Gaming system having exchangeable bonus token accumulation-redemption feature
09721435 · 2017-08-01
Assignee
Inventors
- Philip B. Gelber (Glen Ellyn, IL, US)
- Thomas M. Kopera (Villa Park, IL)
- Michael W. Mastropietro (Chicago, IL)
- Richard T. Schwartz (Chicago, IL)
- Matthew J. Ward (Northbrook, IL)
Cpc classification
G07F17/34
PHYSICS
G07F17/3281
PHYSICS
G07F17/3251
PHYSICS
G07F17/3269
PHYSICS
International classification
Abstract
A gaming terminal is utilized for playing a wagering game. The gaming terminal includes a wager-input device and a display for displaying the wagering game. The wagering game includes a randomly-selected outcome selected from a plurality of outcomes in response to a wager input received via the wager-input device. The plurality of outcomes include at least one outcome that awards standard credits and bonus tokens. A credit output device outputs a value of the standard credits and the bonus tokens in response to achieving the at least one outcome. The bonus tokens are exchangeable for a special event on a second gaming terminal.
Claims
1. A gaming system, comprising: a first gaming machine for playing a first wagering game, the first gaming machine including a first display device and one or more first electronic input devices; a second gaming machine for playing a second wagering game, the second gaming machine including a second display device and one or more second electronic input devices; one or more controllers configured to: detect, via at least one of the one or more first electronic input devices, a physical item with a monetary value that establishes a credit balance associated with the first gaming machine; initiate the first wagering game in response to an input indicative of a wager covered by the credit balance associated with the first gaming machine; display, via at least one of the first display devices, an outcome of the first wagering game, the outcome being randomly determined from a plurality of potential game outcomes in response to the initiation of the first wagering gaming, the potential game outcomes including at least one bonus-token outcome configured to allow a player of the first gaming machine to select between receiving a certain value of standard credits or receiving a first number of bonus tokens; responsive to receiving a selection of the first number of bonus tokens, storing, in a storage medium, the first number of bonus tokens earned from play of the first wagering game at the first gaming machine; and redeeming, from the storage medium, a second number of bonus tokens to play a feature of the second wagering game at the second gaming machine, the second number of bonus tokens being different from the first number of bonus tokens, wherein the first number of bonus tokens earned from play of the first wagering game is based on a first mathematical model of the first wagering game and the second number of bonus tokens required to play the feature is based on a second mathematical model of the second wagering game that is different from the first mathematical model.
2. The gaming system of claim 1, further comprising a selection device configured to receive from the player the selection of the first number of bonus tokens in response to achieving the at least one bonus-token outcome.
3. The gaming system of claim 1, wherein the first gaming machine further includes a credit input device configured to receive from the player previously accumulated bonus tokens.
4. The gaming system of claim 1, wherein the first gaming machine further includes a credit output device configured to output to the player a physical representation of the first number of bonus tokens acquired by the player from the at least one bonus-token outcome.
5. The gaming system of claim 4, wherein the physical representation is a smart card or a cashout ticket.
6. The gaming system of claim 1, wherein the feature is one or more free plays of the second wagering game conducted on the second gaming machine or a bonus game conducted on the second gaming machine.
7. The gaming system of claim 1, wherein the feature includes the player acquiring one or more player-collectable items that, upon acquisition of a threshold amount of the player-collectable items, causes a payout of standard credits to the player.
8. The gaming system of claim 1, wherein the feature includes an unlocking of an aspect of the second wagering game conducted on the second gaming terminal.
9. The gaming system of claim 1, wherein the second gaming terminal is configured to normalize the first mathematical formula to the second mathematical formula such that the first number of bonus tokens received from the first gaming terminal is recognized by the second gaming terminal for use in initiating the feature.
10. The gaming system of claim 1, wherein the at least one of the one or more first electronic input devices is a wager acceptor.
