MOBILE SPORTS APPLICATION FOR GAME-TIME SIDELINE AUDIO
20220038782 · 2022-02-03
Inventors
Cpc classification
H04N21/4886
ELECTRICITY
H04N21/41407
ELECTRICITY
H04N21/4722
ELECTRICITY
H04N21/433
ELECTRICITY
H04N21/4316
ELECTRICITY
H04L65/61
ELECTRICITY
H04N21/8106
ELECTRICITY
H04N21/47202
ELECTRICITY
H04N21/4312
ELECTRICITY
International classification
H04N21/4722
ELECTRICITY
H04N21/431
ELECTRICITY
Abstract
The mobile sports application for game-time sideline audio allows a user to hear the game day action just as if the user was sitting in the front row or on the field, so they can feel like they're in the action, not just watching it. The app allows users to automatically push games and clips from a user's favorite teams to the user's home screen, view clips and highlights of favorite players and teams, then save favorite moments to re-watch later, archive games and clips for later viewing, follow specific teams and players, view the whole league's schedule in one place, with customizable reminders for game dates and start times so users never miss a game, customize feeds and a notifications page to keep users up-to-date with their favorite teams and players, and toggle on and of a ticker feature showing scores from other live games, while streaming games.
Claims
1. A method performed by one or more processing devices, the method comprising the steps of: (a) displaying a graphical interface to a user via a first processing device; (b) requesting personal information from the user via the graphical interface; (c) in response to the request, receiving the requested personal information from the user via a network connection between the first processing device and one or more storage devices; (d) storing the received personal information on the one or more storage devices; (e) displaying information on available live or archived sports games and clips to the user via the first processing device; (f) receiving requests from the user regarding desired live or archived sports game or clip via the graphical interface; (g) storing the received request on the one or more storage devices; (h) ensuring the requested live or archived sports game or clip is linked to a corresponding sideline audio file; and (i) displaying the requested live or archived sports game or clip with the corresponding sideline audio file on the first processing device via the graphical interface.
2. The method according to claim 1, the method comprising the further steps of: (j) Requesting personalization information from the user via the graphical interface regarding favored teams and players; (k) in response to the request, receiving the requested personalization information from the user via the network connection between the first processing device and the storage device; (l) storing the personalization information on the storage device; (m) customizing a feed on the user's according the received personalization information; and (n) displaying the feed to the user via the graphical interface on the first processing device.
3. The method according to claim 2, the method comprising the further steps of: (o) Calculating statistics regarding team and player performance; (p) storing the calculated statistics on the storage device; and (q) displaying the calculated statistics via the graphical interface of the first processing device for any teams and players included in the personalization information.
4. The method according to claim 2, the method comprising the further steps of: (o) displaying a calendar on the graphical interface of the first processing device; (p) receiving a selected date from the user via the graphical interface on the first processing device; (q) displaying information regarding all games available on the user's selected date via the graphical interface of the first processing device.
5. The method according to claim 1, the method comprising the additional step of: (r) providing a login process, whereby the user can access the user's account stored information on a second processing device without having to re-enter all the information.
6. An assembly including a first storage device connected via a network to one or more second storage devices storing instructions that are executable to perform operations, the operations comprising: (a) displaying a graphical interface to a user on the first storage device; (b) requesting user and personalization information from the user via the first graphical interface; (c) storing the received user and personalization information on the first storage device or one or more second storage devices; (d) receiving game and clip requests from the user via the graphical interface of the first storage device; (e) storing sports games and clips and sideline audio files on the one or more second storage devices; (f) displaying requested sports games and clips with an associated sideline audio file on the graphical interface of the first storage device; (g) displaying a list of saved sports games and clips on the graphical interface of the first storage device; (h) calculating, or storing, or calculating and storing statistics on individual sports teams and players on the one or more second storage devices; (i) displaying the statistics on individual sports teams and players on the graphical interface of the first storage device; (j) displaying an interactive calendar on the graphical interface of the first storage device, wherein all sports games available on a date are likewise displayed with the date is selected by the user on the interactive calendar; and (k) customizing a feed for each user using the personalization information and displaying the feed on the graphical interface of the first storage device.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] The figures that accompany the written portion of this specification illustrate embodiments and method(s) of use for the present invention, a mobile sports application for game-time sideline audio, constructed and operative according to the teachings of the present invention.
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[0017] The various embodiments of the present invention will hereinafter be described in conjunction with the appended drawings.
DETAILED DESCRIPTION
[0018] As discussed above, embodiments of the present invention relate to a mobile app and more particularly to a mobile sports application for game-time sideline audio, creating a functional tangible use for the end-user.
[0019] Referring now to the drawings
[0028] Referring now to
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[0037] It should be noted that the steps described in the method of use can be carried out in many different orders according to user preference. The use of “step of” should not be interpreted as “step for”, in the claims herein and is not intended to invoke the provisions of 35 U.S.C. § 112, ¶ 6. Upon reading this specification, it should be appreciated that, under appropriate circumstances, considering such issues as design preference, user preferences, marketing preferences, cost, structural requirements, available materials, technological advances, etc., other methods of use arrangements such as, for example, different orders within above-mentioned list, elimination or addition of certain steps, including or excluding certain maintenance steps, etc., may be sufficient.
[0038] The embodiments of the invention described herein are exemplary and numerous modifications, variations and rearrangements can be readily envisioned to achieve substantially equivalent results, all of which are intended to be embraced within the spirit and scope of the invention. Further, the purpose of the foregoing abstract is to enable the U.S. Patent and Trademark Office and the public generally, and especially the scientist, engineers and practitioners in the art who are not familiar with patent or legal terms or phraseology, to determine quickly from a cursory inspection the nature and essence of the technical disclosure of the application.
[0039] Additionally, the logic flows depicted in the figures do not require the specific order shown to achieved the desired object. Additional steps may be added, or steps may be removed, from the described flows, and other components added or removed, from the described systems, creating different implementations that are within the scope of the following claims.