RETRACTABLE GRABBER DEVICE AND GAME
20170266545 ยท 2017-09-21
Inventors
Cpc classification
A63F9/0641
HUMAN NECESSITIES
A63F9/30
HUMAN NECESSITIES
International classification
Abstract
A game comprising a hand-held device and a retractable magnetic grabber connected to the hand-held device by a flexible cord or string. A person using the educational game may pull on the grabber to extend it to a desired length, and then proceed to attach the grabber to any one of a plurality of targets. When a target or group of targets have been attached to the grabber, the person may then press a pressure sensitive button on the hand-held device, and the grabber is retracted back to the hand-held device at a self-controlling speed. The targets may be magnetized pieces covered with a dry-erasable material, allowing a parent or teacher to write on the pieces the desired responses to educational questions posed to a person. Some embodiments may include a timer and wireless communications for tracking interactivity.
Claims
1. An educational game, the educational game comprising: a hand-held device enclosing a retractable mechanism; a grabber containing at least one magnet; and a flexible cord connecting the grabber with the hand-held device, where the retractable mechanism allows the grabber to be extended apart from the hand-held device and held in an extended state, and then retracted back into the housing by a push of a button or trigger.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0019] The objects and features of the invention may be understood with reference to the following detailed description of an illustrative embodiment of the present invention taken together in conjunction with the accompanying drawings in which:
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DESCRIPTION OF THE PREFERRED EMBODIMENT
[0034] With reference to
[0035] In one method of operation, a child using the educational game 100 may hold the housing 102 and pull on the grabber 106 extending it to a desired length. When the child has attached the grabber 106 to a desired target(s) that he or she wishes to retrieve, he or she may press the trigger 120, which releases the hold on the cord 104 and the grabber 106 returns to its original position underneath the housing 102. The child may then remove the target from the grabber 106 and retrieve another target.
[0036] Turning to
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Targets
[0043] Also disclosed herein are embodiments of a target with a writable surface that allows users to inscribe indicia to effect different games. These embodiments are exemplary and should not be limiting in any way. In addition, different shaped targets may be used such as squares, triangles and circles as teaching tools for shapes. Different animal or plant structures may be used to teach different types of species.
[0044] All targets used may be covered with a dry erasable material, which allows a parent or teacher to write numbers or letters on each target as appropriate for the educational lesson sought to be taught, which numbers and letters can then be erased and replaced with new numbers and letters as required as seen in
Timer
[0045] Some embodiments may include a timer for measuring the performance of the user. In these embodiments a child may be asked to pick up numbers or animal shapes and track their time as a measure of performance. In some embodiments a manual timer may be incorporated into the housing 102 and coupled to the retractable cord mechanism 118. This coupling may effectuate control of the timer by counting when the cord is extended. For example and without limitation, when the cord is pulled from the housing, the timer may start. And when the cord is retracted the time may cease counting, but display a measure of time the cord was out and, consequently the time for the user to locate and return the target.
[0046] Coupling a timer to the retractable cord mechanism 118 may be effectuated by using a magnetic switch which would control a signal to the timer when the grabber 106 is moved far enough from the housing 102. The control signal may be applied to a start/stop control on the timer. In other embodiments a proximity or mechanical sensor may be use to sense when the grabber 106 is removed from the housing 102.
[0047] The timer may be effectuated using a programmable controller such as a commercially available Raspberry PI, or Arduino device. These programmable controllers offer input/output functions including digital I/O for switches, analog I/O, displays, display drivers and wireless connectivity. In some embodiments the timer may be a programmable controller that sense switch movement and displays the time. With an additional speaker, the programmable controller may provide sound or music when the grabber 106 is deployed or provide other sound functions such as a bell when the grabber 106 is returned to an un-deployed position.
[0048] The addition of a programmable controller allows for wireless communication such as Bluetooth. Wireless connectivity may allow for coupling the programmable controller to a second wireless device such as a smartphone. The controls on the smartphone (i.e. display, keyboard, sound and the like) may provide an alternative interface for the device.
[0049] One having skill in the art will recognize that the programmable controller maybe coupled wirelessly to a smart device and operated remotely. One major advantage of control by a smart device is the ability to record operations. This will let an educator track the time a child takes to perform a certain skill and thus measure growth and learning. The educator may also changes some operating features using a smart device. This may entail changing the music or timing for a game.
[0050] Although the particular embodiments shown and described above will prove to be useful in many applications in the art to which the present invention pertains, further modifications of the present invention will occur to persons skilled in the art. All such modifications are deemed to be within the scope and spirit of the present invention as defined by the appended claims.