11. A method of operating a gaming system, the gaming system including one or more controllers, a first gaming machine, and a second gaming machine, the first gaming machine for playing a first wagering game and the second gaming machine for playing a second wagering game, the first gaming machine including one or more electronic input devices and a display device, the method comprising: detecting, via at least one of the one or more electronic input devices, a physical item with a monetary value that establishes a credit balance associated with the first gaming machine; initiating the first wagering game in response to an input indicative of a wager covered by the credit balance associated with the first gaming machine; receiving, via at least one of the one or more input devices, an indication of a wager to play the wagering game; selecting, via at least one of the one or more controllers, an outcome of the first wagering game, the outcome being randomly selected from a plurality of potential game outcomes, the potential game outcomes including a bonus-token outcome for allowing a player of the first gaming machine to select between receiving a certain value of standard credits or receiving a first number of bonus tokens; displaying, via display device of the first gaming machine, the randomly selected outcome of the first wagering game; and in response to the randomly selected outcome including the bonus-token outcome and receiving a selection from the player of the first number of bonus tokens, storing, in a storage medium, the first number of bonus tokens earned from play of the first wagering game at the first gaming machine; and redeeming, from the storage medium, a second number of bonus tokens to play a feature of the second wagering game at the second gaming machine, the first number of bonus tokens earned from play of the first wagering game being based on a first mathematical model of the first wagering game and the second number of bonus tokens required to play the feature being based on a second mathematical model of the second wagering game that is different from the first mathematical model, the second number of bonus tokens being different from the first number of bonus tokens.
12. The method of claim 11, further comprising outputting to the player, via a credit output device, a physical representation of the first number of bonus tokens acquired by the player from the at least one bonus-token outcome.
13. The method of claim 11, further comprising receiving from the player, via a credit input device, previously accumulated bonus tokens.
14. The method of claim 11, wherein the feature is one or more free plays of the second wagering game conducted on the second gaming machine or a bonus game conducted on the second gaming machine.
15. The method of claim 11, wherein the feature includes the player acquiring one or more player-collectable items that, upon acquisition of a threshold amount of the player-collectable items, causes a payout of standard credits to the player.
16. The method of claim 11, wherein the feature includes an unlocking of an aspect of the second wagering game conducted on the second gaming machine.
17. The method of claim 11, wherein the at least one of the one or more electronic input devices is a wager acceptor.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings.
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(9) While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS
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(11) As shown, the gaming terminal 10 includes input devices, such as a wager acceptor 16 (shown as a card wager acceptor 16a and a cash wager accepter 16b), a touch screen 21, a push-button panel 22, and an information reader 24. For outputs, the gaming terminal 10 includes a payout mechanism 23, a main display 26 for displaying information about the basic wagering game, and a secondary display 27 that may display an electronic version of a pay table, and/or also possibly game-related information or other entertainment features. While these typical components found in the gaming terminal 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.
(12) The wager acceptor 16 may be provided in many forms, individually or in combination. The cash wager acceptor 16a may include a coin slot acceptor or a note acceptor to input value to the gaming terminal 10. The card wager acceptor 16b may include a card-reading device for reading a card that has a recorded monetary value with which it is associated. The card wager acceptor 16b may also receive a card that authorizes access to a central account, which can transfer money to the gaming terminal 10.
(13) Also included is the payout mechanism 23, which performs the reverse functions of the wager acceptor. For example, the payout mechanism 23 may include a coin dispenser or a note dispenser to output value from gaming terminal 10. Also, the payout mechanism 23 may also be adapted to receive a card that authorizes the gaming terminal to transfer credits from the gaming terminal 10 to a central account.
(14) The push button panel 22 is typically offered, in addition to the touch screen 21, to provide players with an option on how to make their game selections. Alternatively, the push button panel 22 provides inputs for one aspect of operating the game, while the touch screen 21 allows for inputs needed for another aspect of operating the game.
(15) The outcome of the basic wagering game is displayed to the player on the main display 26. The main display 26 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, LED, or any other type of video display suitable for use in the gaming terminal 10. As shown, the main display 26 includes the touch screen 21 overlaying the entire monitor (or a portion thereof) to allow players to make game-related selections. Alternatively, the gaming terminal 10 may have a number of mechanical reels to display the game outcome, as well.
(16) In some embodiments, the information reader 24 is a card reader that allows for identification of a player by reading a card with information indicating his or her true identity. Currently, identification is used by casinos for rewarding certain players with complimentary services or special offers. For example, a player may be enrolled in the gaming establishment's players' club and may be awarded certain complimentary services as that player collects points in his or her player-tracking account. The player inserts his or her card into the player-identification card reader 24, which allows the casino's computers to register that player's wagering at the gaming terminal 10. The information reader 24 may also include a keypad (not shown) for entering a personal identification number (PIN). The gaming terminal 10 may require that the player enter their PIN prior to obtaining information. The gaming terminal 10 may use the secondary display 27 for providing the player with information about his or her account or other player-specific information. Also, in some embodiments, the information reader 24 may be used to restore assets that the player achieved during a previous game session and had saved.
