as shown by motion arrow 320 to extend beyond the binding enclosure to the right or left (shown here extending on the right) 350. The pullout page may include printed templates 360 to be filled in and or otherwise modified by the player, as well as moveable indicators 340 to track a player's game statistics (shown here as health hearts).
[0034]
[0035] Many other elements of a pullout page (not shown) may be included in a gamebook, as may multiple pullout pages (or no pullout pages). The concept of a pullout page may extend beyond tracking a character's progress in the gamebook to include other tracking indicators or other gamebook activity supporting contents. Moveable indicators 340 are shown here as simple paperclip style markers, but may be implemented in many other ways such as using magnets or more complex paper mechanisms such as pull-out tabs or spinning wheels. All the elements in
[0036] As shown in
[0037]
[0038]
[0039] Again, all of the elements shown need not be present, nor need they be present in the arrangement shown in these figures. The spinner cutouts need not be circular, the tabs may be positioned elsewhere, or other pagination support elements may be implemented. The grid is not required for a gamebook map page, nor must the grid be rectangular— other grids may be used as well, whether hexagonal, dot grid, or other.
[0040]
[0041] The spinner mechanic page 720 may be constructed of numerous materials from paper to plastic to cardboard to wood to metal and so on. Likewise the spinner mechanic 730 may be constructed of numerous materials. The spinner mechanic page 720 need not contain all of the elements to practice the present disclosure, and may contain many other elements as well.
[0042]
[0043] The spinner wheel 830 may be constructed of transparent material to enable the player to see the spinner graphics and results contents 850, conversely the spinner graphics and results contents may be printed on the spinner wheel 830 itself, with an indicator on the instruction pages 260 or the raised element 840 to indicate which of the spinner graphics and results contents are to be selected for any given spin.
[0044] Many other types of a spinner (not shown) may be included in the spinner mechanic in a similar manner (e.g., arrows, other types of wheels, other shapes). Conversely, all of the elements of spinner mechanic construction need not be present to practice the present disclosure. The spinner mechanic may be constructed in different ways from that shown.
[0045]
[0046] The foregoing description, for purpose of explanation, has been described with reference to specific implementations. However, the illustrative discussions above are not intended to be exhaustive or to limit implementations of the disclosed subject matter to the precise forms disclosed. Many modifications and variations are possible in view of the above teachings. The implementations were chosen and described in order to explain the principles of implementations of the disclosed Subject matter and their practical applications, to thereby enable others skilled in the art to utilize those implementations as well as various implementations with various modifications as may be suited to the particular use contemplated.