(17) As shown in
(18) Communications between the peripheral components of the gaming terminal 10 and the CPU 30 occur through input/output (I/O) circuits 35a. As such, the CPU 30 also controls and receives inputs from the peripheral components of the gaming terminal 10. Further, the CPU 30 communicates with external systems via the I/O circuits 35b. Although the I/O circuits 35 may be shown as a single block, it should be appreciated that the I/O circuits 35 may include a number of different types of I/O circuits.
(19) In some embodiments, the CPU 30 may not be inside the gaming terminal 10. Instead, the CPU 30 may be part of a game network 50 (
(20) In some embodiments, the CPU 30 is also used with the information reader 24 to restore saved assets. For example, in one embodiment, the information reader 24 is adapted to receive and distribute tickets (see
(21) When a player inserts a ticket into the information reader 24, the CPU 30 obtains the unique identifier and causes the appropriate memory 32, 52 to be searched, and the file containing the unique identifier matching the identifier on the ticket is retrieved. Any assets or other information contained in this file are then transmitted to the gaming terminal 10, and the player regains any assets that were saved during a previous game. This allows the player to keep assets even after a particular gaming session ends, which increases player commitment to a game and decreases vulturing.
(22) In other embodiments, the information reader 24 may include a card reader, and the unique identifier provided at the gaming terminal 10 may be stored on a personal identification card, such as one described above. Or, the gaming terminal 10 includes a radio frequency identification device (RFID) transceiver or receiver so that an RFID transponder held by the player can be used to provide the unique identifier of the player at the gaming terminal 10 without the need to insert a card into the gaming terminal 10. RFID components can be those available from Pacific Northwest National Laboratory (under the United States Department of Energy) of Richland, Wash.
(23) In other embodiments, the information reader 24 may include a biometric reader, such as a finger, hand, or retina scanner, and the unique identifier may be the scanned biometric information. Additional information regarding biometric scanning, such as fingerprint scanning or hand geometry scanning, is available from International Biometric Group LLC of New York, N.Y. Other biometric identification techniques can be used as well for providing a unique identifier of the player. For example, a microphone can be used in a biometric identification device on the gaming terminal so that the player can be recognized using a voice recognition system.
(24) In summary, there are many techniques in which to provide a unique identifier for the player so that the assets accumulated by the player during one wagering session can be stored in either the system or local memory 52, 32, thereby allowing the player to subsequently access those assets at the same gaming terminal 10 or a different gaming terminal within the network 50. As described below with reference to
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(26) As shown on the main display 26, the player selected four player-selectable elements 305, 310, 315, and 320. The first player-selectable element 305 displayed a value of “4 bonus tokens,” the second player-selectable element 310 displayed a value of “12 bonus tokens,” the third player-selectable element 315 displayed a value of “2 bonus tokens,” and the fourth player-selectable element 320 displayed a value of “6 bonus tokens.” Accordingly, the four selected player-selectable elements 305, 310, 315, and 320 reveal a total of 24 bonus tokens.
(27) The bonus tokens may be accumulated by the player. An aspect of the invention is the portability of the bonus tokens. Specifically, when the player chooses to “cash out” of a machine and end play on the gamine terminal 10, the player may take accumulated bonus tokens along with regular credit to another gaming terminal and play the same or a different game. The bonus tokens may be entirely virtual, represented by a number on a cashout ticket, as discussed below with respect to
(28) Gaming terminals 10 typically have their own mathematical models for determining the payout for a particular wager based on the game played and the combination of player-selectable elements selected by the player. These mathematical models are based on the probabilities of certain random events occurring in the game. Normally, regular credits earned by the player can be cashed out at any time (i.e., converted into cash or a cash equivalent), but bonus credits cannot be cashed out or converted to cash. An aspect of the invention is bonus tokens that may be earned by the player on one gaming terminal 10 and then transported to another gaming terminal where they are at least recognized by the second gaming terminal. Some gaming terminals may also allow the player to use bonus tokens earned on a different gaming terminal or via a different game.
(29) The gaming terminals implement the mathematical models to determine the payouts for various games and various wagers. For example, a particular game may pay out 5 credits if the player has one credit, and may pay additional credits for each additional credit wagered, up to threshold wager limit. The game may implement a more generous payout scale if the player wagers the maximum number of credits in a game. The same is true of bonus games. The player may earn bonus tokens for a particular game based on the mathematical model for that game. The mathematical payout models for both the regular play games and the bonus games may be selected so that the player has an adequate chance to win credits/tokens, while generally ensuring that over time the operator/owner of the gaming terminal 10 will not lose money by paying out too much.
(30) Because different gaming terminals have different mathematical payout models, a universal bonus token “economy” may be utilized to normalize/equalize the mathematical models so that bonus tokens earned on one gaming terminal or game may be recognized in another gaming terminals, and may also be used in a games implemented on some of the other gaming terminals. For example, if the player earns 10 bonus tokens on a first gaming terminal, and the player has the opportunity to exchange the 10 bonus tokens for a “free spin” in a bonus game having spinning reels, the player may choose to forgo the bonus game on the gaming terminal and instead transport the accumulated bonus tokens to a new gaming terminal having a different mathematical payout formula. For example, the player may need 15 bonus tokens to “purchase” a free spin of a different bonus game having spinning reels. However, since the free spin is more expensive on the second gaming terminal, the second gaming terminal may also have a larger potential winning payout for the player to win.
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(33) The player may accumulate the 24 bonus tokens listed on the cashout ticket 400, and the $702 payout, and bring the cashout ticket 400 over to the gaming terminal 510. At the gaming terminal 510, the player may play “Reel 'em In,” another wagering game. Although “Reel 'em In” is the game displayed on the gaming terminal 510, any wagering game may be implemented on the gaming terminal 510. Even though a different game is implemented on the gaming terminal 510 than was played on gaming terminal 10, the player may still play the “Reel 'em In” game and the “Reel 'em In” game may recognize the player's bonus tokens earned in the “Jackpot Party” game played on the gaming terminal 10. Based on the mathematical model implemented by the “Reel 'em In” game, the player may use accumulated bonus tokens to purchase events on the “Reel 'em In” game, such as, for example, a free play of the “Reel 'em In” game, a free bonus game, etc. As discussed above, the bonus tokens are universal currency that may be transported from gaming terminal to gaming terminal, thereby ensuring that the player has an enjoyable time playing wagering games, and has an incentive to continue playing the wagering games.
(34) Even though compatible gaming terminals all have the ability to recognize the accumulated bonus tokens on a cashout ticket inserted into the wager acceptor 516, some gaming terminals may require different amounts of bonus tokens to be redeemed for certain events. For example, in the event that a gaming terminal implements a bonus game in which a player has to gather ingredients for a recipe (e.g., to make a cake), certain ingredients may be more expensive (i.e., cost more bonus tokens) than would be required in a bonus game where the player had to collect 9 players for a baseball team or monopoly pieces for a monopoly board game, to achieve a winning result. The number of bonus tokens required is based on the mathematical award model for that gaming terminal. This ensures that the payout rate of a group of gaming terminals stays below a threshold level (e.g., under 100%). It also serves to normalize the expected value of a winning result across the gaming terminals.
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(37) Although they are exchangeable for special events, bonus tokens cannot be redeemed for cash. However, the player may purchase bonus tokens with the player's credits in some embodiments of the invention. This may be advantageous to the player when the player desires to play a bonus game but does not yet have enough bonus credits to do so.
(38) Bonus games on different gaming terminals may have different expected values. For example, a bonus game on gaming terminal “GT 1” may have an expected value of $10.00, and a bonus game on gaming terminal “GT 2” may have an expected value of $20.00. Accordingly, when it comes to how many tokens are required to offer player a free play at the bonus game on GT2, it will typically require twice as many tokens as the bonus game at GT1. The expected value between the gaming terminals is normalized by requiring twice as many bonus tokens for the free play on GT 2 as are required on GT 1.
(39) According to one embodiment of the present invention, the exchangeable bonus tokens are utilized within a family of interoperable game themes. The series of themes can be designed like chapters in a book except that they can circle back around, such that the final theme leads into the initial theme. For example, a plurality of game themes (e.g., themes “A,” “B,” “C,” and “D”) may include one or more specific characters that are common to some or all of the plurality of game themes. During the course of playing the basic game associated with theme A, the player collects items (e.g., pieces, tokens, credits) that are saved for use in a bonus game. Once a bonus game is initiated, however, the player can choose to play the bonus game for theme A, or may select to play the bonus game associated with theme B, C, or D. The player then uses the items collected while playing theme A's basic game in the selected theme's bonus game. At the conclusion of the bonus game, the player can choose to play the basic game associated with the selected theme or return to the prior basic game (if different).
(40) While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.